Reason for removing nightblade?

Was there any reason to remove nightblade? Like why?

hi, thats a good question which i personally do not think i have a direct answer to but there are quite a few advantages and they are quite big imo.

  1. Nightblade has shorter duration than Rupture. this means more finishers into eviscerates and black powder, always better imo.
  2. Rupture does not come with a +% damage amplifier, you propably think that is bad but its quite the contrary. your burst window is not reliant on a debuff on the target u want to burst. its baked into shadow dance so the buff is on you and if the target dies u still have that buff and can move on to a new target instead of building cp to apply nightblade on a new one.
  3. for pvp assasination rogues will no longer be able to cloak your rupture and use vanish since rupture is a bleed and not a magical effect(nightblade, shadow damage) so fundamentally the Nightblade vs Rupture argument is that rupture always wins. healers cant dispell it and there are not many ways to remove a bleed except for dwarf racials and someother stuff i cannot recall atm.
  4. the removal of nightblade which is mostly used for the damage amp it provides allows for small burst windows without having to spend cp to DoT on say newly spawned adds that need to die quickly, its a waste to dot a add that is going to die in 5 seconds but with nightblade you are already doing 15% less dmg because u did not dot it. with rupture that is not the case. u do not lose dmg if u decide to spend all ur cp on instant damage eviscerates. rupture without any +%dmg amps allows flexibility in ur decision making.

personally tho i wish we had some kind of mechanic to it like Sanguinary Veins in WoD that would make me extremely happy to see a little more indepth.

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It’s good that they removed the % damage modifier, it was annoying to deal with, and was not a thing in legion.

For the duration, well they could have just increased that if they wanted.

the point about magical immunity is good though.

Legion was focused on SPEC identity. also nightblade was introduced in Legion so the same concept applied there to. u did less dmg if not applying nightblade.

SL is supposed to focus on class identity one of the reasons we got poisons back for all 3 specs.

yea they could have increased the duration i agree on that or they could just copy over from assasination xD.

Honestly, i think they should not sacrifice spec identity for class identity.

Adding poisons for every spec was a good thing, but why remove nightblade?

Sure, rupture is better for some things, but so was nightblade.

we can start listing the benefits of nightblade here is what i remember.

  1. +15% damage
  2. 30% slow i think it was
  3. 25% healing reduction

we got all of that baked in the form of shadowdance and poisons.
although i did enjoy nightblade i just didnt like it when i pvp vs feral or assa and they vanish on me while i could not :frowning:

The 15 % damage was definitely not a benefit though, it was an annoyance.

Afterall, the damage could have just been baked into other stuff.

I am talking more about ignoring armor.

benefit,yes annoying, YES
ah yes the armor thing was a bit nice but even then its not like it was going to kill someone by the dot itself,i think… like for example empowered garrotes into exsanguinated rupture would for assasination.

  1. balanced out by adding damage elsewhere in the toolkit. Shadow Dance now comes with a baked-in damage increase.
  2. you can now use poisons
  3. you can now use poisons
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Bleeds do ignore armor aswell.

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Interesting, i thought that they didn’t since they deal physical damage.

I guess there really is no reason aside “flavor”.

Well bleeds have ignored armor since classic :smiley:

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So basically bleeds>magic>physical

Bleeds and magic ignore armor, but magic can be dispelled in some cases, while physical gets mitigated by armor.

there are soe ways to get rid of bleeds aswell. BoP and dwarf racial comes to my mind + bubble. But yes i like rupture more cause it cant get purged and rogues cant cloak it when you bleed them, so it gives you some kind of counter play. Also hunters cant feign death and stealth aswell with a bleed on them to heal up.

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That is only a good point if you started Rogue in Legion. I played a Rogue on much older expansions and when I stepped into Legion I thought “what the hell did they do with my Rupture!”.

So, eh, depends from where you’re looking I suppose.

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I think the shadow damage thing fit the spec a bit more.

It’s fine, but i don’t want to see blizzard swing too much in one way or the other.

For example, i think poisons for every spec are great, because they are a rogue thing, not an assassination thing.

Yes, but so were bleeds, in the past. Even Combat (now Outlaw) had Rupture as the bleed finisher before WoD.

But yeah, the Shadow thing is good to add, just not at the expense of the rest.

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