Every single game healers overheal by 60%-80%.
I’m talking about pvp.
Can you give healers more room to heal their teammates or are you pushing this fast paced unhealable meta into 9.2?
Healing has always been a masterful skill in this game. Legendaries such as Deeptremor only promotes offensive less skillful play. Your role in arena/battlegrounds is a healer.
There are super many healers who can agree seeing their overhealing massively pumping into levels of insanity because in pvp it’s a 1 global and you’re gone.
Healing reduces in pvp also have a major impact on this, maledict trinkets forcing you to trade a cd is weird. I think it’s super unnecessary to have this trinket as we could approach to more defensive trinket options.
So the question is: Why healers are punished in pvp, overhealing is a system that tells you if you are doing something really wrong.