Reasons Why World Quests should return to being Daily

You aren’t serious, right? WQs gave around 100 reputation (varying between Legion, BfA, and SL a bit). The main chunk of reputation - 1500 - came from the emissary hand-in. Without the emissary, WQ rep was pretty much worthless.

The current system is great for people who have more to fill their day than just WoW. Could there be a couple more WQs up per lockout? Yes. But the 3,5 days lockout seems quite perfect for me.

Agreed! That Is exactly why I never felt the need to complete every and all WQ on the map.

But what about the people who want to commit a little more time than others?

well if there is a guest u dont like u get ride of it faster if it is a daily quest then weekly
and when it goes away u can just do some other quests

I like the current WQ. I got 3 item upgrades from them and I don’t have to farm daily reputation.

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For me Worldquests on a daily basis just created a feeling of HAVE to log in every day, and asensation of falling back if you didnt. I like this new strategy. Its not that there is nothing to do besides them.

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Aren’t hunts and siege of dragonbane repeatable indefinitely? Dungeons? Raids when they open? Weekly events when they’re back up? I think a lot of this empty feeling comes from the fact that raids and weekly events aren’t up yet and some activities may need more renown to unlock. Profession progress is relatively slow, so there’s also a lot to do on that front.

Daily? You had 3 whole days to complete 4 world quests from the emissary. It took 10 minutes in SL. What have you been losing? Anime for which you could buy pets or tabards? And now all you’ll lose is a different color for the dragon that you’ll only get a day or two later anyway. It’s still an mmo game, the more content the better.

They are. But the excitement of doing those monotonous grinds over and over again for days on end isn’t anywhere near as fun as World Quests. Just like I pointed out in the original post.

Not for everyone, and I certainly wouldn’t want to commit my whole playing time to those modes.

Not really. Maybe I might spend 1 evening doing some weekly keys, or a little bit more if I’m pushing for KSM. But WQ’s kept me busy most of my play time in the past 3 or 4 months. S4 KSM was completed on Day 8 of the patch for me, I don’t expect DF S1 to be quite as quick as that. But that’s not much time to keep occupied.

Well Professions used to be one of my main interests in the game.

Unforunately, Blizzard has allowed certain players to Exploit Artisan Consortium rep and get a 5 week advantage over other players. It has put a real downer on the system for me, and I’m barely touching my professions, even though I have Maxed out my Enchanting, and I’ve reach a dead end with my Tailoring.

I would just go with the 7 days timer to complete it. People who are doing them every day will be doing a subset of the quests available to someone who saves them all for sunday. No need to decide who gets a new WQ on daily reset; everyone does, the only question is whether some are expiring for you or you’re on top of them.

But yeah, I guess it will thin out headcount at WQ sites a bit. No big deal, imo, except for the elite areas. And tbqh, I’d encourage Blizz not to make a habit of those. If I’m doing WQs it’s because I don’t want to interact with other humans right now, so forcing me to use the group finder or give up feels bad.

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This is the best suggestion I have seen.

Although I would want to see an increased number of them.

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Korthian sockets :confused: Horrible design there. Everyone wanted them, half of people burned out and walked away from Korthia because it was too much for too little.

Also tbf, anima was very tight in 9.0. If you wanted it, you had to hit up every daily, and there wasn’t a catch up mechanism. If Blizz want to implement currencies like that, then they should do an excess of ways to gather, but a sliding weekly cap that you can max out at. If you come late to the party, or bring in an alt mid-season, it should be possible to take a week off work and catch up.

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Did you have some secret teleport system? Because it took 10 minutes at least just traveling between zones if you weren’t lucky for it to be in the zone you logged out in, because of this dumb “go through Oribos every single time” design.

Oh yeah, that was the intent :smile_cat:

Game should be generating maybe 12-15 new WQs every daily reset. Each one has a 7 day timer. If you sit on them and end up with 90 to do on saturday morning, that’s a state you should be allowed to get to. If you choose to do them every day and keep the list clear, that’s cool. And if you never do them, that’s just fine!

I’d quite enjoy the raw density that would fall out of saving them up; I could pick a zone and do like 20 WQs for specific rep in a single session.

Probably need a map filter button to hide WQs though, could easily get to the point you can’t find the regular quests under them :joy_cat:

Yes. Flying between lands took longer than doing world quests. But hitting the % with the fly mount didn’t take much time. Opening one chest gave you 20% progress. It was quick and fun. I enjoyed doing this while waiting in line for bg at least I had gold for repairs. Now we have a super fast dragon, and there’s no reason to leave town

Which surprises me, given that the rep from one WQ was meaningless (as I said, given the rep from emissaries) and so were other rewards. Anima rewards were so massively overpriced in SL that,e ven after all the buffs added later, 1 WQ felt like spitting in the ocean during SL (spitting twice if it was a WQ that gave 4 anima tokens [7 with all upgrades]).
Every time I resubbed - which was once in three or four months in SL - I felt burnt out in just two weeks in. So, in that regard, the current system feels great because it has minimal risk of repeating the same burnout from a lot of content that was, eventually, very unrewarding.
Again, maybe a different mentality here, but I feel the current system being much more a game and much less a chore, and something that is way more relaxing than the game was in the last years.

Its not about anima or such even if in Zereth mortis you got knowledge for Pocopoc and progress for your weekley. Its about quests that might drop something you like and that quest resets every day so if you dont login every day and check you might miss it. It creates a feel of mandatory login every day that creates stress. I am not alone in this feeling.

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You’re really not. Checking every day on my lower geared alts in case there is a weapon/trinket WQ gets tiresome. I’d love to be able to dedicate a couple of hours to them once a week and know that everything from those last 7 days is up for grabs.

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But that depends on what the game is for you.

Some people enjoy Raiding or PVP or Keys, and THAT is their game.

I personally try to dabble in as much as possible in WoW and always have done. There have been times when I have found it hard to get into PVP, and I try to avoid raiding these days.

But for me, I like to log in and find something to work towards, and I like variety in that process.

That too. In SL, that were the rare 250-anima WQs or the Korthia dailies that, once in a blue moon, rewarded alternate mog colors. It was a symptom of the multi-tiered RNG (quest generation, reward generation, quest timing, class and covenant impact on rewards) on rewards more than WQs/dailies, but WQs and dailies were the main tool used to achieve that.

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Not so secret, but it was called “teleportation network” in bastion. Instant port to Oribos from Elysian :grin: