Most recent changes below:
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Shadow
- Talent tree has been rearranged.
- Dark Void – Cooldown no longer affected by Haste.
- Shadow Crash – Cooldown no longer affected by Haste.
- Mind Blast – Generates 6 Insanity (was 8). Damage reduced by 20%.
- Mind Spike – Generates 4 Insanity (was 6). Damaged reduced by 50%.
- Auspicious Spirits – Generates 1 Insanity (was 2).
- Vampiric Touch – Generates 4 Insanity (was 5).
- Shadow Word: Pain – Generates 3 Insanity (was 4).
- Mind Flay: Insanity – Generates 4 Insanity per tick (was 6).
- Idol of C’Thun – Mind Flay from Void Tendril generates 2 Insanity per tick (was 3). Mind Sear from Void Lasher now generates 2 Insanity per tick (was 1), and no longer generates additional Insanity based on number of targets hit.
- Mind Flay – Generates 2 Insanity per tick (was 3).
- Mindbender – Generates 3 Insanity per melee attack (was 5).
- Hallucinations – Generates 4 Insanity (was 6).
- Dark Void – Generates 15 Insanity (was 20). Applies Shadow Word: Pain to 15 additional targets (was 8).
- Echoing Void – Damage reduced by 50%.
- Idol of Yogg-Saron – Requires 100 Shadowy Apparitions (was 200). Damage of Void Spike increased by 1100%.
- Surge of Darkness – Increases the damage of Mind Spike by 200% (was 50%).
- Mind Sear – Damage increased by 115%.
- Devouring Plague – Damage increased by 30%.
- Void Bolt – Damage increased by 80%.
- Coalescing Shadows – Increases the damage of Mind Spike and Mind Blast by 10% (was 20%).
- Mind Melt – Increases the critical strike chance of Mind Blast by 25% (was 50%).
Looks like the focus this time around is addressing some of the more prominant issues the tree had, looking at non-functional talents, and addressing power in certain areas either lacking or being too potent.
– Power taken away from Mind Blast, and making Spike better as a proc talent(50% reduced hard-cast power, but 200% up from 50% on proc) means we’re moving away from being shadowmages, and closer back to being Spriests. While I know a few people enjoy playing shadowmage, I personally feel it too far from what Spriest is(good change in my book).
– Vform gotten back a wee tiny bit of power in the form of a considerate buff to Vbolt, to be seen how this feels.
– Yoggy idol ‘stacks required for summon’ reduced, and power considerately increased.
– Nzoth power brought to a more reasonable amount.
– Last but not least, what might look like an overall nerf(insanity gain decrease), seem to be our first look at finally making our spender feel like a spender, and not a machinegun ability with a requirement. Looks like our spender finally might see the power it deserves(tuning pending) with a first iteration being a 30% power increase, with it being used less often.
Overall I like what I see, but a few concerns remain:
– Idol of Nzoth/Yshaarj feel like they should switch places in some manner, perhaps even just take their line from bender/torrent and switch them around, since Torrent is a periodic, and Nzoth is better with a dot focused build(more procs), while the bender line focused more on the blaster side(DA affects it), procs off SW:D and Blast, and its use meaning constantly interupting Flay(Of course, this would require either moving or changing Puppet Master).
– Even before the recent change, I’ll go ahead and make the bold assumption that no Spriest ever skipped Shadowy Insight, and with the change this time, it has moved even closer to the dot/channel side, sitting between two talents both requiring the channeling of Flay and its kin(Flay: Insanity/Torrent). This brings back some of the issue we saw with Searing Nightmare requiring several globals to simply get started/setup, this is now true for our Flay build more than ever, with Screams wanting us to channel the Flay family as much as we can(more tics also equals more procs), and Flay: Insanity(DP casts) proccing often enough to give us frequent casts. Constantly having to cancel Flay to cast the SI blast proc, feels awkward in not only having to cancel your Flay, and possibly lose a Flay: Insanity proc, but also having to go through several globals to get back to where we were(cast flay[global], SI proc[global], restart flay[global] rinse/repeat).
– Whispers of the Damned itself still feels odd as a 2 point node, even with its indirect buff in other insanity gains being nerfed, its opposite being Maddening Touch, which does nearly the same ST, but more reliable, and with far more potency in AoE.
– Speaking of Aoe, final changes are yet to be seen, but I will continue to advocate for Dark Void being merged into Crash, and(with the change to DV) make Crash hit a bunch of targets, 8? 10? 15? uncapped?
For the class tree itself I have but a few points of note:
– Vampiric Embrace rank 2 still gone, which is a major nerf to Shadow’s dwindling utility, while the spell itself remains in the class tree without much use for our brother and sister specs. Would still like to see something take its place(Vampiric Dominance?), and VE returned as a CD unique to shadow.
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Vampiric Dominance
When you deal damage or healing, 15% of the amount is healed to up to 3 low-health nearby allies(This not only affects all damage, but also healing, meaning it works for all priest specs, but sets shadow apart in being a dps that brings some healing).
– Void Shield is still nearly a blank talent, bar from perhaps a rare few niche sustained dot situations in m+(?)
– Holy Nova still exists in the class tree, and bars the way for Blessed Recovery… and speaking of BR, not sure how this will ever proc in a pve situation(requires you to be crit). Kind of wish this was just baseline, also to make up for the loss of Greater Fade, in terms of pvp.
– Flash Heal woes: This last part is mainly from a pvp standpoint. On live/Ptr, with ilvl 304, my shadowmend heals me for roughly 15-16k with each cast. With masochism in DF working with Shadowmend as it did(the dot becomes a hot), it effectively healed us for 16k + another 8k over its duration while providing the 10% dr as long as the hot lasted. With the removal of Shadowmend, our heal is now down from an effective 24k heal, to an 9k heal at only a slight reduced cost(mend being 25% mana, FH being 20%), and while masochism’s mend was a little strong with all its effects, what we’re left with now is a harsh nerf, with only the access to two schools being the consolation prize. The spell currently doesn’t even top me off before I run out of mana.
Lastly, could Spriest possibly at least have Nova and Flash Heal take on a shadowy appearance? So that I don’t have to sprinkle myself with golden sparkles, while being deep into the maddening darkness, that is Spriest.
Well, I have said mine. I like the changes this time around, feels like we’re headed in an agreeable direction this time around, even if a few concerns still remain.
Feel free to voice your thoughts as well, if you will.
Thank you all for listening.