Regarding the recent changes and posts for class changes.
The age old problem of trying to balance two game modes with one set of game rules.
the table below is the current ‘performance’ for sunken temple for class/spec.
the final column is the increase required to bring the class upto ‘balance’.
Would it be feasible/difficult to implement a ‘buff’ that is permanent when entering any raid or dungeon that increases dmg dealt per class/spec. This would greatly improve balance, might not be perfect but gives the lower performing classes enough of a boost to be part of the raid, in this case Melee hunters would get 0% increase, warriors 3% etc.
PVP balance can then be adjusted, big changes can be made without distrupting PVE. Ofc after any pvp changes, the adjustments in PVE might have to be revisited.
Faster changes when balance is this far out, especially in small phases. More iteration, more frequent changes are better and this approach would make it simpler.
Class/Spec | Score | Performance | Dmg Increase Needed % |
---|---|---|---|
Melee Hunter | 96.46 | 100.00 | 0.00 |
DPS Warrior | 93.64 | 97.08 | 2.92 |
DPS Rogue | 91.59 | 94.95 | 5.05 |
Enhancement Shaman | 90.26 | 93.57 | 6.43 |
DPS Paladin | 80.24 | 83.18 | 16.82 |
Feral Druid | 77.08 | 79.91 | 20.09 |
Ranged Hunter | 76.32 | 79.12 | 20.88 |
Fire Mage | 74.72 | 77.46 | 22.54 |
Frost Mage | 74.71 | 77.45 | 22.55 |
DPS Warlock | 74.16 | 76.88 | 23.12 |
Elemental Shaman | 65.36 | 67.76 | 32.24 |
Balance Druid | 64.12 | 66.47 | 33.53 |
DPS Priest | 60.74 | 62.97 | 37.03 |
Arcane Mage | 41.93 | 43.47 | 56.53 |