Even if just for vendor value, lots of gold can be aggregated over time.
each one of their group members have one realm for themself.
like 16 druids in draenor controlled by one dude.
another 16 druids in silvermoon
and so on
if it was up to me i would gladly ban them every single day in groups so much that they run out of money for another account
it was a command for me and so much money for them but sadly blizzard is sleeping or i dont know what
They should add work energy for mining /herba /skinning , the current system is bad as it can get , spot farming instead of players actually having an adventure and targeting a specific material that they wanna farm .
Not to mention endless bots or kids with " work hours" .
YES ITS very embarrassing.
2x4
1x5
botts
multiboxing with and without program
boosting in leveling and dungeons.
AH botts.
its just shows one thing (its like there is no Supervision at all and everyone is doing things in a way that is not normal)
you want matterial? dont go herbalism and mining normally use multiple accounts and get 5X more and destroy the economy
wanna do skinning and doing quest in the best art style of online gaming? no dont do that join the 1x5 and 2x4 skinning groups like a robot with multiple account and again ruin the economy.
wanna do leveling? nooo dont go for quest and dungeons and Adventures just come in our boosting group and we boost you from zero to hero and in 2 hours.
instead of puting all of these against the rules and bringing back gms in the game to remove and ban 5000 of them every single day till they runs out money for a new account they are just looking and saying nothing
NOTHING IS NORMAL ANYMORE MY MAN
I said the same thing in another thread. Would remove the incentive to farm the mobs.
1x5 is fine
2x4 is so bad

Exactly. I’ve suggested it before, but happy to repeat:
Spawning should happen at two levels. One is the normal spawn rate, and the other is accelerated. If a mob is spawned due to the accelerated rate that normally would not be spawned, it should get a debuff informing that this is the case, and it will drop nothing but quest items.
Every time the regular rate spawner spawns, it will instead check if there is already a mob with the debuff and remove that debuff if so. Otherwise it spawns a normal mob without the debuff.
Solved.
I like this. Good idea.

1x5 is fine
2x4 is so bad
both are bad.
both of them are destroying the economy.
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