Players spending tons of time setting up their interface with addons, weakauras and countless macros have outrageous advantage over those that play with a “clean” interface.
Put us on equal terms. I want to play the game, I don’t want to investigate what new addons and macros give others edge over me just to get on their level. It would result in a more beginner friendly atmosphere as well.
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Here we go again with people from A$$ - Anti Superiority Sect…
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Sorry bud but back in vanilla Blizz provided an API to allow ppl to program scripts to interact with game so it been here a long time. Also it appears to be where Blizz get a lot of their program update ideas. E.G. raid frames, UI, the ridiculous in game voice, etc.
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“I dont like something so ruin it for everyone else”
Addons add the ability for creativity and more, yet you beleive ur demands should come before theirs, interesting
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There’s an old vid with an even older lady who doesn’t allow the internet company’s employees on the premises, thus denying the entire building the internet access, motivating her actions by saying “I don’t need your ducking Internet!”
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I’m not saying ban all addons just the ones doing player’s work for them.
What’s the excuse for addons in arena keeping track of every participants cooldowns and audio telling you when a player casting certain CC’s?
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This one is not good.
This one is totally fine though
Both aren’t fine. The WoW ui should be designed to get the important information usable for players. There shouldn’t be addons that track cd for you, mark healers, etc. Addons should be quality of life improvements, not giving you advantages.
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For PvP I can somewhat understand this notion.
For PvE both the UI and Blizzard’s spell telegraphing need a lot of work for this to happen.
Having said that I doubt that it will solve the issues you think it will solve. If not through addons you will still need to set up your UI to track your procs and cooldowns. Each track it in their own way, and some need to track more, while others need to track less.
No matter how you look at it you will still have to do some setup, whether through the UI or through an addon, simply due to how classes operate these days.
Lol GladiatorlosSA? That addon is more of a hinderance. It just sounds like 100 Siri’s in a room trying to talk to each other. You literally can’t make out what it’s saying because it’s constantly overlapping itself.
I do think certain addons are a bit too helpful.
And they’re used so much now, that endgame content is designed around their usage.
It’s also why competetive esports in WoW is a failed adventure.
E-sports games usually makes sure no addons that can improve perfomance is banned and their game code is usually also build to prevent addons to be created.
Blizzard might still have the opportunity to lock down their API to prevent those addons to be used, but i doubt it’ll happen.
So i just joined the team and downloaded all the “necessary” addons.
Playing the game now is much easier.
It’s like optical sights vs iron sights debate on guns.
Optical sights are just better.
Wanna know a story I was friend with a very successful Quake 2/3 player in the mid-late nighties. He made a (good) living out of it. When he played Quake (and UT) he had a bunch of digital stopwatches with timers programmed on his desk. When a power up. ammo or Health packs were picked up he’d run a specific timer.
You know what is even more amusing they were allowed in (some) competitions back then.
Addons have always been used (though watching him head-shot people whilst pressing buttons on the right timer was impressive.)
Wouldn’t be a bad idea - FF actually forbids people using addons and mods, so much so that the first group to defeat the newest raid there even had their achievement removed for a simple UI addon that lets them zoom out more.
I guess the existence of DBM is the reason WoW’s endgame is so difficult compared to it, if you don’t have it, good luck figuring out what to do, whereas FF was built so everyone can figure out mechanics without the need of a 3rd party mod. (I myself, didn’t do group content there, but I can spot aoe’s with ease, you do encounter them as early as level 15, and they are well visible.)
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FF has all the mechanics being visually demonstrated on/around/under the players as giant arrows/glowing lines or sparking airplane tracks, turning your screen into a Xmas tree.
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FFs high end pve content differs from WoWs in so many ways that I won’t be able to describe it all in 1 post here. The encounters and player-boss interaction are so different that the absence of addons do not influence the gameplay in FF. Now try to pull off the same trick in myth WoW (or 2400pvp) and tell me how quickly your eyes bursted and your brain stopped functioning due to the informational overload
Anyway, my point is, addons are long a part of the game, and nothing forbids you from using them besides your own believes. Just don’t impose them on other players who have nothing against downloading UIs or some stuff like that. You wanna ride a horse in the era of cars? Your right, but it doesn’t mean all car drivers should use horses too (in Russia we call it a “crazy vegan mentality”, when people try to decide what’s better for you, well, FOR YOU)
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I still to this day think people put too much emphasis on the importance of addons. The primary use of DBM is to reduce the learning curve, primarily. If anything weakauras addon can be a bigger problem than DBM.
I would not compare the two games so easily, as one was built up with addons in mind, while the other without it. The skills required to perform in ff are different than what you need in WoW.
Based on looks my opinion is that end game raids are nowhere near as difficult as later mythic bosses are. They are also a visual clusterfudge, which WoW seem to be slowly turning towards.
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I wouldn’t mind if some specs CDs were clearer.
For example, a destro locks infernal or demo warlocks tyrant is a huge indicator that big dmg is coming, while some specs might just grow a bit bigger if even that, making it really hard to tell when they pop CDs without addons.
I would legit never see when a ele shaman uses grounding totem unless my weakaura made some noise about it.
The only boss that “requires” an addon is Raszageth. All other bosses can be done without.
I don’t even use it tbh
I tried it once, but… never could set up anything. That, and I do fine without it, I can get KSM with ease and probably clear heroic raids if I decide to do it (and get the inv of course).
Tbh, for PVE I think the content should be created and tested as if there were 0 addons, and world first kills with addons on a member should be disqualified. I think it’s fine if you disagree though, but I think it makes the game more “pure” and it will make more new players able to actually do end-game. I mean I’ve seen alot of them use their weird noise weakauras to be able to keep track of mechanics and react, but I think this way to tune a game mode is cringe to me.
For PVP I think addons allow more older/seasoned players to play, and I think without them, some would not be able to keep up mentally and reaction-wise, but maybe I’m wrong. I personally use basically 0 addons in pvp. I only use Big Debuffs to see it more clearly, but I personally have trouble remembering when someone used a cooldown, which makes the game very hard for me, and I sometimes just freeze up in pvp. Maybe I should use addons, but I definitely the cooldown tracking addons should be in the default UI tbh.
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Lots of new players aren’t able to kick the cast WITH the addons when literally everything screams “KICK THIS MOB!!!” (with tons of arrows pointing at it), so removing the addons completely will close the path to end-game, that’s for sure.
WoW is no longer that “stay in 1 place and cast 1 spell” game as it used to be in Vanilla times (I guess that’s what you mean by “pure game”), you have to deal with it