If addons do too much they get altered by Blizzard. Happened with DBM after HFC and with Weakaura during Sepulcher.
And why should wow follow their lead?
For a simple reason. The less new pvp players, the less of them in the future. See for yourself on the forum how many people bounce back from pvp. How many quit. And the queue is getting longer.
They’d have to hide events from the combat log pertaining to other players. This would break pretty much every addon, even hostile cast bars.
Breaking addons would only reduce that number further. The core of the problem is that WoW’s PVP is shallow and trash. Arenas are an empty room with a pillar in the middle and the entire fight is about the state of cooldowns of each player.
This is not the fault of addons or players, it’s just the nature of the game. Hiding vital information won’t make it more fair, just more random. Which in turn will chase away the more dedicated players.
They disabled the dbm radar from being able to appear inside raids after HFC in response to Archimonde Mythic. It was still being able to be used outside of raids.
They also hard disabled one weakaura during dreadlords in sepulcher.
Nothing has to be hidden. It just makes the game more readable. If they have to, let them add omnibar, sArena or gladius. Let it just be in the game. And not constantly new addons and constantly updating.
Definitely not a result of people using addons. Stop this tilting at windmills, please
Blizzard can’t disable certain addons. They can only disable API calls that allow addons to see things or manipulate others. For exameple they disabled the radar by preventing addons from reading player coordinates in instances (which also disabled AOE heal cluster finders).
Right, they should just take the most popular addons and incorporate them into the default UI with some configuration. Everyone will be happy with that, right? Just like everyone’s happy with DF’s default UI overhaul.
Because it greatly improves playability and increases performance without relying on a community to design and fix addons with every small content patch.
How so?
WoW’s playability is pretty decent (if you aren’t denying using addons, ofc)
Games without addons have either same or higher playability. WoW without addons is in many aspects of the game unplayable (puts you in a great disadvantage)
Again - no one stops you from using the thing that has become the important part of the game’s playability. Denying it is the same as using square wheels for your car, saying “it feels more refreshing this way”
No, because all games should be playable without addons. Even WoW. If we stay with your car comparison WoW is the car without steering wheel, wheels or doors and you have to get them to have a good driving experience.
And WoW was at the point were addons optimized the experience - not made it possible. Addons put in “nice things to have” not “mandatory stuff”
For PvE that is still very much the case.
Who said that? I need to talk to this guru of gaming
Ok, if you don’t want to have an intelligent conversation, we better stop it here.
Correct. Blizzard has added addons to the game more than once. After all, let’s be honest. They’ve lost control of it and it’s a vicious circle. Bosses have more and more complicated mechanics, so there are more and more addons. There is a stupid puzzle in Mists of Tirna Scithe then an addon comes out that will solve it all for you.
Intelligent conversations do not consist solely of personal wishes and preferences
In Molten Core, back in Vanilla, I would heal a 40 man raid, pressing a single button, the addon would choose the most injured player and heal him… That was like 2005-ish.
I have also proposed a “league” where the game is played without addons. Unfortunately, you cannot “sanitise” a player’s history. For example he could have levelled and obtained gear using 100 addons, then joins a tournament where addons are all disabled. But his gear and progress are all based on addons.
In any case, disabling addons applies more (or almost solely) to PvP and ladder type or competitive e-sports M+.
While I understand the need to abolish addons, as it creates this illusion that without them the game will be designed to be more user friendly I personally do not think it will go down that route.
There is a lot of work that needs to go into the UI for that to work as I previously stated, which basically means that those addons people hate will just get built into the game itself. It does save everyone the bother of downloading them and having to keep them up to date.
I see little difference in the game having a function built in, and that same function provided by an addon like DBM.
Addons have some big pros and cons, one major con making the game require more time investment to get into, which most players of today just do not want to get into. There is one major advantage of them however, which is to balance out a player’s personal disability that would otherwise hinder him from doing the content they want to do.
I am one of those players who both use weakauras to track specific spec-based effects and to help position my class abilities in a way that allows me to stay focused on what is happening around me on top of not straining my eyes shifting between my buffs and whatnot. I also play without voice, as all the sound clutter makes it hard for me to catch voice-lines of the boss, which they use to notify players of a mechanic happening. I cannot even rely on my own eyes as there is a lot of visual clutter at any given time on the screen.
DBM helps me keep this chaos clear enough with warnings that I can pick up with my ears, so my eyes can focus on positioning and mechanics. I need these audio warnings to be distinct so that my mind picks it up even through raid lead commands. It also does not help that I am often giving out raid warnings as well, so I act as a sort of DBM for some of my guildies too.
It is not a surefire way though. Throughout my raiding days I encountered a wide-variety of players, a lot who struggle to use simple instruction, with or without addons, but that has been the norm these days. I had encountered players who found this game unplayable without it, and some of these players were oblivious of mechanics even when addons were screaming into their face that they had it. That is not because the game requires them, it just means that a lot of people cannot process the information given to them, regardless of the complexity of the mechanics.
In the end, if you think about it we never played this game pure, as in instanced constant we always had our own version of DBM running all the time. That was our raid leader whom, depending on how much effort they put into it, warned of an impending mechanic that people had to look out for. DBM basically automates this, basically ensuring that you are not reliant on a single player to call out mechanics for you (yet some still do to this day).
I can still consider myself lucky that my memory is so good that I am able to memorise the rough sequence of abilities happening in a given pull and link them to timers in my head. Not everyone can do that though, and I dread to think how others who cannot do this may fare in any form of challenging content. This also may be why I find the mechanics to be simple on their own, and find it strange why people struggle with something simple as “if you get X move to Y”.