The issue was raised since they announced the expansion at blizzcon but they were just too arrogant patting themselves on the back and shrugged it off.
Now it might be too late. If they remove all these systems there might actually not be much content to do since gameplay was designed around them. And we all know what happens when there is shortage of content at launch.
I can understand that Blizzard has already spent tons of time to develop SL around covenants. But it is an endless time sink. And we can’t see how it can get better anytime soon. They set themselves into this trap.
Anyone who played this game in the past expansions, EVEN ONLY BFA, would have told them that this current system is too complicated. It’ll never be properly balanced. You either should have made a much simpler one, or now that it’s too late, the best option is to just allow people to choose whatever they want, and then slowly balance things out throughout the expansion to make it an acceptable level, Hence #PullTheRipcord.
But here’s the issue. They don’t listen to the community. They don’t realize these basic things that even a child could have figured out.
It’s as if they’re not familiar with this game at all. As if they never played their own game, EVER.
Look at corruptions. 19 different corruptions and they’re overwhelmingly unbalanced. And somehow they thought they could balance 4 layers of player power in shadowlands?
Regardless, the beginning of shadowlands announcement was promising. They were listening to players. They answered issues. They accepted suggestions.
But then it stopped. And all we’re seeing right now is blizzard digging the same hole they dug in BFA and jumping in there again, head first.
idk, I dont mind covenants having different abilities even if its not totally balanced as I enjoy playing for the RPG aspects of the game and this seems like it ties in.
Not a fan of the complicated endgame gearing systems that they are pushing at us though. As a casual player (and one who likes alts) endgame is usually where I tap out…right where those timesink headache inducing systems kick off!
Why can’t we have a nice feedback/suggestion/criticism thread without hyperboles, lies or blowing stuff out of proportions thrown into the mix ?
There’s afaik no random stat proc in the soulbinds, the conduits are fundamentally a meaningful gameplay choice as you can select whether you want more dps, utility or defensive options (with significant impact on your performances) and the community is far from agreeing on this point.
Soulbinds upgrade your covenant signature ability and conduits upgrade your covenant class ability.
Your wish was granted my good sir. Anything else ?
That’s why I do think Shadowlands have really good points, it’s a massive upgrade from Legion/BFA. Even legendaries were imo fine in SL.
But everything they’ve done is going to be hindered by covenants. This feature is make or break and it seems it’s more on “break” side.
Imagine making good decisions and all sudden doing this, wipping all good points.
The issue is that : Do you believe Blizzard can balance all of those systems ?
Because the original intent is they are all balanced. But they just can’t. Even if a covenant is a straight 5% DPS increase, then all players of this spec are going to play said covenant, because it’s just a free upgrade, without having to properly set up rotation and ressources.
That’s the thing. I was extremely hyped about Torghast.
A difficult solo content? That you could also do with friends if you want it? That’s amazing.
Now however? I don’t even care about torghast. I lost my hype for that because the covenants just killed it for me.
The bad overshadowed the good. Because the good was inspiring, but the bad could EASILY have been avoided. But it’s not being avoided because they don’t listen.
I fail to see how this is relevant to my post. I just talked about how OP choose to present the issue, not about his goal itself.
Why should you be taken seriously if you feel the need to misinform the reader about the issue ?
You shouldn’t have to use factually wrong examples (ie random procs in soulbinds in this case to undermine the systems altho there aren’t any afaik) to prove your point. It just show that OP was either mistaken about what he was complaining about or simply dishonest.
None of which sound too good when we’re talking about removing game features, at the very least it would be appreciated to know that OP wants the soulbinds removed for what they are and not from being blinded by some sort of PTSD from BFA’s random proc clown fiesta.
the soulbinds though are just so stupid, overkill, unnecessary, and bloated, seriously, its just not needed, its JUST a headache, it provides nothing interesting and is just another pain point
For every class, half of the conduits are “has X% chance to”, then the rest are increase by a%, decrease by b% or prolong by c%. Very few conduits has meaningful or fun gameplay.
It is definitely worse than BFA necklace and essences, in terms of fun and grinding. There are way more ranks to farm, and you can’t switch them freely like essences.
I did. Turns out i was slightly off the mark, among all the 12 soulbinds there is only one random proc on heals and one increasing your mastery by 5%. Out of the… 80~100 soulbind perks in the system ?
All the other output perks are deterministic, and that’s my point. Presenting the soulbinds as a bunch of random procs just points toward it being another BFA RNG clown fiesta with 9000 random procs, which it’s not.
It has its own problems don’t get me wrong and i perfectly understand the suggestion of getting rid of the system but my post was about how you presented the issue, not the issue itself.
Imo, the issue with covenants is in fact not “souldbind procs” but the fact that system is over complicated, that just enforces more simming, not to mention that Blizzard seems to not tune properly this amount of systems
*Vanilla WOW has district classes with district roles"
The community: blah blah blah too complicated
*Blizzard simplifies trees"
The community: blah blah blah lol they simplified the system to address to casuals Blizzard tries to introduce more meaningful choices
The community: blah blah blah too complicated, I want them ALL