Remove Daze

remove this outdated annoying mechanic.
Thanks

30 Likes

You don’t understand.

This is CONTENT. Do you want to SKIP content?
You should feel UNSAFE in the openworld.
You should RESPECT the designers’ work on mobs that daze you.
Just buy some PROFESSION THINGIES.
Just switch to TANK.
Removing this will RUIN WPVP… (oops, sorry, this is for another type of topics).
Do you also want epics MAILED to you on login???

And other reasons to contradict QOL improvement suggestions.

12 Likes

I know you are just meme’ing. But seriously, buy the daze immunity item. It’s a game changer.

1 Like

Daze is such a dumb mechanic overall.

6 Likes

Except you are still get dazed while not mounted…

2 Likes

I agree. This was a stupid idea in the start, and it still is. Why do i have to fight 100 mobs, just to get the place i need to go too

1 Like

the game was released on november 2004. you waited over 16 years to mention it ?

And after killing them, since you don’t have the whistle anymore because you think you do but you don’t, you need to walk back past said dazing mobs to move to your next destination.

1 Like

Ironically the main problem isn’t daze. It’s how pathetic mobs’ aggro ranges don’t get reduced as you grow more powerful. In WoW as with any MMO, as you level up, lower level mobs aggro ranges get reduced. This is because the game acknowledges these mobs are more of a pest than a threat and will just trip you while you’re traveling. In BFA or Shadowlands or Legion, we get so much power that by the end of patch 1, we can oneshot basic mobs. So their aggro ranges need to be reduced.

Another thing which WoW used to do until recently (I think it stopped with BFA) was… the roads must be safe. That’s the point of having them. You either take the safer path that takes a bit longer to walk, or you cut through the enemies (and as such, as you get more powerful you unlock a map “shortcut” because mob aggro ranges are reduced).

Now it doesn’t make sense to not cut through the enemies because even the roads are dangerous. And it makes sense in some parts of the world, like the courtyard around Castle Nathria, but in most of Revendreth it doesn’t really make sense having enemies all over the road.

2 Likes

Flying prevents getting dazed, hopefully it will be easy to get flying 9.1 without any BS

Just change most mobs into neutral mobs like critters. They will only attack me if I attack them.

Why the hell everyone in the world wants to attack and kill me? It doesn’t make much sense.

2 Likes

Lol it was already dead mate.

1 Like

It actually doesn’t, i died cause a mob dazed me in the air.

Play a tank and you won’t ever see daze again.

Considering it was something ment to give players in world PvP less chance to run away on there mount I think it would be better to make it a warmode only debuff.

1 Like

Yes please. Allow me to skip everything that isnt an actual content and the only purpose is to artificially slow my progress and covering the fact that the game has a very low amount of any reasonable content.

Next level design, idd.

You mean like another buff reapplying over and over again? Like its not enough that we have bugs removing the real buffs over and over again.

Nice try. We arent going to lower your dps que times!

Remove what?

Well since I dont get loot from participating in the real content, I will gladly take it!

Bring it on!

I hate it. Please remove.

Fly higher

1 Like

Remove EVERYTHING

THIS!!! Seriously maybe not all mobs, but all animals should be neutral.

Tired that everywhere i go everyone trying to kill me :smiley: