Remove hunters abillity to first aid while turtled

I think the title says it all - hunters should not be able to first aid when turtled, since you have no ways of stopping them. Tbh, I do not think they are intended to be able to do so, since it is an “cant do anything/cant recive anything” abillity.

Before all hunters come with a “lulz, say the ret. Got bubble, herp derp! Hunters have no survival …” - Hunters is a class, which does a hefty (!!) amount of damage from a far distance, and is designed as a “glass canon”. I think turtle is completely fine as one of their (only) CDs, but being able to first aid in it, should not be the case, since it is a guaranteed full first aid, of which you can do nothing about.

Feel free to agree/disagree below :slight_smile:

Can’t attack, not can’t use anything.

So what usually happens is after we’ve bandaged and turtle ends, we get 1 shot by a ret, mage, rogue lol, my point is there is a lot in the game right now that screams OP way more than a bandage.

1 Like

Its like asking paladins for not healing while bubble is up lol …

6 Likes

That’s a great idea! blizzard take note

2 Likes

Lets:

Remove bandage from turtle.

Remove damage done from paladin bubble.

Put frost block on frost mage only.

Reduce the immunity frames of Vanish.

Id love all of these.

Oh dear, did some hunter pwn you after healing for an almighty 11k while standing still in turtle for 8 sec channelling it? :face_with_raised_eyebrow:

5 Likes

Put to one row in talents tree for rogues Cloak of Shadow, Shroud, Vanish.
To same with stun Blind, Cheap shot, Kidney Shot
To same with Sprint, Shadowstep, and Hook

Bro chill with this lol

I actually agree with the damage on bubble - that should be removed aswell!

It would be the same if mages could first aid in iceblock

Reduce cooldown by a lot and we can talk being able to damage in bubble has been a thing from vanilla though.

Hunter is an absurdly squishy class, if anything we need MORE ways to keep ourselves alive, not less. Not to mention only Survival hunter gets First Aid.

Turtle+First aid is no different to Monk 100%ing from 3 vivifies, A pala crit healing anyone on their team to 100% with a single WoG, feral/balance offhealing, Mage Triune ward (watch MDI, mages had upwards of 500k healing some games between that and cauterize), Maelstrom proc’d Enhance heal crits. Even Warlock has arguably better sustain through Empowered drain life (which you should be using in PVP) and Siphon life.

There is one spec in the game worse at healing than Hunter, and it’s Arms warrior (which they make up in raw mitigation, we don’t). Even ROGUE is better with leeching poison+Crimson Vial.

All that aside, it’s once every 2.1-3mins (based on talents/conduits), it’s not even that good.
Actually they should ADD being able to use Zandalari troll racial. Turtle only stops attacking, not actions; yet they don’t let us use racial, while Paladins can! Very weird that they made a SPECIFIC exception just to make hunter worse!

2 Likes

It is a squishy class, but the damage output is also very very high, thus they need to have one downside. Furthermore, they do have tons of ways to keep melees away (apart from ww monks, which is in a completely other league).

I would argue, that a paladin is only dangerous (more and less) when they have wings - and yes, in that time they heal a lot. But a hunter does a ton of damage pretty consistantly w/o cooldowns.
Speaking of rogues; I think we can argree that a rogue first aiding in stealth would be pretty insane as well, right? or a priest in disperse, or mage in iceblock?

All the ones you have refered to, are burst class that do a lot (!) of damage but witin a short time frame and need cooldowns for that, where hunters do consistant “burst” (not to mention the wall-hack :wink: ), thus it does make sense, their healing/mitigation is low, since you of course cannot have both damage and sustain maxed out at all time.

"It is a squishy class, but the damage output is also very very high"
Wrong. It’s currently not even near to top for burst compared to Fire, Boomkin, Warr, DK, WW, Rogue. We’re actually bad for this exact reason.

"a paladin is only dangerous (more and less) when they have wings"
I agree, actually! Hunter is only dangerous for 4 seconds when they press Trueshot, if they get CC’d they lose everything and have to stall (note how we agree they aren’t good at that?); paladin and it’s ilk are VERY good at stalling between kill windows. It also has fewer burst windows than the classes mention bar… Boomkin?
Hunter’s sustain dps is not good, it’s mid tier at best compares to full ROT specs like afflic and shadow, and sustained damage dealers like Balance and WW.

I really don’t want to be rude, so don’t take it as such; but you seem very uneducated on the current PVP meta. Hunter isn’t even competitive right now, none of the specs. BM is the WORST PVP SPEC IN THE GAME, no contest, even a Demonology 'Lock would be better since they can sorta burst. Surv is meh and if you kill it’s pet, it’s GG. MM is okay but after the nerfs (and before let’s be honest) a class that requires 4 GCDs before it can even press an attack compared to fire killing you in 2 GCDs out right… it’s not even close. Everything you’ve said is exactly the opposite of reality.

Again, lack of research, but the hunter first aid talent is Survival locked, so your wall hack comment doesn’t line up with your original statement.

Let’s be honest here; If you or an ally can’t press a defensive/CC while a hunter presses Double tap>TS>Kyrian > Scatter Shot THEN FINALLY Rapid fire you deserve to lose. MM is good at low rating for this exact reason.

"since you of course cannot have both damage and sustain maxed out at all time."
Explain mage? Triune ward, Cauterize, Alter time, Night Fae Seed, Ice block paired with 2 blinks, Dragon breath and poly. And on top of ALL that they’re also the best burst class in the game, and can kill you in 2 GCDs. Your ire is misplaced.

2 Likes

Are we playing the same game? Hunter is one of the few classes that cannot kill during set-ups. MM was nerfed and nerfed and nerfed before Season 1 started. They have not been compensated while SV and BM both got a 5% buff this week.

Out of all the things you can complain about in shadowlands pvp currently you choose using a terrible heal within a bad defensive. Lol.

4 Likes

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