You are literally not saying anything
No. Add LFG tool for every endgame content including Pet Battles. There are people who like the thrill of pugging into the fray. 90% are bad so let people who are good really show it to you via random que and give kick tool ofc etc. The current in-game communication tools are absolutely horrendous.
nono you donât understand was more accurate
<3 you little disguised troll
Does seem to be a plan to remove toxicity by removing the players.
This idea that when you force players to play-nice that they will become sociable is beyond naive.
The reason the game was more socialable back in 2006 is that the Internet was more socialable in 2006. This is pre-twitter, pre-smartphones, pre-socialmedia, pre-QAnon, pre-Trump.
Back then the looney conspiracy nuts had their own websites sure, but only a few people visited them.
Toxicity is the norm now. You need to manage it with moderators, rules, strict enforcement, good anti-abuse systems. This costs $$$ and weâre getting some of this on the cheap and it isnât working well.
Not content with ruining the current grouped content for those who enjoy that you want to ruin Open World Solo content for those who dislike grouped content.
Seems like you wish to annoy all the players (except PvPers maybe)âŚ
how will this ruin open world content?
The top gamepley will be ruined yes - But thats about it. Dont see why thats a problem beside if you are being part of a booster community that earns gold for boosting the rest of the player base.
Where did i write that solo content will be removed?
Where did i say its PVP only in guilds vs. guilds?
You seem to be suggesting that Open World content should be grouped content requiring quilds or communities to partake in. Currently itâs only World Bosses that require a group and some Elite WQs (until players are geared enough to solo those).
Unless youâre suggesting that there be Solo zones and Group zones.
Nonsense. Would be interesting to know where you got this information.
i am suggesting that they invent more content that require you to be in a guild yes
I am not suggesting they remove what there already is in the world - though i would love to see the world be way more dynamic - aka when you clear an eks. Murloc camp the camp is actually cleared when done with this little âworld questâ so its like up for 20 mins and a new world quest pops up where murlocs raises from the waters and attack the prievious area and now this new WQ will be to stop a small murloc invasion and it will be up for 20 mins leading to another world quest etc. etc. Just with loads of event happening that also can alter the world
People can still enjoy what content there is now but just the random lfg and eletism being removed which in all these years HAVE NOT made the community anymore reliable on eachother but rather putted people into MEMEME and $$$$
I would love this game to be more social constructed - some says its the times that have changed but i believe its because of eletism and bad ingame tools that splits the community too much - id rather play a more streamlined experience where 99% of the community can be equal
So you first want to remove everyting that requires playing with other people. and then claim you want to create more content that requires more people?
No? where did i write that?
The title is pretty clear.
Normal raids
Normal / Heroic dungeons?`
Asking to remove eletism and random lfg tools yes
I will copy paste for you.
âRemove m+, heroic/mythic raidsâ
yes? and your point is what exactly?
So basically what youâre saying is that you want an expansion to die 2 weeks after release and each major patch to have a 1-day lifespan?
Why not just delete the gameâŚ
Blizz does need to curbe the number of raid difficulties and reduce the reliance on pickup groups but they should cut LFR and normal, keep heroic as it is and have mythic raids as a challenge mode that doesnât even have to drop gear. Have it drop mounts and elite transmog. It can drop gear however.
True, thereâs too many dungeon difficulties and they need to reduce them as well. Change mythic dungeons to normal, then have heroic dungeons that have the difficulty of an M+15 and stand side by side with raids.
Add open world gear progression with a whole zone dedicated to endgame content, progression, groups and all that. Needs to be big, have big bosses, raid bosses even out in the open.
Just removing stuff and keeping only the content thatâs dead on arrival isnât going to help fix the game. Braindead, easy content is the thing that has to go.
My point is some posts back.
I am asking to remove eletism not removing group content as stated multiple times - i am asking to remove the LFG tool cause both these systems adds toxic behavior - Lately being in the LFG version of the gamer and 5-8 people is just afking or being rude - stating they are only there to get some quick ilvl points so they can raid in the ârealâ raids.
So whats the point of having it if people dont enjoy doing it?
Seing how eletism only caters for boosters is toxic for the whole community aswell
Best suggestion ive seen in this thread is making mythic raids on give mount/cosmetic and not player power - Great thres Popgligor
In what sense do you think the game will die within 2 weeks? Where do you have those numbers from? I would rather say the game will become more alt friendly.