you honestly want to tell me that anyone tested this class and thought yeah this is balanced ? you honestly think a healer should be able to cross the whole map in 2 seconds to capture flags ? 3 people can be on a MW monk CCing him, but once they can move they just use 30 dashes and teleports and movement speed spells, in what world is this fine ? 1 spec should not be able to simply carry the whole game like this, there is no other spec in the game who comes even close to this, if enemy team has a MW you simply just lost, there is no counter to it. 1 spec is ruining the whole blitz.
it’s main issue is that FOR SOME REASON, they can use their teleportation thing while carrying teh flag, normally such skills do not work when you are carrying flag.
Think you spelled mage wrong
monk is hella fun on flag carry
ngl
but its your teams fault for not anti capping or having defence or picking up the enemy flag
most people dont pay attention and just derp in the middle getting kills
what i do when i play BGs,
- avoid mid fight
- anti cap
- keep a minimap open SHIFT + M
- disengage fights even if im about to kill people, so i can stop FC
- use all terrain options and knockbacks
- remember buffs like zerker and healing and shields and cooldown reset spawn often. use them !
- DONT KILL ENEMY HEALERS WHEN THEY HAVE NO MANA. keep them alive, they are useless with no mana, keep them in combat
when you master this stuff. you will always win.
Like which one? Every mobility spell works when you carry a flag with exception of the engineering ones.
none of the glide skills work, fel dash is hella slowed, same for flying serpent kick, there are few others c:
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