Oh yeah my bis essences and a trinket. Had to PVP.
Hated it.
Oh yeah my bis essences and a trinket. Had to PVP.
Hated it.
My thoughts exactly , myself at the time was in a small guild but we got CE’s and we all used to muck in and do the best we can with swapping roles/jobs as needed but the AP grind alone made it unbearable and sad to say 3 good friends gave up and never came back.
But see, that’s due to implementation. For example you would have the same issue, if your gear was only for one specialization and strength/agility would never turn into intellect main stat like it was in classic wow. Gear is also borrowed power technically. It’s nothing to do with whether artifact weapons are a cool idea or not, only to do with how it’s implemented.
The same with Raids: Raids shouldn’t be bend too much to just provide rewards more easily at the expense of people who actually like to play it. If anything, they should worry more about making raids more fun for ppl that enjoy it, just like they should have made the vision enchant actually fun to use, not just a boring stat proc that almost doesn’t do anything
No not at all because back then people would not have had to swap so often , the expense of doing all enchants again and changing spec the cost alone back then was huge.
AP as a system for wow is bad should never have been a thing for 2 expax’s simple as that.
The thing about AP is not about just letting yourself down but you felt guilty for the rest of team/guild/friends if you did not do the work/effort just an overall bad experince for top end players.
But it’s not an issue because gear has multiple stats. Something they forgot during BfA and wouldn’t let specialisations affect the powers on armor. It was a farce. Nothing good every comes of going back to archaic systems that have no place in Retail.
People want to be done, a sense of completion and that is sorely lacking with all those make you play systems. In Legion the weapon should have been maxed out and that was it, you were done. But no it was turned into a lets make people have to do all these activities instead.
That’s because your view of this seems to be restricted to Legion-Shadowlands. If you play other games than wow you see how many diverse implementations of borrowed powers exist. There is really an infinity of systems that can be drawn out of a hat, if you wanna make it random. There is nothing intrinsic to wow that would force Blizzard to only stick to how they made it in Shadowlands or something.
Same applies to raiding. There are infinite ways to craft a raiding experience, but just getting to the finish line easier is not the goal. The goal is to make it fun to play.
But we dont ( not sure on Puny) but i think we both stick to WoW as it is a game we both like and enjoy.
So we can not compare to other games and we should not try to.
True, but borrowed power is not a synonym of AP. Just a fun fact though: Valorstones-grinds are the same as AP-grinds at the core with the difference that you plug it into your gear rather than an anima reserve or an artifact weapon. They could have made Valorstones as grindy and annoying to get as Anima Power, if they wanted to.
This panic around borrowed power and diminishing the experience of world content players as a result makes little sense, because as said: There are infinite, possible systems to implement in a game like wow.
Yes they learnt from the mistakes in Legion through to Shadowlands and stopped doing it. Because many hate it. Same as the removal of titanforging, another awful system that had no place in the game.
Now WoW gearing is normal again, they even expanded the upgrade system so everyone has access to it not just M+ players. It’s great, it’s fair and it doesn’t have to be done infinitely. It applies to all players across the board from casual to CE/Glad. The beginning of seasons are busy for gearing but it trails off as you get the things you need. So that players aren’t forced to maintain that level of content engagement.
Wow is played by a lot of different sorts of gamers and that’s fine. Not everything is going to be liked by everyone. I will never support those make you play metrics. They do not belong.
mmo doesnt mean you have to play with others, its like real world, you are in the same place but doing your own things.
Current wow is a lobby game like Call of Duty etc. you do things with 20 other strangers, thats it!
Well, M+ and Delves exist, mythic raid is the place for people that don’t wanna play like this. If there is something ppl don’t enjoy about Mythic Raiding, better to improve their experience, not change its audience. Heroic Raiding also needs lockout. Normal can stay the way it is, because it should replace LFR in the future
And you can already do that. You can achieve everything without speaking to anyone.
The issue you have is not that you can already do so, it’s that people who do it in communities have a “boon” over you; and you want to eliminate that boon or outright make socializing counterproductive.
I have tried others, GW2, RIFT, FFXIV, Conan, Lost Ark, OSRS, STO, Wildstar, PoE, Aion, Secret World, SWTOR, Destiny 2, LOTRO, New World etc etc
I think I stuck the longest in RIFT but nothing keeps me interested like WoW.
you understand it wrong, again, the problem is not “talking” the problem is being forced to play with strangers and how my own actions have no meaning in my own gameplay, where %90 of game is dependent on how others perform in the lobby…
with your logic then m+ and delves etc. should have the same progression track and rewards attached to it, meaning same ilvl gear, same transmogs, same mounts, pets, collectibles etc. etc. only then you can alienate one playstyle and say things like you can do the other…
rewards attached to it
Different content has different rewards. Nobody is entitled imo to all rewards. Gladiator mounts to gladiators, Keystone Legend Mounts to Keystone Legends. Mythic Raid mounts for Mythic Raiders. ??-Underpin mount for ppl that achieved it.
However outside of these big milestone rewards, it wouldn’t be outlandish to add a seasonal battlepass system to the game that is part of the subscription like the traveller’s log, but the downside is that if you remove friction, you always pay for it with something else like immersion, uniqueness, or gameplay
You’d also take uniqueness away from players that do different stuff. Elite Gladiator transmog shows that someone is a pvp player. Taking that away removes this dynamic. So I’m against this pretty much. Don’t think the game lacks cosmetic rewards anyway, we have way too much
Different content has different rewards. Nobody is entitled imo to all rewards. Gladiator mounts to gladiators, Keystone Legend Mounts to Keystone Legends. Mythic Raid mounts for Mythic Raiders. ??-Underpin mount for ppl that achieved it.
For Armor transmogs PVP Elite and Mythic Raid has its own colors but M+ and delves doesnt have theirs, same with other stuff too like pets amounts etc. and there is no equal ground for rewards including the ilvl gear too which is currently blizzards main reward system WHICH IS a terrible way to design a game to be fair, gear shouldnt be a reward but a tool for progression…
For Armor transmogs PVP Elite and Mythic Raid has its own colors but M+ and delves doesnt have theirs, same with other stuff too like pets amounts etc.
Tbf I think they should get rid of tier set recolours based on ilvl, and just give the full recoloured set for specific achievements instead
So completing delver’s journey gives a recolour, KS Hero gives a recolour, Duelist or Rival gives a recolour, AOTC gives a recolour, and else everyone has the same base-set. Better, right?
And of course you only get the recolour for the set pieces you have like how it works with the seasonal elite achievement that gives shoulder-sparkles
thats much better than our current system for sure, that way you can justify things like mythic raiding being a closed group type of system where people wont have to recruit others/strangers and play just with a specific group of individuals…
thats much better than our current system for sure, that way you can justify things like mythic raiding being a closed group type of system where people wont have to recruit others/strangers and play just with a specific group of individuals…
Yeah that’s my whole point in this thread. No content in this game should be made less fun, just so players don’t feel like they have to do it.
It’s really weird how weak they made corruption enchants. I barely notice I have it