Remove Mythic Raid ID Lockout

Hey Blizzard and fellow players,

I wanted to bring up something that’s been bothering me (and probably a lot of others aswell), the Mythic raid ID lockout system.

Why does this even still exist in 2025???

We’re in an era of cross-realm, cross-faction, group finder, and even heroic skipping tech. Yet Mythic raiding still uses the outdated “strict raid ID lockout”, which punishes players for pugging, benching, or just wanting to help friends.

Here’s why I think it needs to go:

  1. It kills flexibility for both guilds and pugs
  • You can’t swap players in and out without locking them out of other groups.

  • Missed raid night, or the group screwed up, and everyone leaves after 1st or 2nd boss? You’re basically screwed until next reset, because no one, i repeat, NO ONE, will ever join a raid group, that has killed 1 or more bosses…

  • Want to help a friend progress a boss you’ve already done? Too bad = you’re locked and see ya maybe (just maybe) next week.

  1. It discourages community and helping others
  • WoW should be a game that, encourage people to group up and play together. But the Mythic lockout makes it a selfish system > if you’ve progressed further, you’re penalized for helping others. That’s backwards.

And to make this a possibility, lets add:

  1. Make mythic raid to personal loot, and NOT tradeable, (that goes for both players with and without ID-lockout), this solves and prevents, the problem for letting players reach BIS items, in no time. Hopefully this makes sense, somehow.

Thank you!

Disclaimer:
Now, I know some or maybe many folks will inevitably drop in just to say “git gud/get good”, “Mythic isn’t for you”, “Find a guild noob” or even “This i***t really doesn´t know what he´s talking about”. If that’s your only contribution, then this probably isn’t the thread for you. This is a post about improving accessibility and flexibility, NOT difficulty. Constructive disagreement is welcome, trolling isn’t.

3 Likes

That sounds like a euphenism for boosting.

I think Mythic Raid Lockout is good, as it holds people together. Probably all raids should get a lockout and a better reward system, as I think solo and pug players have a good enough game atm with M+ and Delves to warrant making Raids something people only do in Guilds or stable Communities. I think M+ should be as good as possible for small friend groups and pugs, Delves for 1-3 players, and Raids should be guild/community content, not an aberration to fit everyone. That’s just my opinion though, feel free to disagree.

nope, this sounds more like, if you killed 2 myth bosses and your group was made for 3 and some one leaves your group has to play with one less, because no one wants ruin their id

I think m+ should have lockout, because its a loot pinata /s

funny that a forum member wants exclusivity to only guilds, do you know that this will promote boosting even more?

2 Likes

Well, my take is just that all content for specific types of players should be as good as possible for them rather than being more available for people, that only do said content to get rewards.

For example I think capping PvP gear to champion was stupid. It made PvP Gearing less fun for PvP players just to prevent Seasonal PvE hardcore players from farming a trinket there in week 1.

The same logic applies to removing raid lockout. It’s something that is only for reward-driven behaviour, it’s not actually good for said content.

Same logic, when Blizzard removed borrowed power from world content players just to fit people that wanna do competitive high-end content with 10 characters. Something got less fun for its primary audience, because people who’d rather just skip to the final rewards, see it as a chore. They could have just made account-wide progression rather than making it all feel very weak like the vision enchant, that barely does anything

6 Likes

yep thats true and its bad that they removed everything of it…ppl loved legion and didnt say it was a “chore” to empower their weapon of choice.

offtopic: im literal done with the char i did the progress with this season, i cant get anything better and i have zero motivation to play this char, because im done and thats sad. There is no “endless” grind to get 0,01% more dmg or anything. I loved to tunnel one char and now its close to mandatory to play 2-3 at least that you still get some powerprogression in game sessions

back to the topic:

i was semi forced to do it shadowlands season 1…it was no fun

My opinion here is, if the hof is done, they should just lift the id lockout on the current raid…literal no one cares after that and ppl are boosting myth gallywix with up to 4 buyern already. My guild is doing it with one buyer to get some gold for the next season and the prices arent low, because of the id lockout.

1 Like

How do you know that people won’t be jumping between guilds without Mythic Raid Lockout the same way people are jumping between Heroic Pugs after 1 wipe or unclean kill?

The state of Heroic Raiding for example is that some people are jumping between pugs to get AotC. You heard me right, that’s the state of the game. I bet Mythic without lockout would make that behaviour even more extreme.

As said, Raid Lockout makes sense for all difficulties, and I’d remove LFR if I could

Thats why most to every guild has a trail phase, that the new player and guild can say, if they want to play together in the future or not. If a player leaves the group after one wipe in a guild raid, its fine so the person is gone. Thats no issue. A good guild has always backup in a case like this.

so you would like that less people are able to clear the raid? or play within the time they have per day/week

I can understand your pov, but this will do more harm than good.

1 Like

Yes, because people only do that for the reward, many of them don’t actually enjoy raiding. Also, Pug Raiding is so annoying due to lack of raid lockout, because the groups fall apart all the time. Lack of Raid Lockout really makes only sense for this niche that wants to either boost or only play for aotc once a season. Humans often choose the path of least resistance. It also creates a situation, where it’s easier to get Aotc in a pug than in a guild. Having heroic raid lockouts will also make boosting way more expensive, so casual people’s accomplishments are not diminished by boosting communities spam-selling aotc for 40k over and over, and they can recruit easier, if Pugs don’t take away their roster.

Thing is, that this logic applies to all other forms of content too. Watering something down only to get to the finish line easier to get a reward, or to not make ppl feel like they have to do it, is not worth it. All content needs to make sense for the people playing it.

They’re better off reducing the raid size to make it more easier to manage and accessible rather than removing lockout.

My take is keep the lock out until HoF is filled then remove it , at the end of day Mythic was not meant to be pugged.
Only thing i really want is 10/15man size mythic that would suit me and many guilds just fine.

3 Likes

I play one character and make you play metrics like non stop power farming have no place in a subscription based game. That is the kind of cheap trick you see in a free to play game to boost engagement.

I didn’t play an army of alts and only ever the one and the sheer volume of stuff you had to do weekly to stay on top of it was insane. I hope we never see that kind of cheap stunt again. It took a couple of expansion for people to see that it’s not fun and garnerned a huge number of complaints. It isn’t a healthy way to game.

They’ve tried to approach it differently now with the gear upgrade system and that works far better. No borrowed power. No levelling and hitting max and being absolutely useless because you didn’t have legendaries, a huge power deficit, hadn’t done a full campaign, hadn’t got enough AP etc etc.

Going back to this topic. Mythic raid lockouts are great for guilds. It encourages team play and means none of your players are loot locked to your runs. Not so great for pugs who want to chop and change and drop out the moment there is a wipe.

2 Likes

If anything, I’d go as far as suggest that if a player misses a week from Mythic raiding, then allow them to participate in 2 different IDs next week. This could potentially reduce the discouragement of being the bench, and could also allow players to play outside their guild if it seems they won’t be playing in the following week too.

You are wrong on so many points i cant even go all over them, but if you believe that guilds are better than pugs man, you are so wrong. I played this game for ~20 years and i can tell you guilds are the worst part of this game.

of course simply speaking there are 2 types guilds ;

A- Guilds mde by a group or friends
B- Total strangers

If you were in A your whole life and believe guilds are good you are wrong,
If you were in B your whole life and believe guilds are good, you are either lying or using guilds to scam people…

Blizzard should stop trying to force people in to “socializing” in their games.

2 Likes

The thing is that Borrowed power was badly implemented with extreme timegating, extremely long grinds, etc. It was not actually bad intrinsically to have something like an artifact weapon that gets more powerful over the course of the expansion. Watering this down, because someone says “I don’t wanna be forced to do one content type for xyz minutes” doesn’t make sense to me.

Now Mythic raiding should get watered down too, because someone wants to play in pugs or “help players”, i.e. boosting?

PvP gear was also watered down due to panic that a PvE player might have to step into an arena (:scream:) in Week 1 to get the most competitive sub-1% dps-improvement trinket, that will be replaced in a couple of weeks anyway.

The main content to play in Pugs or small friend circles atm is Mythic+, so Mythic+ should be good for Pug Players or small friend circles, while raiding should be good for guild/community players, and delves should be good for solo players. Not all content needs to be apologetic due to players wanting the reward in said content. Now managing 20 players is very hard, so instead a better way to make raiding more accessible would imo be tinkering with the group size like trying out how it is with 12 players, etc. but keeping it real to its core playerbase that actually likes to play that stuff.

You realizing you are playing an MMO, right? Not an faux-MMO like those on mobile that boast about large communities where you are entirely solo and never interact with anyone?

It was a gruelling amount of content you had to do and I can’t imagine people doing it on multiple characters. Just one meant I didn’t get to do the things I wanted to. I didn’t get to play the game I got to grind to stay relevant. That is no way to play. It’s awful and it was rightly criticised. I felt so burnt out and it was killing the game for many.

I never said I agree with the removal of mythic raid IDs. I don’t personally have an issue with them. I’d rather our raiders were locked to our ID. Pugs can usually manage the first 1-4 bosses at some point but if you really want to progress it’s better to be in a guild or community.

I also hated being forced into other areas of the game to to get the best gear for PvE. So I’m glad they distinguish the two. We’ve had various divisions and removal of divisions. The bulk of PvE and PvP players do not want to be forced to do the other areas content to be relevant in theirs. It’s just wrong. We are back to having a much better balance again where the two are separate. It’s great.

1 Like

Have you tried Diablo 4 for example? Diablo 4 has borrowed power every season. You farm it without timegating and then you just have it all season. What’s wrong with that? In WoW I understand borrowed power was abused and exploited to reach metrics and statistics, but that’s not due to borrowed power. You realize the same timegating and extreme grinds could have been implemented with the crest and valorstone system, if Blizzard wanted? It has nothing to do with the core of the system of having cool seasonal powers, only with the implementation

I don’t like the game. Have tried D3 and D4. Not my thing.

However it’s not like WoW either. It’s a different type of game.

It was awful because you could not swap and change roles for your guild/team during Legion unless you did an insane amount of grinding to keep up tank/heal/dps weapons then you had to be lucky with legendaries as well for all specs spamming Maw Of Souls 15+ keys to do at least 10 per day was bad for people.
Nothing about grinds is good it was pure and simple trash.

After Legion i thought it could only get better but BFA actually made it worse having to do PVP to get BiS stuff i hated every min of it.

1 Like

On a weekly basis I cleared every raid on every difficulty, cleared all WQs, daily random dungeon, mythics. All to get a legendary a week to stay on top of them and grind the AP. It was absolutely bonkers. I seriously thought of quitting. It sucked all the fun out of the game.

It’s such a shame as well because the rest of legion minus that farm was fantastic.

1 Like