Remove nullifying shroud

This guy is on a crusade trying to convince everyone that shroud is fine and needed. Completely delusional dragon

Already playing the spec with the highest throughput and thinking its fine to be immune to cc for 1/3 of the game ha ha ha

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A “no i dont understand what you mean” would’ve been enough thanks.

Please clarify

The sad part is, im a Dragon Main myself… Have to dig through so much bias or delusion…

But the worse one was still that one dragon trying to convince everyone, that Evoker is actually the worst healer, in the Evoker Forum… And he played beta with 4 set…

Do you not worry that once the healing is toned down you will struggle with the weaknesses that is left?

I just think the other healing classes don’t have such weaknesses and the main thing keeping preservation evoker going is the massive heals.

Blizzard will soon implement abilities to counter immune abilities xD

[Greater Spell of Something] - removes cc immunities from the target

and then

[Orb of Stuff] - gives immunity to cc immunity removing abilities

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Cause you never played the others. They have their own weaknesses.

Disc struggles intensive with mana intensive dampening games as well as high consistant dmg (they miss heal throughput).

rdruid struggles with mana when he is unable to get drinks, and need to consistantly reaply hots new on diffrent targets when the enemy swap often on things like iron bark.

MW is just a “cc me im standing still while channeling here” turret. Really vunrable to kicks/interrupts. No Heal at all when they have to move.

Holy Paladin, well how do i describe it at best. Oh we loose cause i was bad at getting proccs!

Holy Priest, well their heal design is bad for high consistant dmg and they are pretty bad at managames.

Rshaman, good heal output but easily locked down. Mostly have to hardcast into preassure. From my own expirience, the biggest weakness of rshamans are blind Teammates permanently running out of stuff.

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I have played all the other healers. And most of what you list is (other than mistweaver who feels like the forgotten class of blizzard) numbers tuning. For example disc next patch is going to be insane, huge huge damage potential, talented SWDeath gets them out of loads of CC too. Holy paladin, weak output due to numbers, but their toolkit / CDs are on point. Etc.

Actual core class restrictions is what I think is going to really hinder evoker when the healing is toned down.

30 yards when every other healer is 40, not able to use main heal in roots. Mostly dispelable heals. Susceptible to roots and snares. Every single heal from evoker has a cool-down. Etc.

I do get what you mean though and all classes have strengths and weaknesses. But I don’t want this class stripped of any utility until after the inevitable healing throughput nerf.

Dont get ne wrong, but the only “undispellable root thingi” is roottrap from Hunter. Or did i missed another root?

not even that one, you can remove it by using your 1 min bleed removal.

Most roots are dispellable. But usually on cool-down because you’re dispelling your dps from cc etc, it’s not always reliable. And with damage so high, you either fall behind or your dps just flops.

I’ve had Druid spam root me when their dps are putting out pressure because they know you can’t use your main heal and you need to move in range for dream breath.

holy pala beeign dependant on proccs and cooldowns → design choicen ot numbers
disc priest doing bad on mana games and dont have consistnat high healing → design choice
holy priest healing based on their holy words → design choice
Rshaman beeing the caster healer with hardcasting and totems → design choice
rdruid based on hots applying ramp up struggling with consistant swapping an having their mana management designed on getting drinks → design choice

The healers are and will get balanced allround those things

I cant heal too, If i use dispell on my Mate and get rooted from Brokkoli behind the pillar…
So… :sweat_smile::v:

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you have a kick, you have sleep walk, go use it and stop druid. Also youre not playing the game alone

he also has wing buffet and tailswipe to stop casts. one for closer, the other for further away

You can within 40 yards, you can actually use any heal you have within that I think? Other than divine star if that counts? I might be wrong.

As evoker you cannot use verdant embrace which is your main heal, you cannot use dream breath unless they are really close. That leaves spirit bloom on a 30 sec cd (20 with talents) and reversion which is a hot +15% of damage taken in the past 5sec (talented). I think. And echo (2 charges on a cd) which buffs your next heal.

Very true, but I think both quell and sleep walk have a shorter range than roots.

Flamething then

I can’t comment on the 4 set because I don’t have it, but living flame isn’t worth casting as a heal, it’s very low healing.

Think its just time to stop :smiley:

No matter what you say, its allwys but then they can do this and that. he doesnt get the point and doesnt know how to get maximum benefit of all the tools the class has.

He needs to get that this game is a situational and what makes evo also so good is that he has the capability and tools for so many diffrent situations, he just needs to use the right tool for the right moment.