Primary stat scaling was fixed already, dr is useless.
If you wanna make people invest more into various stats rather than only one, add actual interactions within the spec, rather than make stats scale worse after a certain point.
It’s not that difficult anyway, you already have a baseline idea on what to do to make stats scale better.
For example, crit can do certain things like: Generate more resources, for specs where that’s not an option, like fire mage, crit could also increase crit damage.
Mastery is a little more difficult, but i have faith that you can find something cool, other than just increase damage by x, but it’s frost damage instead of all damage. Or something like that.
As for versa, i frankly couldn’t care less about that stat, if anything it should be pvp exclusive. I would have much rather kept multistrike in pve, than versa.
Also versa is a problematic stat by itself, because it’s basically the only stat that gives you both active and passive defense at the same time, unless you have certain spec interactions with other stats within the spec, which is usually reserved for tanks only. Which makes sense, since that’s the whole point of tanks.
Primary Stat is meh, the only time I engage with it is when I see a reward has +Agi with no +Int and it infuriates me. Just make all items have +Primary Stat (many items do this already so when you run into one that doesn’t is just frustrating).
I can see a use for Crit and Haste. We should be able to build specs with slower 2 handed weapons that Crit makes better or faster 1 handed weapons where Haste works better.
Mastery is just ignorable. I have no idea what it does on any of my characters. I used to read guide more than I do now but I’ve never really gotten a good handle on this one.
Vers I see as one for Heirlooms for my leveling alts. Perhaps it’s good for tanks? Not sure it’s worth keeping.
I’d remove Mastery and Vers.
A better system (too much work to implement now) would be to have all stats on all items and Warriors might stack Agi for Haste or Int for Crit, a Rogue might want some Str for physical damage and Agi for Haste.
It would make for more interesting character building.
Resto shaman: The lower health someone is; the more you heal based on your mastery stat.
Elemental shaman; the amount of overloads you get.
Brewmaster: more dodges.
Fire mage; more damage when critting.
Frost DK; more damage from frost damage abilities.
I think it is part of your character building. Also for healers you probably do not want to go high mastery for M+, like you want to go for raiding. So you keep 2 gearsets available when you do both M+ and raid.
Does this add much fun for players?
Perhaps it does if players enjoy the gearing process.
For me Stat choice should be about choice, so you choose your playstyle, do I want to be slower and hit harder or faster but hit weaker. So you choose your Talents and Gear around this choice.
How do you choose when you have 2 stats per gearitem and you want to have only crit and haste? Right now you have that choice. Take less haste, take more mastery and you hit harder but slower.
No, stats should be about improving your performance, hopefully while also improving your gameplay.
Those types of gameplay choices should be relegated to talent and spec selection.
Haste is a bit of a special case, but a high apm class with high haste will still feel different than a low apm class with high haste. Haste does not drastically change the gameplay of the spec itself, you’re still pressing the same abilities, but it does improve it a lot. Which is why it’s my favorite stat in general.
If there is no choice in the mix then all that having different stats does is introduce RNG and slows down the gearing process for little benefit. Every time you get an item without the required stats is a disappointment.
Have Primary Stats for imporoving your Performance and Secondary Stats for choosing your playstyle.
I miss multistrike. All of the top 0.001% min-maxers cryed about it and Blizzard removed it, but for a casual players this was a really cool stat. Back then in WoD I played frost mage and it was hillarious to be a machine gun, with a lot of small particles constantly flying into your target
Another good potential source of seccondary stats - corruption mods. Yes, these big boys. While they wouldn’t be as strong (and would not make you insane) - but you would get some cool designs. It could be limited to certain gear pcs (for example rings, cloak and amulet can’t roll original stats, but only these special ones). We could get stuff like:
cooldown reduction
% chance to hit enemy for a % of our life (nerfed TD)
bleed effect (can’t remember which one was that, but we had bleed)
etc. etc.
We had a lot of cool effects from corruptions - would be fun to have them as permament option on rings/necks/cloaks.
As for tier PC - they already lock chest/shoulder/helm/gloves/pants.
Then we have trinkets, which already are unique gear pcs.
Then we have boots, belt, bracer - this could stay as is.
Yeah, this used to be pretty cool. I used to enjoy seeing double Lava Bursts flying off towards the baddies.
There is room of stats other than Crit and Haste, but not ones that are just makes some spells a bit better (leave that to primary stat).
+Speed can be impactful when you’re doing stuff.
I’m sure there could be a whole other Thread on what other stats could be introduced that would be fun / interesting. Even if balancing them all might be a nightmare.
Think it used to, don’t think it does anymore. Haven’t seen double lava bursts for a while. But I don’t do that many long fights anymore (used to do LFR and Dungeons back in the day).
Dont stats like Crit / master etc give stats to other things aswell…
Last time i properly looked into it was Crit worth Crit% chance + 1.5 Int , or mastery did something like that.
Id almost say Diminishing returns needs haraher treatment in some areas. Especially pvp wise , some classes seems like it doesnt really effect them mean while otbers it effects quite harshly.
Woth how crazy gear csn be at the moment i think reforging would probably be cool to come back.
Maybe I should have a go on a Target Dummy and see if it still works.
Could just be that back in MOP I stacked a lot of Multistrike and / or Mastery (with the aid of Reforging and more gem slots and enchants) and just saw it more often.
We had much more choice around building our playstyle then with all the gem slots, enchants, reforging etc.