Rogues are already OP and annoying as is and on top of that they were given a broken gap closer.
What’s even crazier is how Rogues are crying about Shadowstep being on GCD, they want everyone to not be able to counter any of their abilities.
Please remove this diabolical nonsense from the game.
Ain’t wrong too bad we got toomany forum trolls believing rogue is balanced and them needing a high skill ceiling, which isn’t even remotely true.
If you actually mean to nerf rogue this is the way to go:
Mutilate costs 50-60 Energy
Between the Eyes nolonger does damage and is limited to 10yards
Quick Draw nolonger does damage and is also limited to 10yards
Shadowstep is a 15y ability and only gives 50% movement speed
btw rogues will get nerfed next week, they wont get away with no nerfs lMFAO.
Rogues are weaker in pvp in SoD than in vanilla because rogues received very little compared to other classes. Still more or less the same gameplay of being OP if you use 5 min cooldowns and nearly useless if you don’t.
Shadowstep on gcd means the other player has plenty of time to counter it. It also has Z-axis limitations now and can’t be used on friendly targets.
The more pressing matter is casters, who are out of control in both pve and pvp. We need sweeping nerfs to mages, spriests, moonkins, warlocks. The irony is the only really strong melee right now is hunter lmao.
For phase 3, rogues should get cloak of shadows and fan of knives to balance things out against casters. Obviously other melees like warriors should get their anti-caster toolkits also. The fact that they picked a terrible instance like gnomeregan to be the endgame raid shows just how much caster-bias exists among the devs and this attitude needs to change.
Time to trash another rogue prankster, you got Shadowstep, Between the Eyes, Quick Draw, a 40energy cost Mutilate and you have the balls to say that rogues got little?
If anyone got little it’s rets and warriors to an extent.
The mere fact that mutilate slams harder than any 5CP finisher, Mortal Strike and other abilities that deal little damage allows rogues to play somuch more aggressive and use even less CDs to survive/CC.
Thank god rogues suffer from a GCD on Shadowstep, and when did it allow you to use it on friendly targets? Are you still not satisfied by the tools you greedy clowns got in SoD?
Ranged Stun, also damage
Ranged Slow, also damage
Mutilate, the best melee ability and competing with ranged damage
Shadowstep, arguably the best mobility
Get put down you clowns, you deserve every nerf you get.
Nerfing mages and warlocks LOL. Locks are literally fodder, mages outside of defensives are fodder. Although they need to fix Living Flame being 5y from the visual.
SP and Moonkins were nerfed even with the fact that rogues literally dumpster any given ranged quite convincingly without needing to burn CDs.
Go touch grass troll, you haven’t been outside for toolong, this ability won’t get added, period. Don’t need a rogue also immune to spells, it’s already ridiculous to play against rogues.
Was hoping you would have a brain, considering you play warlock, but alas you disappoint. SoD PvP is different from Classic, thanks to the overtuned abilities classes got for PvP. Rogue being the most obvious abuser of the new runes.
Shadowstep apparently can be used during a root, and even if that’s not the case, gnome rogues can escape artist out of it or Vanish removing the root.
Says druid with starsurge, berserk and other OP runes xD
Exactly and you want to take it away do you can root rogues to death thank you for confirming my words
Ah yes I forgot that every rogue is a gnome. Vanish yes it can but what prevents you from rooting rogue again? You can go bear and Bash into root or just out natural graso on urself. You can even counter blind.
Druid op runes lmfao, also am maining ret in SoD, which is literally like a warrior in PvP grp content.
What will stop a rogue from simply trinketing your stun into a gauge or kick? Absolutely nothing. You are caught playing cracker while the rogue plays 4d chess.
Stop complaining about nerfed classes and worry about classes yet unnerfed since the SoD launch.
most melee stand a chance with support in STV event, not sure what your point is. come back later after witnessing what rogues do to casters and most other people before thinking they aren’t OP. Their runes are bollocks overtunement from blizz.
No, they don’t. The only chance any non-rogue melee have vs casters is when the casters are pre-occupied with other classes. A battle of a melee hunter and 2 warriors vs a druid and two priests is going to go overwhelmingly in the side of the druids and the priests.
Casters damage right now is busted beyond belief. 900 non-crit instant cast shadowword deaths, 1.2k 100% crit chance lava bursts, lord-knows what the hell mages are currently doing.
It’s beyond a joke. I’d rather get outplayed by a rogue than nuked into oblivion by a caster.
absolute disagree, the second the rogue uses CS people get smashed in by Muti Spam, BtE more Muti spam, if the target does anything remotely like trinket its a Blind/Gauge/Vanish into another CS repeat. But hey casters are so overpowered, jokes on you they arent, most melee can kick.
Start playing the class instead of being a smartarse on the forums.
And spamming 40 energy Mutilates isn’t when they do 500 damage each mutilate that goes off? Hilarious, truly a clown among us.
Casters are busted right now, all of the nerfs this phase as well as the upcoming ones prove that.
You can’t kick somebody if you’re dead before reaching them. Furthermore, you can’t kick instant cast spells and when one of your spells does get kicked, you swap to a different school of magic.
While typing this I’ve just been hit by a 1325 lava burst and an INSTANT 900 chain lightning. That’s more damage than a rogue can deal by dumping their ENTIRE energy bar.
The only difference is that 1. The rogue would have to get on me and 2. The rogues abilities can miss and be dodged or parried.
Also, increasing your armor means the rogue deals less damage to you. Where’s my arcane / shadow resistence?
The weaknesses casters had in classic are gone and their strengths have been amplified 10 fold.