Remove subsciprion

nono guys sorry to say this but these bugs are getting out of controll tbh, there are so much weird bugs lately, its so much, every expansion Never seen so many bugs. also for the people saying this is the only game with so many bug thats BS, if you played Age of Conan you know what bugs where.

what you want do do? boicot blizzard? its impossible with the ammount of addicteds with 0 quality standarts. too late.

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The problem is that if the game becomes free to play, the quality will go even more down.
Either they start working and delivering quality product as per what they’re getting paid or let them shut down this whole enterprise.

dont get me wrong i dont mind the bugs really but there are some weird bugs. the weirdest one is that i was litterly invisible in a dungeon.

Because someone is doing that farming. And that is why you are paying them.
Pay to win in this situation would mean someone is paying blizzard and just like that they would get the mats. But that is not what is happening. What is happening, someone is literally doing the farming, someone is literally creating the item you desire. You are not paying to win, you are not even paying Blizzard. You are paying a certain player because he did put in the time and effort instead of you. That is still not ptw, that is basic economy.
It’s like you can bake a loaf of bread at home. But you have to put in the time and energy needed. Or you can pay someone else for the bread they made. And of course the less bread are there and the more demand there is, the price of the bread would go up. And then you would come crying that eating is pay to win…

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Would you rather people just pay to use the forums and complain about their sad life?

Go do your pushups, bud.

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You can go 3-4 hours with gathering profs (and it’s me with unoptimised way and profession talents) and get your top enchant. It’s definitely not pay to win when few hours is all effort you need to be in line with donater.
Did you ever play real pay to win games where you just can’t be in line with donater and donaters pay real big money to be real strong (enchants give you advantage but if you buy lower levels of it… you’re not that ahead. Frozen devotion gives me 3-4% of overall dmg. If I buy the highest level enchant and increase it by 15% it’s advantage for sure but not game changer). If wow is pay to win (pay to get 1% advantage in few hours faster than those who not pay) then I have no words for games like lineage where you literally pay few hundreds thousand dollars to get playable character who won’t die from 1 shot and even more for strong character and without donate you won’t even get max lvl while it’s still actual.

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You could switch to Star Citizen alpha where you pay $45 once and then never have to pay anything again and can play as much or little as you like and know that if every other day or so a chain of bugs ruins your play session, you might still get a decent amount of entertainment for your buck. (Although your energy bill will likely be higher, so that could be translated into effectively a monthly subscription fee.)
And every couple months your account gets wiped. (But that might also keep you from investing too much time in nonessential things.)

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more than this?its hard!

I don’t think we hit rock bottom yet
People can still login and chat at least

Sounds fair for 13 euros a month
World of Whatsapp

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hahahah mate,just for leveling enchanting you need around 200 resonant crystals or more ,you know how many blue weapons tou need to disenchant for that?not even talking about the 3% drop titan orbs that you need 3 for each craft point xD

sure 3 or 4 hours haha

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Where do you see connection between gathering profs that I mentioned and enchanting? I tried lvl enchanting and I found that devotions rank 1 and 2 cost less than cost of all materials so I stopped doing this and returned to gathering profs. Gathering - leather, herb and mines. Herb and mines are expensive enough to get 20k gold for me while I’m waiting for single solo shuffle game and I don’t even optimise talents and routes for them. I’m sure there are ways to get much more from them if I just open up guide.

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First, incentivize players to gather gold to play for free.
Given supply-demand this will be limited to the most devoted.
Limit raw gold income. (Not critical, the alternative is inflation.)

Take a random objective that I couldn’t achieve myself, the lord of casuals.
Present a random devoted player offering me said objective for a relevant amount of gold. Gold that I obviously don’t have, given I play less, and / or don’t have the skillz (and bots).
Present the opportunity to obtain gold by exchanging my cash for their gold.
Trade my gold for said service. (Gear, enchant, boost, Goldshire dancing, take your pick.)

Summary: by forking out cash I can obtain objectives that I otherwise can’t. (Due to my constraints.)

Consequence: this is driving inflation and a self perpetuating cycle. If I, the lord of casuals, don’t have the cash, you either boost me cheap or there is no exchange. However, with this option, the demand curve goes up, suppliers can try to fish for them. In return, the same applies for token market.

That said, tokens are surprisingly cheap, so either nobody buys them, or most everyone buys gold now. (Hoarding BNet balance is now pointless, so there is that. Hardly any games, and sub with cash is incentivised.)

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But at the end of it you are still paying an other player because he put in his time to create said item instead of you.
It’s kind of an entitled mentaility to expect the same reward as someone who put in time and effort, when you don’t do the same. But on the other hand that is exactly why it is not a p2w system. Because those guys ahead of you didn’t get there because they paid Blizzard and just got the rewards for their money. No, they sacrificed their time to get there. If you don’t want or can’t do that, it’s perfectly normal you will be behind them. And of course you can buy gear or enchants or gems off the auction house. But then you don’t pay to win. You pay in exchange of the time you never invested to get those things yourself.

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You are looking at it from a different angle.
P2W is not really about the sellers. Yes, you can even argue they deserve cash flow, stuff to do.
It’s more about the buyers shortcutting with cash from outside the game.
Which arguably shouldn’t concern me (it’s ultimately jealousy) but again, it means inflated supply. It is possible to achieve a point where as a regular player you cannot obtain enough gold to purchase anything, and you must pay with cash for in-game goodies.
At which point the game turns into a job market. Still could be acceptable except taxes and restrictions apply.

But it’s more about the principle. Games should be won fairly, not by force.

It’s also a comment about greed, purely. In Classic there were some moments where people considered tanking (only) for gold.

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This and move all the items from the Cash Shop to the Trading Post.

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New players and i mean actual new players not gonna care about market day 1
When i started playing back in the day some dude was wearing t2
I was looking at him like god damn what a cool armor
After that i took a fly path to Redrige mountains and started killing stuff to farm some silver and being amazed how cool pyroblast looks

Trust me new players do not really care about your problems
you have those problems because you already explored the game so the game has nothing to offer you just the same old thing
and you don’t like same old thing so you mad :smiley:

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Yeah, because there is two fundamentally different things here. A real p2w scheme is when you pay to get ahead of others, by getting previously nonexistent items directly from the game developers. What you get come into existence just because you paid.
What wow has is more like a catchup alternative. How fair is it, that’s a different question. But there is no amount of money that will get you ahead of everybody. Simply because the items need to be looted, the gear has to be crafted for you to be able to buy it. And you buy from other players, the game devs will not create stronger items for you, doesn’t matter how much would you pay.

And yeah, the token system is not really the best, but the fundamentals are still the same. Basically you buy and sell time through tokens. Time what you could invest, or pay for someone else to invest his time to craft what you need.

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2 beers\month. sub could stay.

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This is a very minor issue that barely ever occurs at all. I experienced it maybe for 30 min max on an alt. Otherwise i have faced literally zero bugs as of now and i easily dumped more than 40h a week into df since launch.