Remove target cap or increase it

Dear Developers!

What you did with Fury warrior is fantastic!!!

Very fun to play, nice prio DMG finally, I really like everything.
But in M+ because of the target cap, it is horrible to compete against other classes.
We are 1+ billion dmg behind overall to every other classes in +13 keys.
Our 99% key parses worth 70-90% compared to other classes, which is huge difference.

Please fix that!

We don’t have utilities like BL, CR, etc, so the only reason to invite a fury is DPS.
If we are target capped, we cannot compete.

Otherwise, it is really good, thank you finally… :slight_smile:

Thank you very much,
Finike

5 Likes

If there are eight bottles on a wall - and a samurai warrior with all his fury swings his sword across them - three of them will remain standing - because five is the limit.

It’s a no brainer.

4 Likes

Friendly reminder, if you want more AoE - then they got to reduce our priority DPS.

The higher up you go in key levels, the longer packs live beyond the CDs of the AoE leads, the closer we get to them in value in general. You can’t expect us to have as much as a 80% lead on sustained ST DPS in m+ builds, if we are not weaker on AoE in general in that environment.

If we don’t do 2-3m ST on the boss, to carry the UDKs, Boomies and Rets doing significantly less, the overall DPS of the whole group goes down.

The best overall efficiency DPS of a key will have the different DPS profiles work together, even if it doesn’t show directly on the overall for each individual. As long as Fury does its job and well, we are fine if not more than that, it just doesn’t seem like it.

Do I agree that Fury should get more AoE instant punch through their big AoE CDs? Sure, 100%. That will really help with the community perception of Fury looking bad; as we look really bad Vs say a Ret doing 12m, while we do 6m - even if by the end of the pull it averages closer to 5m vs 4m. Not to mention, AoE burst makes Fury more fun to play. Yet, we can’t expect that AoE burst to last as long as others, nor that it effects overall AoE DPS to a too great degree. It is more to soften the impact of those who look at meters and judge based on ‘who do big number, who smoll?’ on the first seconds of a hero AoE pull.

You can kinda think of it as an Augmentation situation. How many times did you not see people who didnt know the fact of matter complain about how inefficient Aug was, “just look at its raw DPS!” Fury is in kind of that situation right now, just not to an equal extreme extent; in how having one Fury in your group will affect everyone else overall performance for the better. But not by it itself carrying all the damage, just by moving damage around.

It is a problem that, the impression of “fury only did half that of ret!” sticks, even if it isn’t true. It isn’t true in the key as a whole. Even less true if you start to value Prio damage that helps Ret retain its gained overall advantage on the meter, thanks to prio dam killing the boss faster.

The longer the boss fight, the lower the overall. We push the groups overall up, by being a bit weaker on it ourselves. Fury warrior is literally doing the thankless job of carrying the team through the boring bit. No praise, no glory… just unpopularity and shame.

If the prio damage value Vs the loss of AoE potential proves to be a problem in higher level keys. Then we will likely see something happen to address that in tune of Meat Cleaver (the Fury AoE cleave enabler) tune up or the passive AoE procs (blast and reap) being improved.
If the problem remains in the community perception of Fury being low, due to overall meters and extreme AoE scenarios. Then we likely will see something like an AoE CD buff to make that better.

Are we in a situation right now, where we really need a buff to improve overall potential impact?

I honestly can’t say. My take is that our damage profile is currently is too flat and as such a bit dull. It is annoying to look weak on AoE. But, then again, I cant stress this enough, I carry the Single Target in the group. If I do 2.8million, when my mate paladin does 1.5m on ST. Then it doesn’t annoy me as much that he got a 500k lead on the overall. Quite a chunk of that overall remains as it is, thanks to me killing off the boss as quickly as I do, saving the whole group a ton of time.

Hopefully, this helps the ones out there who feel really bad about playing Fury see that it isn’t that bad and you are a valuable part of the team. Even if it does feel and look bad when you look at the raw overall number in a vacuum.

I mean, our ST is not compensating other classes AOE, so current state is not a full solution… :slight_smile:

Still our 5 target cleave is easily outshined by the rest of the DPS specs in a balancing sense, current M+ meta is playing against fury in much more than one way, however the way most groups approach dungeon runs, is directly playing against what fury is as a spec.

By far the most viable option is to gather as many mobs as you can and AOE them down in a massive blob, doing damage to 15 mobs instead of five with a single CD rotation is just too big of a time saver to go away.

And you have fury saying “Don’t worry guys I will averagely beat 5 of them” reminds me of that Hawkeye meme from Avengers.

Doing 3 times less than some specs in massive AOE pools never feels good, no matter how you put it no matter from what angle you analyze the issue, fury players feel underpowered, and rest of the group will see fury being bottom of the meters, not to mention that a lot of groups wipe on such a pulls, and then when they see fury did only 6 million damage when let’s say fire mage did 12, it’s quite easy to understand why people are unwelcoming for fury in their group.

There is also an issue of being unable to chose what we cleave, you can only choose your primary target, meat cleaver will have its own mind when it comes to what it wants to cleave as will all our other abilities for that matter, so even our priority damage is not as good as it can be.

If you let say pull one elite 4 casters and 10 small trash mobs, in theory that pull is one where fury should shine, bursting down 4 mobs that are the largest danger, however there is no way to control your cleave in such a way, so more often than not you beat one priority and 4 random targets.

if M+ META was around carefully pulling one of 2 groups at the time in safe and sound approach, Fury would be one of the best specs in the M+ that is why its perfect spec in Delves for example, however M+ META is total opposite of that, that is why fury feels underpowered.

There are few solutions that can work for Fury, without changing anything nor affecting its rotation or ST potential.

Meatcleaver can give 4 sec buff where it will cleave our basic attacks of additional 5 enemies with 100% effectiveness, Meat cleaver cleave could be buffed slightly for about 5-10% to allow larger cleave damage. That would buff fury overall AOE potential for some 5-10%.

There is also an option to buff Odyns Fury, Bladestorm, and Ravager, however blizzard so far showed clear wish to not do so, and not allow fury to be the burst monster it was at the start of season 1.
You can buff whirlwind and thunderclap, however that has potential to mess with rotation in AOE situations.

Personally, I would love to see basic attacks being cleaved because it just feels like something warriors would be good at, in a gameplay sense and in theme, it just fits well, and I felt this is needed ever since dragonflight season 3 when annihilator(rip nobody misses you) was wasted in AOE situations and I think that is reason it was removed as a talent.