Remove the Alliance

Since 90% of the playerbase is Horde, all the raiding guilds are Horde, all the top PvP players are Horde why not just remove the Alliance and make the game like Guild Wars 2.
There only exists one faction, the Horde, all PvP is between clans or guilds, and PvE is as it is.
World PvP is enabled for those who want and it’s just a big free for all where the only ones you can’t attack are guildies.

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Is any of that actually true? I mean if it was, there might be justification.

Is 90% of the playerbase Horde? Well, No, it is not.
-All- the raiding guilds are Horde? Well, No, it is not.
All the top PvP players are Horde? Well that fluctuates doesn’t it, remember when EMFH was the daddy of racials and all the top PvP players were Alliance? Cause I sure do. Whole guilds migrating to Alliance to get that trinket. Didn’t see people complaining much back then, a few, but not as much as now…hmm…

You can’t remove the Alliance or the Horde, They’re the core aspect of the game ever since the release of WC1

Now don’t be disingenuous here, do you -genuinely- think Blizzard should remove the Alliance, or is this yet another thinly veiled thread complaining that somehow Blizzard hates the Alliance, and favours the Horde?

I mean if you have a source for that 90% figure, I will eat my words, but if you haven’t, well, speaks for itself really…

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As soon as lightraised Arthas will return with army of light undead Horde will be doomed. Prepare for Culling of Orgrimmar~

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There was no Alliance in Warcraft: Orcs & Humans. It was just the Stormwind against the full might of the Horde.

The Alliance played pretty minor part in Warcraft III: Reign of Chaos and its expasion the Frozen Throne since at the start it was mostly dismantled already. Alterac was in ruins. Quel’thalas, Stormgarde, and Gilneas left. Stormwind was still rebuilding. This essentially left Lordaeron, Kul Tiras, Dalaran, Ironforge, Gnomeregan and Aerie Peak functioning as the Alliance of Lordaeron. Then finally the Alliance was destroyed over the game with only Stormwind left to rebuild itself and dwarven kingdoms left standing as Lordaeron and Dalaran were destroyed by Arthas, Kul Tiras left with Daelin’s death, and somewhere between WC3 and WoW gnomes nuked their own home.

Only RTS game the Alliance itself played huge part was Warcraft II: Tides of Darkness and its expansion Beyond the Dark Portal where the central conflict was the Alliance against the Horde.

Not debating your other points since you’re pretty much on mark but the only time the Alliance had been in the core of the game was during WCII and WoW.

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@Dreamkore: Granted, the WCR activity database is sorely lacking, but…

1 184 185 samples of levels 20 to 120 (EU+US)

Total alliance: 612 939 - 52%
Total horde: 571 246 - 48%

Certain aspects of the game do show signs of current horde dominance, but despite the player losses, there are still a LOT of people playing both factions. How and where they play, however, varies significantly.

Additional note: While there is no official data on this that I know of, my understanding is that playing both factions is actually very, very common and both alliance AND horde purists are actually minorities as far as the entire player base goes…

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Apparently based on a distribution graph from july of 2018, in EU servers we actually got more alliance players than horde. and the same for US servers. Generally, they’re both hovering around 50% so it’s a pretty even distribution.

The poster probably went to kazzak and made an alliance character in a horde dominated server and is wondering why everyone’s horde and we don’t have alliance players.

take it with a grain of salt.

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I think for many it feels like Warmode is Hordemode. We’ve seen many posts about the issues many Alliance face when trying to use this feature.

There is a poster who plays Alliance on Draenor and keeps complaining about faction balance, so I wouldn’t be surprised if it’s the same case for OP as well.

I actually checked to make sure now. He’s in burning legion. That server’s 2/3 horde.

Would there be any benefit to showing any faction balance (on total characters created, irrespective of their activity) on the Realm list to show players whether it’s worth creating a particular Race of character on any given Realm?

If a player wants to encounter ‘equal’ balance (as equal as Faction balance can get) of opposing Faction, it wouldn’t make sense to create an (example) Alliance character on a Horde-heavy Realm… or vice versa.

Realmpop gives a rough idea of faction balance on servers

https://realmpop.com/eu.html

There may be other sites too but that’s one I tend to use.

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Heh, I’m not surprised at all. It’s nothing like the unholy trinity of Tarren Mill-Kazzak-Draenor where +90% of the population is Horde, but 2/3 is still not worth it when there are much better realms for Alliance.

It really annoys me how fast people forget just how good pre-Legion EMFH was and how dead high rated PvP on horde was during that time.
Also helped that non-human classes like Druid and Shaman also had better pvp racials on Alliance and all the good racials for H were nerfed in late Wrath.

Not sure if people are genuinely blind to the process thats going on, or if they’re just spewing out irrelevant statistics because they like the way things are :thinking:

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It’s certainly changing to horde bias but how can you have a decent chat when all we have is the hyperbole of “90% horde!!!” from a person that without exception makes threads to whine.

Theres many facets to this. Another is attitude. It’s a (terrible) generalisation but alliance strike me as whining wusses whereas horde players generally come together to avenge a gank. Maybe if more alliance did that there’d be less of you pvping on the forums and more ingame.

This sounds very conspiracy theory, what do you mean?

Wpvp is just a fraction of the issue. Obviously horde attracts more griefers and wpvp-oriented players (due to theme and lore), but in the grand scheme this is a minor factor.

The main issue is how horde has had vastly superior pve racials ever since the game launched. Every guild that wants to truly be competitive have been forced to change to horde. Partly for the racials, and now we’re at the point where networking/recruiting forced the rest of them to change, regardless of how balanced the racials are. Alliance racials would have to be absurdly overpowered to even begin to revert the damage thats been done over 12 years.

You’re left with a situation where any player that wants to play endgame properly have to go horde. This reinforces an everlasting spiral of imbalance, and soon enough alliance will be completely dead.

We saw the same thing happen to the pvp scene in wod, however in alliance favour. If blizzard didnt implement faction-specific arena titles, it’d probably still be the same way. The scary thing now is that blizzard are so reluctant to even try to fix this. The snowball is loose, and they’re not even attempting to address the issue. Some minor buff to ap rewards and a completely worthless sharding “fix” arent close to solve anything at all.

People are vocal on the forums, yet all they’re met with is irrelevant drivel from horde-enthusiasts (including blizz employees) who are proud to be on the strong side! :muscle:

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Yea Blizzard are too slow to tweak things, can’t deny that. Theres this and plenty of other changes they should have addressed ages ago.

That the incentives for any endgame-oriented player to change to horde are too great, and blizzard should do something about it (but arent).

*the full might of the Orcs.

The first Horde didn’t include Trolls, Tauren and Forsaken.

*They had Ogres though.