Look how many gear the target has, that would never make the difference.
That Cdew don’t understand is armor, since it’s physical damage the damage of his trinket is reduced.
There’s the scaling too. When a ilevel is low, damage is reduced too.
And there’s PvP situation nerf.
Imagine 2 seconds if only 350 versality ( 3 %) was able to reduce -45% of the damage. Come on that didn’t shock you any seconds ?
Versality today is great.
Good to increase flat damage / flat heal and a way to " sacrifice " haste / crit /mastery = damage" in order to get more resistance
The entire current stat system makes no sense to me. I think they’ve made an endlessly complex system that is ultimately incredibly shallow. I think the entire stats system needs to be revamped to make more sense.
With PvP in mind, I’d rather have Crit not reduced by half, and Vers give us 0.5% dmg and 0.5% dmg reduction, instead of 1%/0.5% it is now.
It would put more value on other stats apart from Vers, which would still be useful for survivability.
Because right now Vers stacking leads to much more 1 shot potential than full power Crit stat.
If I pop versatility trinket, get versa corruption proc, get vers enchant proc + Conflict and Strife + Vendetta, I can get 50% dmg increase from vers + 30% dmg increase from Vendetta on my Rogue, for example. And I’m nowhere near being versatility stacked. People easily get 80-90% versa proc windows on classes that benefit from it much more.
But noone cares about PvP in WoW anymore, so… who cares.
Damage reduction can be good for survivability in M+ and raids. It can also help the healer, especially if everyone stacks versatility a little bit, that is maybe one less heal needed, more mental focus for the healer.
And to not totally insult you, it gives you some damage too. It really is versatile.
Nonsense this if you have to stack X or y stat so your class is playable then it is design flaw.
Stacking flat DMG increase/reduction changes nothing how you/anyone plays and right now it serves to contract ridiculous scalit in PvP which is joke of itself.
I don’t agree with the idea of stacking stats to the degree of 100% ignoring other stats. All situations are different. Boss and dungeon mechanics are all different.
I see your point. Stats need to better appear to be effecting gameplay/playstyle. So stat choice becomes a playstyle change, sort of.
Rather than subtle background noise.
Stats should be more obvious. They should effect more obviously how you perform in certain regards? I don’t know what is really being meant. So forgive my confusion.
So stats need to be more feature-full and more obviously enchanting to the experience? Blizzard touched on this idea, for example agility giving improved crit chance AND faster energy regeneration.
You are asking to explore this idea more?
How are those less boring exactly? Stats you have to have with no way around it. Its literally useless and gimps everyone’s character growth. It was more nuanced with reforging of stats, but after reforging was gone, there was no place for hit or expertise in WoW anymore. Its meaningless stats.
ill be honest, ive never understood versatility… the problem with WoW atm the isnt the stats though, its the huge gap between ilevel vs damage and this problem outshines this thread completely