Versatlity is boring nonsensical stat which changes 0 literally 0 of gameplay.
With this nonsenseical gear etc stats scaling buffs /nerfs no one knows how stuff works for what i should hit what i see on my character panel is not what is reprsented in pvp combat abilites are hitting less and healing less for some reason in RPG etc.
Versatility has become just Resilience 2.0 just remove it.
Simply no. You can’t suggest deleting something without providing alternatives. Some classes scale far less, its inevitable. Has happened since vanilla and will continue to happen. Guess what? Versatility allows classes/specs that scale poorly to actually start scaling.
It also has other uses. Say you are a holy paladin, your mastery is good when you want to heal, but its limiting to being in melee. So instead of Haste + Mastery, you can do Haste + versatility. It will give you half the amount of healing mastery does, but its not limited to range and provides damage and reduce damage taken.
Versatility is needed. The game does not revolve around pvp.
Really? I don’t recall that ever working and it results in under tuning or over tuning.
Havoc DH stacks versatility as you likely know. Lets take a look at their iconic skill eye beam. It always crits, so crit is useless. Doesn’t scale with haste much either, so that is also useless. Its chaos damage, so mastery can boost it, but the problem is DH does a lot of physical damage that mastery DOES NOT boost. But versatility boosts all of them. Any stat you pick as havoc you will feel bad because something(s) does not scale with it. You will never have this problem with versatility.
That video is about that anything how your class is for some reason weaker and they conteract it with stacking versa which does FLAT STAT DMG AND HEALING INCREASE which you got nerfed for some reason in pvp.
Versatility was added as a placeholder when Blizzard’s other ideas proved too hard to balance.
Call me old fashioned, but i think a placeholder should eventually be replaced.
Versatility is NOT just a secondary like all the others. It simply is not. All the other secondaries have some impact on your playstyle, your rotation, your talent choice. Versatility does NOT. It is simply a multiplier for your primaries. The role versatility currently has is that of the primaries. We do not need primaries AND versatility.
If the answer is to get rid of primaries and ONLY have secondaries - including versatility - that would be fine with me. But having both just screams “lazy!” at me.
Imagine if there would not be versatility. Even without a new secondary to replace it. That would mean to balance out the classes the value of haste, crit and mastery would need to be different. In most cases: Higher. Much higher.
Now i may be totally alone with that, but i would trade having higher haste, crit and mastery values for vers any day.
Going from 10 to 30% haste makes my entire game FEEL better. It’s not just a 20% or whatever damage increase. It simply feels different. Going from 10% vers to 30% vers makes my game feel different in exactly no way whatsover. It is EXACTLY the same as adding a bunch of primaries.
Cdew clicks 1 button and almost one shot a guy and then claps his hands and say well done blizzard I shouldn’t have to click 2 buttons to win against an opponent with bad gear.
Versatility is a great stat for pvp, it makes it less bursty.
I’d be open to leaving versatility as it is in PvE, but changing it to something like resistance against critical damage in PvP, depending on how it scaled. It’s the kind of stat that I don’t really care what you do with it. If it gets removed, chances are I’m not going to notice anyway.
Because it functions exactly like (str/agi/int) and stamina. Which was the same argumentation they had for the removal of multistrike with it being too close to crit…
Not to mention that there are plenty of masteries with the exact same function as verstitality.
This said, there are a ton of classes where crit makes no difference to their playstyle, so seems wierd to take aim at versa? Haste smooths our rotations, mastery emphasises certain parts, crit does what? Gives you big numbers sometimes whereas versa gives you slightly big numbers all the time.
For example Arcane Mage, Sub Rogue, MM Hunter, Survival Hunter, Havoc DH, Affliction, Demo, Outlaw, Enh Shaman, Unholy DK, Ret Pala, WW Monk, Disc Priest, Resto Druid, Resto Shaman, these classes see no rotation change as they gain crit, it’s just more damage, like versa.
If we discount Az powers we can also add Mistweaver Monk and Shadow Priest to that list as well.
It “not impacting rotation” is not a good enough reason to remove it given the above cases. This said versatility is way too close to too many masteries, but I’d say this is a mastery problem, not a versa one. Way too many masteries are simply uninspired (Shadow Priests, Destro, Affliction are the best examples)