Players rightfully complained about affixes being too annoying, and simply frustrating instead of challenging. The +4 and +7 affix pool is horrible, I agree. And on top of that, thundering is also not the best thing ever.
BUT, it’s still the least annoying from all the current ones, because it has an upside, a massive dmg buff. Every seasonal affix was designed this way from shadowlands S1, starting with pridedul, and the massive buff it provided, which outweighed the time investment of killing it, even with minimal planning. All of the SL +10 affixes were amazing. Just because the current DF S1 is not the best, the right reaction is not to take it away. Take away the dogcrap +4 and +7 affixes, they bring nothing to the table, no excitement, no buff, only annoyance.
And keep making seasonal affixes, similiar to SL ones, where we have control over it, and it’s not a random proc like thundering.
I’m glad that at least blizz listened to feedback, that we are annoyed by affixes, but holy mother of christ how did they choose the worst possible reaction to our feedback? It’s beyond my comprehension.
Players say affixes are bad, so we take away the least bad one, and keep the worst ones, GG.
First off, you hold thundering up as the example of seasonal affixes which is ‘wrong’. If they were to keep seasonal affixes this wouldn’t be the one in the next season.
Let’s face it, they’ve been more miss than hit and the logic that dungeons are more mechanically dense makes their removal appropriate.
I disagree that SL ones were “Amazing”. Messing up prideful could be a binary pass/fail check on a dungeon. Spawning it at the wrong time could ruin a key. Failing the boss afterwards likewise. That’s simply poor.
Soggodon and quaking wiping the group was “amazing”? Please.
What you’ve also conveniently ignored is this:
Morgan: Then, we're really taking a closer look at the level 7 bucket and how much opportunity is there for counterplay. How much of that is making your healer's life harder versus how much of that is there an opportunity where if I play really well, I can negate this affix and use my utility really well or whatever it may be. So we're definitely taking a look at the whole level 7 bucket, so really more along the lines of an affix refresh for that bucket
true! they remove the good part about affixes and keep the bad ones or “rework” them. but both affixes and fort/tyran were way worse than the seasonal. season made dungeons jnique not that stupid kill an orb or dodge swirlies.
of course thunfering was a bad example for a season affix
I trust that Blizzard have gone through all the feedback on this over the past few weeks/months/years. And have a good idea on how to make the M+ affixes a more enjoyable experience.
With the revisit of the level 7 affixes, players will in the first few weeks of the season be learning new dungeons AND new affixes. A new seasonal affix on top of that would be too much.
Let’s see what they come up with for the level 7 affixes.
WoW devs just like being contrarian.
Players asked for the second layer of affixes to be removed and they remove the seasonal affix and make new ones.
Like… i think we were right and our solution was easier, but whatever. Thundering is so annoying that i will be glad to see it gone.
Something tells me we will see it again on these new set of affixes though.
There is a new overall affix to m+ my friend
and it’s called every new season you get new dungeons to play my DUUDE
so that is your affix
Did you see how the game looks right now?
people can’t even remember 8 dungeons in and out
and you want them to have new season new dungeons + new seasonal affix to worry about?
calm down it’s going to be OK game is going to be hard for people with or without that affix
hell i will confidently say that if you remove all affixes game is still going to be hard for people
I’m still reasonably hesitant. When I look at how DPS can’t keep it in their pants and just keep Bursting stacks rolling, I don’t have high hopes for any affix that needs to be played around by DPS. I haven’T met one that didn’t play healer themselves that has ever thought “do I make the healer’s life harder?” because as is they think we have it too easy anyway
We need affixes that actively punish DPS. Cut their damage in half unless they negate the affix. Silence them. Disarm them. Put a gigantic marker on top of their heads that they failed.
Ultimately, everything does. That’s no excuse to be honest. There needs to be an impact that DPS players feel instead of one that is “someone else’s problem lol”
Instant deaths is the only thing that really makes a difference. It was really noticeable in SL when I was doing 24-26 keys which DPS expected me to pick up the slack and which one didn’t. The ones that expected me to do that started dying instantly to stuff at like 22-23 keys, in some instances earlier.
Can’t really blame the healer when you instantly die. That’s not to say those people don’t exist but they’re pretty much making fools of themselves for trying to pin that on the healer.
Affixes are there to provide variety and break up the routes.
The seasonal fix was supposed to do this… well, per season. So you have the same dungeon but it plays out differently due to the affix.
Now, however, you do not have the same dungeon. None of them are the same in fact.
That fundamentally means the seasonal affix solves nothing, it adds nothing. It is not needed - you can simply make the core gameplay more varied by keeping more mechanics instead of making a mechanic that every boss and every trash pack shares.
The weekly affixes are also mechanics that every mob shares, but at least it is serving the purpose of providing changes every week. However, I think that changes can be done on a weekly basis by rotating mechanics or trash packs or even bosses entirely from week to week, such as what we saw with the theatre event in Karazhan. We’ve seen this before as well with affixes like Teeming. It’s extra work for sure, but if they manage it I think they can remove all these repetitive affixes and just have varied dungeons, which imo would be a huge upgrade for M+.
The less affixes the better. Especially for PUGs there are enough affixes already: it’s called group members, and you always have four of them. Plus, as others already stated, seasonally changeing dungeons are replacing the lvl 10 affix anyway, so…