Repeatable quest hubs vs World Quests

Originally world quests served a purpose and they were a useful alternative.

In the war within they suffer from various issues:

  1. they feel rushed last minute additions
  2. slow respawning
  3. small tiny areas where the mobs/items in the quest appear just outside the area therefore not giving you credit

they feel lazy. under appreciated and hardly fit into the gameplay loop anymore. Lets face it you only ever do them to unlock the chest quest. part of a weekly quest or “one time warband rep”. That’s it.

repeatable quest hubs had you earn separate reputation for a faction that allowed you to get stuff, usually like quel’danas, isle of thunder, lions watch, lions landing. towards a greater goal.

i’d rather have those than spend 20 minutes waiting for the respawn of kill 12 worms like some sort of level 1 from dungeons and dragons.

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