Wondering if this idea was ever brought up especially for the LFG System when you play with random players.
But wouldn’t it be great if there could be an in-game system that has a “trust factor” next to the player when applying in LFG, and then you will be able to say before inviting the players if they are toxic or leavers.
This could be calculated based on how many reports the player receives (if valid). Other games have this system such as LoL or CSGO
You don’t think this would be abused in wow? Look how toxic pugging is atm nevermind giving people more power. I can imagine someone doing low dps getting this abused against them or someone who makes a mistake. Last thing the game needs.
Bear with me
Here is a radical idea
Form a group a friends and negate having to pug
This gets more than just hard no. This gets a no that transcendences dimensions.
Like as pointed out this will be abused beyond believe and the only way to counteract this is if Blizzard checks Every. Single. One. And then we have to trust that GM in particular to make the right call. Yeah how about no.
Everybody’s like “I insist on playing the game wrong, why doesn’t Blizzard add more features to make playing the game wrong more viable”.
Bruh. No. It may be a good idea, it may not be a good idea, it really doesn’t matter. Pugging is not viable.
K then, by your logic they should remove the ability to pug right? No more grouping unless that person is an established friend, or guildie. Got it. Wonder how many people that would take out of the game lmao.
Maybe Blizz SHOULD make steps to improve grouping with other people in the first place and actually combat toxicity.
They should remove the dungeon finder completely and make grouping up a social experience again, remove crossrealm play completely so players’ actual reputation with the community matters. Merge dead servers.
Somebody leaving a failed +7 SOA key is not toxicity. Why should a stranger stay with your stupid key? Don’t you think it’s kind of abusive to demand Blizz give you systems that allow you to hold players hostage, lest they risk their player reputation? I dunno mate, sounds pretty toxic to me. If a key is not going the way a player wants, that player is entitled to leave. All responsibility always lays with the party leader, because it is the leader who vets the players that enter the party.
Guess how well that worked out for classic btw
Sure, and possibly entitled to consequences of choosing to leave. Not like Blizzard is MAKING them stay anyways right? You can’t make someone do that in the first place.
Right, so no grouping allowed outside of guilds or bnet friends. Even then, can you REALLY trust them? I wonder how well you know all your guildies.
Puging is fine as it is
you can’t punish people when they create a Group and that group failed and someone left
shake it off
go next
Any other game out there with this system has players or even a team that checks each and every report and then gives the go ahead that the report is not abused. This team is then compensated usually with in-game skins or merch.
There should be a rule where the party leader/key holder cannot pug players that have higher ilvl or rating than them. If you take a look at all the leaver complaints it’s always the same - amateur party makes a mistake and the high rated player carrying them leaves. Why should there be any consequences for a person who was carrying them for free?
All responsibility lies with the party leader. I’ll never change my tune on this. If your parties fall apart regularly, change your party making practices. As the saying goes - the only constant in your life is you.
Guildies don’t randomly drop keys, do you know why? Because they’re in a guild, a community. Doesn’t matter if they’re great or garbage people - their fame will spread and if they’re garbage, nobody will invite them. Not to mention that good guilds will kick toxic players.
I agree with OP and you. Not everyone has many friends still active. I can’t think of anything worse than pugging. Apart from levelling. Like a driver with an R plate and mistakes are slightly more forgiven.
You think Blizzard would check stuff like that? This is the company when you write a ticket about your quest being bugged they tell you to go to wowhead. I’m not talking about not understanding a quest, I mean a full on bug that stops you from doing it.
This is also the company that doesn’t have time or resources to hire someone to sit and moderate in game group finder or chats from aggresive spam. You really think they are going to spend that much time on something like that?
The wait times for tickets is 3-12 days atm, That’s another reason to say no.
As I said, the “team” can be players not just Blizzard doing the checkups. Same system as LoL really, players get points for doing good work on reporting and they are compensated in skins in-game.
But you are right on the “resources”. They don’t really care anyways.
As I said, Trusting the Wow community is a bad idea.
Everything is a game, you just got outplayed, no need to call the player toxic.
If their actions don’t get their account banned/suspended, they’re not toxic.
So instead of complaining, you too can take advantage of what the game allows you to do.
ff14 has a commendation system … it is like a thumbs up for players during group content.
surprised wow never took that idea
Not complaining, just suggesting. I’m not really talking about my experience.
I been in groups where I’ve seen people over-reacting and calling every possible rude word out there to a player due to a mistake.
been in a fair few myself over the years…
they don’t like it when they find out i can bite back if attacked lol.
definitely wouldnt be abused. noooo no.
You have the ignore function for a reason.
you can almost hear the booster filth licking their chops at the idea of being able to sell ‘trusted’ or achievements around it.