You can bruteforce the rep. I was saying 2-3 months of extremly casual passive playing. That’s what I was trying to emphasize. Most of the reputation grinds in the ‘classic’ expansions came from heavy grinding. Now, most of the reputation comes from passive gameplay. If you don’t participate / like that content, it’s understandable as explained before, but noone is specifically farming the reputation for the sake of farming the reputation, since the gameplay offers it along the way if that’s understandable.
I agree, but these comments make me sick to my stomach, because wow is often referred to as the ‘digital’ world, where there are countless posibilities, opposed to games like Fifa, Call of duty etc. If someone in WOW is yelling how boring it is, I find it incredibly moronic, because that type of person is also bored in life, that is filled with everything and offers a gazillion activities / options. Generally speaking ofcourse, don’t quote me on exceptions.
It’s not just world quests. It’s also other world content. They are always trying new stuff, the latest example being the sniffing quests. As said, if you don’t want to participate in them, that’s fine. But don’t except to be a proffesional football player by sitting in your room, learning Photoshop on your computer. It doesn’t work that way.
Because you missed the train and Blizzard did not designed the events to be repeatable once you maxed your renown by underdesigning the paragon boxes. Result, random guys like you have a harder/longer time to level your renown.
At the start of the Expac, doing a full great hunt was about 5 min and there was always a group of player doing them, either on your shard or in the group finder. Alone, it’s about 15-20min to do.
WQ are not rewarding anymore and they’re too a big part of that renown farm. So now it feel like a drag while the first month it was profitable to do them.
It was so you get new story quest around week 3, 4 and 5 if you did you rep at a ‘‘Normal and designed pace’’. But you decided not to do so.
Rewards are in 80% of the cases. But you’re right on that. Still, i think that ‘‘Maxed rep’’ and Paragon should be account bound, but reps account bound would result in multi-alt abuse and an unfair advantage against those who don’t play alts.
Yep, i dislike them too for most part, but it’s due to the theme of the expansion being weak in my opinion.
It wasn’t when i got them, pre-raid. To be fair, it was the first time i found reps gear reward (Outside of clearly intended player power catch up like the ring from the Ashen Verdict) to be useful. But yeah, today those are useless.
Again, you missed the train and you complain about it. It’s all on you (and blizz that missed the mark with paragon chest)
To address the last argument at first, no it isn’t, it’s on Blizzard for designing these systems with a day 1 player experience in mind for absolutely no reason or benefit to anyone.
Also, I wasn’t complaining about all of these systems from a personal experience but looking back on how ineptly they were designed. I did start like 2 months after launch but there were still people doing all the activities that were necessary to farm rep, and it was still boring, stupid, and slow.
The only people who were getting rep quickly are those who were endlessly spamming these braindead activities nonstop for days on end, everyone who was doing it “naturally” took months plural to cap their renown.
There is no point in making a timetable on when people are expected to unlock these because not everyone starts on day 1, especially not after one of the worst expansions they ever made. Who does it benefit to gate these behind renown?
Designing anything around FOMO is disgusting and should never be used as an excuse or normalized, yet it’s a consistent Blizzard tactic for all of their online games.
Casuals are getting rep, you are getting good gear and rating. Sounds fair for both sides, they both need to play other side of the content to have it all.
I think people like us (I am presuming here ofc) stick to our mains and do everything on them first. So people like us find it very easy to cap renowns etc.
This is the whole reason I do not play and level alts.
Even if they give me 300% or 200%, not interested.
Rewards should be acccount wide.
On top of that, professions have theyr own gated grind too.
Grind on top of grind makes it unfun for me, causing me to stick with LW and Skinning as my two only professions while my alts are just gathering dust or acting as banks.
Absolutely and if they would have managed to make those events live until today by designing a proper long term reward structure, it would be must less painful to do them as a new player.
Yep, if you want, but imagine that the two first weeks, there was nothing else to do and everybody had a blast cause it felt like a proper MMO experience. When the raid got out, most people were about level 8-12, not everybody, of course, but most (And most stuck to that point after the season started). But all those activities were alive for about 3-4 months before they died completely.
To be fair they did not. They answered the ‘‘dont Time-gate’’ criticism by the more acceptable and acclaimed version of it from Legion and MoP, rep-gating.
They just did not foresee farther than their original 1-2 month design loop. Seems more like a lack of experience on how to manage to kind of event to keep them alive than anything else. It’s all about having a reward structure designed around this goal and while they get inspired by GW2 events and mounts for Dragonriding, they did not try to understand why people still do those events even 6-10 years after they launched.
And in the end, it’s not even FOMO since you have all the time you want to get your renown. You just missed the easiest way to do them by joining big community events.
And the skins from raids are super rare. Still, you can farm those reps. It doesn’t take a long time if you know how to do them efficiently, about 1h a week and you’ll be maxed renown in a couple of weeks. I have 3 char Maxed renown (for professions) without really thinking about it and they were maxed before 10.1 and pretty much have enough Rep tokens to max a fourth char in my bank through passive play.
For those who don’t know, your first char is harder to level and you can min-max your renown ‘‘grind’’ by doing it on 2-3 char to abuse the +100% rep on the second char and the +200% rep bonus on the third. When you have the +200% rep, a new char doing all side quest is going to get to about renown 16-17 without even having to play any of the Open World events.
You also can converts 10.0.7 currencies into an easy renown farming loop. And the 10.0.7 dailies are super efficient in terms of Renown farm.
If you want thoses skins, they’re a couple hours of farm ahead of you and you just don’t know how to get them fast.