I couldn’t find where to post this (I wanted a feedback category but was unable to locate it) but I’ve finally run into one of the bigger design issues discussed in the beta.
To keep it short, I’m running out of Conduit Energy. I’m currently playing Outlaw in M+ and Sub in PVP and Raiding. This has resulted in me needing to change conduits somewhat often and over the past few days, I’ve now run out of Conduit energy.
This, in essence, is punishing me for experimenting with new specs or setups. It’s not as restricting as the Legion spec limitations from artifact weapons, but it’s still pretty bad and i’m weaker for it. I know the numbers probably aren’t huge, but it feels bad.
I followed the debate back in beta but was in the camp of “wait and see” and now I significantly regret being so passive in my argument in this area.
I really think this needs to be fixed.
Some suggestions
- Remove it entirely.
This feels like it’s creating more issues than it’s fixing. - Allow for spec specific set-ups so I don’t need to switch conduits when i switch spec
This should fix the perceived issues with allowing people to switch without limit
Any chance we can get a fix on this? It’s a pretty big flaw right now.