"Requires anvil"

Can someone explain to me why blacksmithing needs an anvil to craft things…and tailoring, leatherworking, jewelcrafting doesn’t require a table? :thinking:

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I required an anvil the other day when I made cloth goggles for an alt of mine.

Uhm… Magic? :man_shrugging:
Maybe blacksmiths just like to smash things?
Maybe night elf men like the feeling of rubbing cloth in the palm of their hand and other races just assumed that’s how it’s supposed to be done?
Honestly I have no good explanation.

It’s because tailoring, leatherworking and jewelcrafting don’t actually require a table.

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So you are saying you could melt ore and shape it into a ring using a bunch of tools…without a table?

Yep. Put the tools on the floor and go.

Except smelting (which I don’t consider to be part of jewelcrafting as it is listed as a separate skill), for which you need a furnace. Which, as it happens, is also a requirement in game, so it’s all perfect.

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Not that a loom doesn’t help refining the cloth.

Or a tanning rack…

Why can’t a blacksmith just put tools on the floor and go then?

And smelting isn’t required anymore either. The ore just magically melts on its own…

Yet blacksmiths…still need…an anvil…

They had a loom in Suramar back in Legion and also an Anvil if I remember in Highmountain where you had to go to create certain items. I think they removed these because players found it annoying to go specifically to a place just to craft.

Why they still have the anvil I don’t know, it does seem silly when others can craft without needing a specific item. Although you can have anvils in your bag (is it 50 charges?), I agree it seems unfair when others don’t need to carry a loom say or a table or some item to help craft.

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Naturally! Although these are tools, not tables. I’m being pedantic here, thank you very much.

I don’t mind it requiring an anvil. Actually for the sake of rpg I would prefer if all professions had crafting stations.

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I don’t require an anvil. That mechagnome life.

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If you think of cooking, we do not need to find a cooking fire we can set one up, it is a tool related to cooking. So yes I agree for immersion we should be using tools applicable to what we are doing, but I think they should be in our ‘tools’ for whatever profession we pick.

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You also need a blacksmith hammer but it’s fine to have different things, not everything has to play in exactly the same way but with a different skin.

I really dislike when the devs add things that don’t make sense, just for the sake of equity. For example when they add a new type of item to the game now, because of people like the OP, they’ll have to make it craftable by EVERY profession.

edit: the reply is for the OP, not the gnome

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Some of the Legion crafting quests were very fun and immersive. I loved the idea of picking up things and bringing them to tanning racks.

That said, I wouldn’t envy mass-crafters if something like this was implemented across all recipes and professions.

“because of people like OP”

Because I want more rpg elements in an rpg game? What’s wrong with a crafting station with tools on it so it seems you are using them to craft things?

Yeah i’m sure the intent of this thread is to add more RPG elements.

I agree tbh it would be nice to have that feeling back, and it does make little sense you can cure a hide with no tools but need an anvil to smash something into shape. Try curing a hide without a rack and see how it goes.

It would also make the mechagnome racial even better which I’d not hate :smiling_face:. I just wish when we crafted we got unique animations to show how we use our bodies as the tools and kit.

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It’s always hard to find the balance though isn’t it? There will be some who love the immersion aspect, in reality even though we are talking about pixels, if you think about it how many would carry round a heavy anvil whilst on their travels? Or a bulky loom? Or an instant fire without having to collect wood to build a fire?

There will also be others who are not interested in the immersion or role play aspect and just want to make something as quickly as possible.

I like that I can click and lay a fire down to cook, it gives some immersion in that if I am cooking I need to make a fire to do so. I personally think it should be the same with all tools needed, maybe add a loom icon to tailoring, you need to click this to make your cloth, or an icon for an anvil etc.

This way I see it as a compromise, it does not take away from those that have no interest in the immersion aspect, they still just craft as fast as they like, but it gives the flavour to those that do love the role play aspect :slight_smile:

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This is quite literally what they do, though. They put tools (an anvil) on the floor and go! It would be difficult to shape metal without a heavy chunk of iron, after all. Unless you’re a Dark Iron and your entire city looks like one massive glorified anvil, complete with convenient lava.

Look, I’m bored and being facetious here. While I do strongly believe that tailoring at least doesn’t require a table (if I can do it IRL then I’d really like to think that my game character is at least comparably capable), I am not against the idea of having professions be more immersive by requiring in-game assets to work.

RIP mass-crafters tho.