Resto Druid continues to be the best healer by a big margin

Queued some 3s, queued some Shuffle, druid druid druid

The difference between beating a Resto Druid team and a non-Druid team is still way too big.

Other healers need buffs and Rdruid needs utility changes, like making Bash 3s for Resto and putting a cd on Restoration’s Cyclone.

Non stop clone, gigantic heals over time so phew casts to be interupted and those damn tree friend healers are just too much in arena

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Welcome to the real world. I’ll make a shocking statement, forum’s not ready for it: druid always has been the best healer and will always be. The problem is with players’ perception; people think that you do big numbers - you are strong, you do small number - you are not. Funny how those same people get smashed by sub rogues and then cry about them on forums. What’s the matter, the rogue is only 35k dps, while his opponents are 80k+ and losing the game?

Druid’s toolkit is absolutely busted and let me explain my thoughts why it’s never getting nerfed. First of all, rdruid has no weaknesses. Like name 1 weakness of a druid, I dare you.

He has best mobility out of all healers, it’s obvious.

Rdruid heals are crazy strong, he can heal both slowly incoming damage or high damage spikes easily. If you cc a druid, his partner is still getting heals. If you cc any other healer - healing stops. Back in the day druids were claiming to suffer from purge, but nowadays - I wish you huge good luck breaking through 123 rows of hots (3 stacks of adaptive - person responsible for this being purge BY stack has to be buried alive, just no words). It’s not manaefficient, and remember: while I’m purging, I give no healing, while remaining hots KEEP healing. Feel this difference?

Rdruid’s CC is best in the game, undisputed. Cyclone is the craziest ability in the game ever added. Druid has two stuns, spammable roots, spammable clone, roar if he wants to etc. etc. What do let’s say I have? 1 melee fear on the MOST immobile class in the game with THIRTY seconds cooldown. That’s it, I’m not exaggerating or joking. That. Is. It. Imagine priest having spammable banish for players.

And my favourite part: imagine giving the class above a permanent poly/hex immunity. Just for a second imagine priest being completely forever immune to stuns for example. Does that sound balanced to you? BuT yOu HaVe SWD. Yes, even if a mage lands poly into SWD, he just repolies instant (if the game is above 1500). Who even designed this and why? So let me get this straight: druid is the only class that has to get a entry-cc to be MAYBE put into poly (because for people with brains, a stun into druid is a signal poly is coming and it has to be interrupted). While every other healer is instantly punished for being poor positioned. Incarnation tree is 30 seconds of invulnerability for whole team. THIRTY seconds. If you summ up all my cooldowns, it’s about the same time total. What the?

On top of that, Blizzard felt that apparently players complain about druid being “too difficult to play”, so they gave them AI pets, which heal while you’re in cc or just slacking eating your snacks during arena.

Druid can play with ANY SPEC in the game due to his crazy toolkit. Who else can do this?

Do you think nerfing hots by 3% will change something? Bash-clone-clone-clone is still overpowered and will always be no matter the numbers. It’s just too much.

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Relax rambo

Hpal was the best healer for half of season 2
Disc and Evoker were the best healers for half of season 1
Holy priest was the best healer for entire S3 of Shadowlands and half of S4

But yeah, druid is too strong and easy to play on every level u barely ever cast too so no danger of getting kicked from range, camping bear form is usually enough to survive anything

its so boring to deal with ngl

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Have you been playing since the start? The class itself is really strong but it has also flaws, first as a druid you need to learn the mobility, it’s not that easy to play resto druid as you think. Spamming clones makes you vulnerable to cc and if you mess up shifting forms you are done. I would say resto druid is the hardest and by far the most trickiest one to play in World of Warcraft.

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gaslighting big time

bash cyclone hard

spamming instants hard

camp bear form when attacked hard

next

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Yes, other healers don’t have to learn mobility, as it is common knowledge, priest and pala have superior mobility to druid, so they can easily ignore positioning because they dont need to RP walk across the map like resto druid does.:leopard::leopard::leopard:

:clown_face::clown_face:

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Imo R Shaman is on par with R Druid in 3s. It counters all nasty casters. RSS is a different story because people walk out of your main CDs. Disc in a proper comp is busted too.

Main R Druid advantage is that it synergizes well with NE and can drink regularly.

The only thing I miss as a non druid healer is that we can never have a quick sip. And by that I don’t even mean sitting down long enough. I stand there, d in hand waiting to leave combat, only to see my team get murdered, leaving me to use more cds and mana then before trying to drink. Meanwhile I see a resto in cat form travelling to the himalayas to then drink 150k easily while his team goes up. I understand how hots work but it’s just stupidly painful from any other healer’s perspective :joy::joy:

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although it’s just funny to see Demon Hunter’s complaining about mobility, like you can’t kill a resto druid?

Lowbrow reading comprehension. Where did I complain about anything? I am never complaining on these forums.
You stated that resto druids have to be careful about how they use mobility, compared to other healers, while they are the most mobile healer by far. I wasn’t comparing them to any dps class.
I just imagine a disc/holy priest main reads this while he is moving in the wheelchair and gets hard triggered.

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Disc is by far even better than resto druid, it’s so sad that we have 2 healers tho that are able to withstand the pressure on this season and truly even these specs can’t. I’m not lowbrow reading your comments on this thread. This thread is started by complaining about the power of resto druid, it is not easy to play one on high level.

Rdru is like rogue, it’s supposed to reward high skill ceiling while performing rather poorly if played badly. The problem is that currently neither does that, since you can be totally braindead and still dominate.

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OFC it isn’t, but mobility is not one of the reasons to complain about resto druid being hard. Having high mobility is a safety-net against bad positioning. The higher mobility a class can have, the faster they can escape from a bad spot if they end up in it. So a class with low mobility must be extra careful where they are at any moment in the game.

it has worked ever since from the start as it, it’s not a safety net but because of precog and tranq immunity druid is good contender. That’s the nature of the class design since day 1

bash

cyclone
cyclone
cyclone
entangling roots
entangling roots
entangling roots
vortex
camp bear form till you can repeat

The only melee that consistently kills Rdruid easily is Rogue, but Rogue kind of consistently kills any spec in the game easily, maybe outside of Demo warlock and Mages at best

precog for instants? yeah maybe if u actually try to kill him and miss ur kick to get cloned, but that doesnt matter at all cause its just easier to bash clone

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Not true.
MM is more op and dominates everyone.

Our sniper shot longest cast in the game is more threatening than a rogues burst cheap shotting people forever 100-0 every 20 sec with 10x shadowdance charges LMAO.

Our freezing trap is more scary than cyclone 24/7 spam.

Our stun is the most overpowdered stun ever. Imagine having a pet that can stun for you? For 3 sec? Wow! No other class has that. Poor rogues they have to stun their target themself.

You have said MM is op so I am just using same logic you have been using so dont take it personal.

100% accurate

High skill ceiling means that your spec can perform very well if played right, but you have to actually play around multiple different forms of counterplay to succeed

With the Purge protection talent Rdruids have now, purging is no longer a form of counterplay. Interrupts are not really a counterplay, cause instant hots are ticking

Getting bashed into Cyclone has no counterplay unless your team has very good awareness to stop the cyclone, but you will take the bash no matter what if you’re in melee range

Guy gets switched to, you will likely not kill him through Barkskin unless you’re a Sub rogue

Automatic Frenzy heal when dropping low

literal training wheels

Im not saying rdruid is bad or smth, but if its so easy, bash, clone, clone , clone, roots, roots, roots, ect. (We are not talking about 2vs2) I can bet most of these moaners cant play druid at high ratings.
Especially last expansions rdruid I would say not the one sticking out too often.

I’ve played a resto druid last season.

I have never played resto druid in pvp until now. I’ve always been feral prior to this. It was a lot easier to get the elite set as a druid than any of my other healers, including my paladin, despite me never having healed on a resto druid in pvp previously.

Cyclone is busted, hots with mastery stacking is busted, their mobility is busted.

Something has to go. Almost every game I play there’s a resto druid, sometimes it’s a disc priest but they’re nowhere close to as strong as resto druids because they can’t keep CCing you like a resto druid does.

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