Resto druid hots and dots in PVP

40% of resto druid healing done in arenas is currently done by regrowth since all other hots dont do any healing at all.

Why doesn’t the heal-over-time healer do any heal-over-time healing and why does the heal-over-time healer have to cast more than palas and shamans?

Why does resto druid with feral affinity and master shapeshifter do less damage with full bleeds, that take 6 gcds, 10 seconds to get up and another 20 to fully do their damage all while in melee, than a holy paladin that presses 2 buttons and does it all instant from range?

Idk man, idk man :’)
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As much as I try to stay positive and make things work in the state they are, this is a big complain ive had from druids in all of shadowlands. Rejuvenation ticking for 350 on 40000 health bars? lifebloom for 140ish? Ive found myself checking friendly health bars in bgs AFTER all enemies have died, and i legit cant tell if its my hot ticking or the natural out of combat regen kicking in.
The only reason to apply hots is to benefit from mastery. Rejuvenation as a standalone spell is like a lvl 12 character trying to heal a lvl 60. Your character waves his arms around, the animations play, but the health bar simply doesn’t move.
It would be understandable if it lasted like 100 sec and was undispellable so you could treat it as a fire and forget passive regen, kinda like fury warrior’s bloodthirst which is 100% no extra effort and adds up over multiple uses, but when 1/3 of your gcds in combat are used on that spell, the numbers are disapointing.

This is magnified even more by the fact that the meta is so fast right now.
Typical example: You’re in wsg, enemy warrior charges on friendly mage, chunks him to 60% in 2 gcds (ms+condemn) but the mage manages to sheep him. Now the warrior is sheeped, the mage is in 0 danger and has the deep wounds and ms debuffs on him. Its straight up EMBARASSING to try and bring his hp back to 100% using HoTs. You cast rejuv, you cast lifebloom, 1 gcd, 2 gcds, the green leafy animations play, but the mage’s health straight up doesn’t move. Depending on gear difference, it might even keep dropping just from deep wounds alone. If you dont cast regrowth or swiftmend, it would take you, as a healer, about 30 sec to undo what the warrior did in 2 gcds. Even in this example where the mage is in absolutely no danger, you have to use small cds like swiftmend(15 sec) or cenarion ward(30 sec) if you want to move a health bar without hardcasting. This kills the whole theme of resto druids. Rejuvenations and lifeblooms feel like dead gcds that simply set up for the eventual spell that actually heals. Its like how a paladin uses 2 crusader strikes to get enough holy power for WoG. You know the crusader strikes won’t do any healing, they’re just there to let you cast WoG. Similarily, as a druid, you press rejuv, you press lifebloom, and you dont expect them to aleviate any pressure by themselves, you just go “ok done, now i can regrowth this guy”. This is the exact opposite of what resto druid used to feel like, with the high mobility and cc to distract enemies and waste their time while your hots refilled health bars.

Gee i dunno why are feral druid dots literally a net dmg loss of a global use? Maybe because Blizzard hates DoT classes with a passion.

Look at Affliction warlocks, only times they do dmg is when they’re either spamming Malefic Rapture or have a 50 stack Drain Life cast. The PREMIER DoT caster does most of their damage through a spammable finisher not through their damage over time spells, what a time to be alive.

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