Resto Druid Late monster!

Unlike other healers Druid has unique interaction with secondary stats and his abilities.

While other healers by getting haste only increase their cast time of spells, meaning they shoot them out faster, meaning that their Throughput increase equals mana consumption increase.
So for example a Priest with 30% haste will have 30% more HPS but a cost of 30% MORE mana consumption. Same goes with all other healers except Druid.
With 30% haste, Druid has 30% increased HPS with no increase in mana consumption, as all of his HOTS last same, base duration, while they get 30% more ticks of that HOT. Meaning that as the game progresses and higher ILVL items with higher stats are available, Druids are the ones that will have highest HP per Mana healing in the game.

Having their spells be so versatile as their kit, there simply isn’t a bad stat for Resto Druid.
even Critical is very usefull as Druid’s healing is split in TONS of little ticks over time, so it becomes a linear increase as each little tick , crits separately for itself, rather than spell as a whole.

When you would put all healing specializations one next to another, and they all had 20% haste, Druid would have 20% less mana cost compared to them. Which I think is HUGE.

Especially that everyone will have at least 15-20% haste to make their class more fluid. So after building Mastery to say… 30%, everyone else is starting to fall behind on resto Druids, Not only because Druids will have 20-30% less mana cost compared to them,
But also because Critical for example is very unstable stat for other healers, Priest, Shaman, Monk, Pala.
You cannot wait someone to loose 40% hp before you toss a heal their way, because otherwise you might CRIT and overheal them. So Critical becomes a stat that looses some of its percentual increase in random overhealing. But not for Druids :slight_smile:

Versatility itself is very expensive stat to build, so if other classes have it as best secondary stat after Mastery , than they are already slowly falling behind the rest…

TLDR: As expansions progress and ILVL rises Resto Druid will become unstoppable monster compared to other healers.

In return, a lot of our spells go into overhealing and we have to anticipate damage rather than heal it once it happened. You’re supposed to keep up your hots on your targets in case something happens, which means you have to “waste” mana on a target that’s already full life in anticipation of future damage, or else you’ll burn a ton of mana into burst healing, which druids aren’t very good at. This may or may not balance things out.

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You’re assuming the size of your ramp stays the same as you get more haste. That usually isn’t the case, as you get more haste you also ramp bigger so you consume mana more.

Also crit is literally the best stat for shaman and a very good stat for monks and disc priests.

Druids scale well but you’re making it out to be way more than it is.

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That is just a L2P issue that you are noticing. When you learn your fights good enough, you know where to expect damage. Which pack has AOE< which pack has single target burst etc…
On top of it, some of them are really telegraphed. If you see your tank going in, of course he will take some burs in next few seconds.

That isn’t true, because when they max CRIT to 25-30% every other stat gives them less value compared to Druids. Who get same value out of every stat. That is the point.
Let say that at 0% secondary stats Druid and Shaman have same HPS.
With 30% Crit and 30% ANY other stat Druid will outpreform Shaman.
With ANY secondary getting boosted with new gear and ILVL , Druids will benefit TONS more than other healers do.

What you said applies to literally every healer, ilvl is the most important and it doesn’t matter what stats an item has as long as it’s higher ilvl.

You seem like you don’t understand how stat weights work, when you get a lot of one stat then another stat will naturally become better.

No sir, you got it wrong. Point is, that unlike other healers who with:

  • Haste: get more mana cost as they just cast more heals for same healing value or you can say Other classes with haste increase dont benefit from HP-per-mana increase Their HP-per-mana stays the same. Only their throughput increases.
    .
    1.) Druids on the other hand get BOTH HP-per-mana increase AND Throughput increase from haste.
    .

  • Crit: get more overhealing as they have to heal ally who is on 70% meaning that their heal which would usually restore 20-30% hp, will now overheal and loose its value. But on the other side they can’t wait until people fall to 50% hp, just because they MIGHT crit so the bonus doesnt go to waste.
    .
    2.) Druids on the other hand dont have to worry about this, because their CRIT will not just make a random healing spell overheal a target, but rather steadily improve the HPS throughput of the spell.
    .

  • Mastery on other classes is around 30% increase at 30% mastery.
    .
    3.) where as for Druids it can get up to 150% increase at 30% mastery. Not to mention that druids spells are very mana efficient. Due to most players not knowing WHEN to use their hots so the class has generous mana cost, as most of the casual playerbase uses hots way too early or late, leading to mana squish in earlier expansions which they still preserve to this day. Giving a skilled experienced druid a healing class which provides a lot more HP-per-mana than any other healing class.

With more haste you ramp bigger hence you consume mana more, are you not reading what I’m writing? I literally sad this in my first comment.

Overhealing is irrelevant in a progression fight, if you’re spamming heals in a situation where they’re doing a lot of overhealing then press dps spells instead. Also no one waits for people to drop to a certain % before healing them in case they crit, that’s the dumbest thing I’ve ever heard.

Oh and btw hots and can also overheal.

Do you realise how much mastery you need to reach 30% mastery? That’s an insane amount and I doubt druids will reach this number until like 9.2 or something without fully gemming and enchanting mastery.

I’m kinda done with this conversation now, you’re obviously not reading what I’m writing and have no clue how stats work.

thats dumbest thing ive heard. With more haste you just cover your group faster. Thats all. It has NO downsides at all compared to 0 haste. Only upsides which is lower global CD and higher HP-per-Mana. your point is invalid …

Overhealing is never irrelevant if you played other healers which are not mana-cost-less like Druids and paladins, you would understand how much mana managment and calculations mean in long raid fight. Hots CAN overheal, but for DRASTICALLY lower amount compared to other heals. Because hots last 15 seconds, and it rarely happens that someone is on full light in a fight for more than 3-4 seconds. Which means that your spell overhealed only 30% of its value. not 100% like instant heal spells. Please study your logs before you say dumb things like this.

You better be done, as Ive got 28 mastery without any issue. And even secondary stats to spare. Mastery takes 2x more points per % than our other stats, but since we usually have at least 3 hots per ally. that means that each of our masterys 1% gives us 3-5% increased healing. So when you put more than 2 hots (3 and more) mastery is providing you with 50% to 150% more value than other secondary stats. With 19% crit and 25% haste I had a lot less HPS in raids and M+ than I did with 27% mastery and fewer haste/crit.
If you build mastery you take relevant talents to supplement it of course.

Druid is biggest scaling healer in the game. And it will INEVITABLY be nerfed on throughput in later expansions 9.2++ If not even in 9.1.5 as their healing will be scaling out of control with every big of extra stats compared to ALL other healers.

You can’t cover your entire group with zero haste because you don’t have enough haste to ramp in time for the damage event, with more haste you can cover more people hence you spend more mana, unless you’re somehow implying that ramping costs no mana.

If you think mastery is higher healing than haste in raids you’re just plain stupid tbh.
https: //imgur .com /a/aJ0LECE.

Those are my stat weights on mythic sludgefist, notice how high haste is and how low mastery is.

I’m not saying that mastery is a bad stat for raids but saying “mastery is higher healing that haste” is incredibly dumb.

idk why I’m arguing about raids with someone who probably hasn’t even cleared it on normal.

Their opinion is totally flawed in an M+ context too, not just raids. Not worth engaging in reasonable discussion with someone that lacks any kind of understanding capacity.

You still dont get it do you ?

  • With more haste you get LOWER GLOBAL COOLDOWN , CAST TIMES AND ALSO YOUR Rejuvenation(for example) still costs 2.2% mana but does MORE healing IN ONE CAST THAN IT WOULD DO WITH LESS HASTE SINCE YOU GET MORE TICKS. MEANING THAT YOUR SPELL WHICH COSTS 2.2% mana heals (n x Haste%) MORE
    .

  • Unlike other healers, who only get Lower Global Cooldown and cast times, with their spells and no increase in HEALING from that same spell. RestoShaman’s HealingWeave will heal for same 300% spell power with 0% haste and 50% haste. It will just be casted faster, providing more throughput but the spells HP-PER-MANA is the same. While ALL DRUID Spells with 50% haste will Cast Faster AND heal 50% more, (more HP-PER-MANA as well)

  • DRUIDS DOUBLE DIP IN HASTE STAT, PERIOD.

Mastery is higher healing than haste for M+ I never said it is for every content. But even in raids I still benefit as much from it as from haste, since I heal only my group of people while my guild mates heals their group. We don’t toss healings randomly like idiots. We know exactly who heals who and so we position appropriately.

Now, you druid mains can be butthurt as much as you want. I have 220ilvl druid which i play occasionally and the Higher ILVL i get, the more HASTE in particular I get, the more healing he provides for SAME manacost. WHich is not the case of my Priest and Shaman who provides same Healing for same manacost , but just provides it faster, more often = same HP-PER-MANA spent regardless of Haste level.

  • The only secondary stats which increase other healers HP-PER-MANA-SPENT (Meaning their spells heal MORE for same Mana Cost) are:
    1.) Mastery
    2.) Versatility
    3.) Critical
    =Haste DOES NOT. While for Druids IT DOES. That is the MAJOR difference between other healers and Druids. And that in M+ where you got 4 other people to heal on which you can keep 3 or 4+ hots almost every encounter, your mastery provides 3/4% increased healing per 1% of mastery. Meaning that even tho it costs 70 points per 1% in field it provides 3/4% increase to your healing per 1%. Which translates that for 1% increase in healing your mastery requires 18 points of that stat. Unlike other healers who require usually 30-40 points of Mastery stat for 1% healing increase.
    Please learn your math properly and check your logs. I am mechanical engineer, International welding engineer and inspector. I break down logs from every raid every mythic my group does and take notes of which stat benefits the most to each class.
    And druid for SKILLED players provide "too low"of a cost for Mastery. And for any skilled player Double-DIping in Haste stat.
    Is Haste the best secondary stat? Yes it is , for most people.
    Can Mastery provide more value if utilized to maximum and building around it? yes it can.
    Does it mean anything to you ? No it doesn’t unless you want to pull out every possible % out of your class, In which case Right now, This patch, Restoration Druids are THE hardest scaling class providing MOST Heal-Per-Mana-Spent in the game, period.

FYI, in M+, your HPS almost doesn’t matter. As long as people live, you’re good, and you don’t need to stack high amounts of mastery for that. What matters a lot more, is damage. Mastery does nothing for our damage. Best case, it allows you to cast more offensive spells, because HoTs are ticking harder, but that’s such a very tiny thing that it’s more beneficial to simply gear for offense, once you can keep your party up.

Gearing for mastery in M+ is wrong, simple as that, because that’s a purely healing stat. You want some healing, yes, but in M+, your aim is to maximize damage while keeping everyone up. You don’t gear for HPS in M+, like, ever. Maybe when you’re pushing for world first keystone master in an expansion, severely undergeared - but then you just take whatever is the highest ilevel, because you’ll want primary stat over everything else.

I’m actually done with this lmfao, I actually straight up linked you my stat weights that show haste > mastery and you still say matery does equal healing to haste, like I’m actually done.

You’re 100% baiting there’s actually no chance this is legit.

I wish you could understand stat weights as well as you understand mechanical engineering and I doubt you’ve ever even done a mythic raid let alone “break down logs and taken notes from it”

What is this? Who actually plays like this? Is this for real?

Also I never said haste is a bad stat for druids or that it doesn’t increase tick rate, I said that it’s not some magical stat that you’re making it out to be that provides infinitely more hps at no mana cost, something tells me that you have no clue how to play druid tbh, atleast in raid.

When you compare two healers with similar stats, and one has spells which are 20-30% cheaper for the HP they provide it means a LOT.
It pulls back on many things such as increasing the amount of spells you can toss in a raid, when you pug, it gives other healers more time to dps as you can cover more healing , it saves some of the defensives that otherwise would had to be used to reduce mana burn on healers during heavy damage income(and survive the encounter ofc).

Monks are not at bottom crap tear for nothing. They are because their spells are the worst of the worst. They spend whole GCD for Enveloping Mist which heals just 360% of SP and costs 6% mana for that.
Priest\s heal heals for 300% and costs 2.4% mana.

It transfers into DPS gain as well, because in M+ instead to sit and Drink after almost every, or every 2 pulls which Mistweavers HAVE to do, you can DPS and help your group instead by quickening the killing.

So of course it means a lot. My guildie who is monk burns through his mana 2x faster than my Druid to provide same healing. And while he is sitting to drink in his runs, I am way ahead dealing damage with my Druid, Even tho Druid is considered weakest damage dealer.
Same goes with my Priest runs. Both outdps MW monks that I meet through PUG and guildies because i can dps while they sit to drink.
I have noticed that on same spots in dungeons, where they are drinking, my Dudu/Priest are at around 50% mana. That is too huge to ignore. If Priest didn’t get Flash Concentration legendary this expansion they would be bottom tier with MW.

Stick to mechanical engineering, wow doesn’t seem like the game for you.

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You don’t really have any saying in that lol. I am happy with my 20-22 keys. I might not be able to push 24-25 yet like some people do, but Im way above the “casual” level. In any case you will see. Restoration Druids will get nerfed in upcoming expansions. 9.1.5 or 9.2. Their throughput will be too insane. The only buff they might receive is in their damage department which they do lack.

Look guys stop playing with the troll … a quick look on his profile say he is raiding LFR and doing M+ in the 6-7 range (not 20s) with 1 honourable kill. Now he might say his other monk is experienced but you know my other car is a Lamborghini.

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