Hello, I’m a resto shaman who does a lot of mythic raid and previously mythic+ content and I wanted to give my thoughts on the current shaman talent tree. I have also previously been a healing officer and so have a familiarity with the balance of healers and the specific strengths and weaknesses they possess.
That being said, my opinion is not gospel. I’m sure some shaman mains more knowledgeable than I will disagree with me on some of the below but here are my thoughts on the tree anyway:
THE GOOD:
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For the most part, I would say the tree has good nodes. There aren’t too many things in there where I think “wow, this is really bad.”
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Pwave is a very welcome returning spell for resto shaman. I think it’s the most interesting covenant ability for resto and it’s definitely the most useful since it plugs the long-standing gap in shaman’s toolkit - lack of spread AoE healing options.
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Adding utility to shaman is really nice. With SLT being slightly more situational than Barrier or AM and shamans comparatively having less HPS than other healers (except the ST-focused holy paladin), I think having other reasons to bring a resto shaman is really good for the spec’s viability. Stoneskin totem is a particular highlight for me although it might be more useful to have the option to give it a longer CD and cover an entire raid rather than just one party given how many conflicting party-wide spells there are in the game (Zephyr, Windfury, Stoneskin, Mana Spring just to name a few.)
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Clearly, some thought has been put into M+ specific talents too. I like how the M+ talents are (for the most part) grouped together nicely and are logical in their layout (MotE excepted). I also like the introduction of some DPS-focused spells from other specs like Stormkeeper
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The change to unleash life is great. Nice job on that. I think CH and wellsprings bonuses don’t compare in strength to the ones for riptide and healing rain and (in combination with pwave) healing wave which will most likely be the spells we buff with UL right now.
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The Ever-Rising Tide is an interesting inclusion albeit one that really only works because of how mana efficient we currently are.
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Quality of life changes like Ancient Ankh Talisman and Gust of Wind are great and also double down on the class fantasy. Good stuff!
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Minor thing, but thank you for giving us Thunderstorm! I always wondered why resto druid could have typhoon but we couldn’t have Thunderstorm.
THE BAD:
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Currently, Tidal waves they’re not even given a second thought by most resto shamans although I appreciate there are strides in the right direction on this I think more could be done to incentivise using them. Similar problem for paladins and their infusion of light.
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The layout of the tree is a bit odd in places. Riptide is a core spell for our spec and this is reflected in the many talents that change or work alongside it. So why are some of these riptide-related talents so far apart? Why are wavespeaker’s blessing and torrent literally on opposite ends of the tree? Why is master of the elements, not with the other M+ focused talents like Stormkeeper and acid rain?
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I may be alone in this but I have a big issue with Chain heal. It’s a clunky & dated spell with limited utility in spread AoE healing situations, a very long cast time and an astonishingly high mana cost. At the moment it’s only cast as a filler AoE healing spell and even then, I have to be careful how much I use it because I can very easily oom if I start spamming it a lot. Affecting chain heal cast time with tidal waves is a good idea but it’s nowhere near enough IMO. Until this is addressed, I’m personally not really inclined to take any DF talents that only buff chain heal.
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Point investments. This is not specific to shaman and seems to be a recurring theme across most of the healer talent trees I’ve looked at (not all though, the druid one is chef’s kiss). There are too many 2-3 talent point nodes and they can make some areas of the tree feel like poor value. It does not feel good to me to have to invest 2 points in Overflowing shores to get Wavespeaker’s Blessing. Pwave is a great spell and I love all the things you’ve included with it but 4 points of investment? Seems a bit high considering how cluttered our tree is. Why is Lava surge in the spec tree and not the class tree? Why do I have to spend two points in Earthen Harmony to get Ascendance? What if I don’t want ES but want Ascendance?
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Please allow us to talent into both Earthen Wall Totem and Ancestral Protection Totem if we want to. They’re two very different things that serve two very unique (and useful) purposes in a raid. They should not be mutually exclusive.
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Nature’s focus is absolutely terrible and should be nowhere near the bottom of the tree. It’s the only potency conduit in SL that saw absolutely no use in any content and it will never get taken unless it’s reworked or massively buffed.
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Earthliving. A resto-themed weapon enchant effect is nice and something I didn’t even realise I wanted until I saw it. Even with its upgrade, however, it is laughably bad and no one is going to put 3 points into this when it’s already so hard to get everything you want in the tree. I would just make the upgraded version of this spell baseline and leave it at that. It would have to be OP for anyone to take it right now.
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I think the class tree has too many mandatory picks, pointless filler nodes and other things that aren’t worth the points required to get to them. There are way too many things in here at the moment which is both a blessing and a curse. It means we have a lot of utility choices which is nice but we also are forced to lose things that we already have. Part of the culprit is nodes like Fire and ice, ancestral defence, elemental warding and Nature’s Fury. These nodes represent 6 points that will always be taken and should just be part of the class or not there at all. They don’t represent interesting choices IMO and should not be in this tree when you already have so many things you might want. Shaman already has a metric ton of spells to put into the tree, you don’t have to fill the tree out! Then you have things like Winds of Al’Akir. Ok, the ghost wolf speed bonus is nice and all but I can’t remember the last time I had 3 totems out at once. It rarely ever happens so half the talent is already dead on arrival. I don’t want to take it but gust of wind is just so good that I feel forced to do so anyway. Why is swirling currents in the class tree and not in the spec tree? Are enh or ele shamans ever going to take this? Are resto shamans ever likely not to take this?
THE UGLY:
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Earth Shield is a bit of a contentious spell in the community. It’s not very engaging and is not really that impactful at all in raids. While the elemental orbit talent is a good step in the right direction, you may want to iterate on this spell further like you have some others as it is starting to feel a bit stale.
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From an M+ perspective, we’re losing a ton of damage. The reason this is not in “the bad” is that this could be ok if every healer class is balanced in this regard. I freely admit we probably did too much damage. Even with all of the new spells, however, I just cannot see how Acid Rain, Stormkeeper and Master of the Elements will come anywhere near Vesper totem (with covenant legendary & conduit) and Deeptremor. Our kick and our damage were two big reasons for shaman’s viability and neither is unique to us right now. I think Shamans may get a rude awakening in terms of their place in the M+ meta which is a shame because before Shadowlands they sucked in five-man content.
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I have mixed feelings about spells that tie damage spells to healing throughput.
Examples of this are Focused Insight and Master of the Elements. For M+, these talents will probably feel fine but they have the potential to ruin the raiding rotation for me. I’m not one of those “healers should only heal and not DPS” kind of players but I also think healers should be encouraged to DPS during moments of downtime or when their damage is needed during a DPS check (e.g. Kael’thas Shield). There is a world right now where our “ramp” rotation in cloudburst could be:
Pwave → Unleash Life -->Flame Shock (Focused Insight) → Lava burst (MoTE) → Cloudburst → Healing Wave…
and quickly you can see how clunky this can get after a while. Especially given that there are a fair few non-instant spells there for a class that doesn’t like haste. It’s also not always possible to pull off exactly this rotation. If little Timmy is standing in the fire again and I have to healing surge him ASAP then the above rotation falls apart very quickly and my cloudburst is potentially ruined. If the healing increase is a nice bonus that we get from time to time then fine but if it’s tuned wrong then we could be casting DPS spells every other spell and that’s not going to feel good at all. MW monks, holy paladins and disc priests have much better ways of doing DPS healing in my opinion.
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Nature’s swiftness is a useful spell for us but why is it just a flat-out worse version than the druid one? Same CD, mana cost & cast time reduction but not the 100% healing increase? Think of the synergy with cloudburst, unleash life and pwave!
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Bring back Deeptremor but this time, make it so that earth elemental no longer taunts or generates threat when that power is active. It solves all the problems with that legendary.
CONCLUSION:
Overall I think the shaman talent tree is pretty good but could still use a bit of work to really make it exceptional like the resto druid or preservation evoker trees appear to be.
EDIT: Two comments I made were based on Cloudburst totem not being replaced by Healing Stream Totem as this was not obvious from the tooltip. This however, has since been clarified as working exactly as it does on live. I have therefore removed these comments as they’re now redundant