Greetings,
A brief introduction to share my feedback: I’m an arena enjoyer and a small content creator on youtube(a hobby for me). I’ve been playing rdruid in arena since legion s1, and I’ve never quit since. I got multiple gladiators/legend in SL, DF and now in TWW, except I had to reroll another class for the first time to obtain it this patch. I’m 3.1k exp in shuffle as rdruid.
There are some fundamental issues that makes resto druid worse than any other healer for 3vs3 arena, and for shuffles at the highest rating as of right now. I don’t see this being addressed with s2 PTR so far, so I want to share my feedback:
1-Resto druid is THE squishiest healer in the game. Bear form is a cosmetic spell without prehots on yourself. It’s not even good if you pre bear form a stun set up. We die through.
2- rdruid hots in TWW heal for nothing. You’re forced to press 4-5 globals to hot before any healing occurs, which means you’re very exposed to swaps. It used to be that rejuv+lifebloom would heal by itself quite a bit, it’s not the case anymore. Burst healing comes from Soul of the forest after swiftmend.
3- the throughput, even with full hots, is mediocre. People die through full hots all the time. We have the 2nd weakest throughput in damp.
4- the point 3. FORCES us to play aggressive and in 20 yard range to get clones on DPS/healer to mitigate damage and open up win conditions before damp. This, in turn, puts us in a really bad position in which it’s easy to get swapped to (playing close to clone): this amplifies the problem of point 1.
5- As if that wasn’t enough, reactive resin is not healing nearly enough. It heals for 0.5 - 2% of my total healing in games where I’m getting spam purged into. We just auto lose into any team who purges on CD, as we just go oom fast trying to keep up. If I compare this to aff lock, where dispelling UA does 2 mil+ dmg it’s not even in the same universe (1 purge is approx 50k healing total)
In shuffle, you can get away with playing aggro most of the time, playing to win with clone. The higher you go on the ladder, the less you can push for clones, as higher players coordinate themselves for rdruid swaps better.
In 3s? Forget about it. I’m permanently a target xd I die in a cheapshot.
I’m not offering solutions, these problems go beyond number tuning for pure throughput, so I thought it’d be useful if the devs were made aware of these issues.
Sincerely yours,
Aurelioris