Ret aura gone in TWW

I can’t believe that after decades of suffering as a ret paladin, not bringing anything unique into a raid

  • Our dmg is not the best
  • Our utility is situational
  • Our toolkit is brought by Holy and Prot, often in superior capacity

You, blizzard, decided to remove the ONE (Ret aura) thing we could lean on us as a unique benefit to bring us?

Now we won’t be taken to mythic+, raids or other content again because every single class is more important than us because they bring unique utility.

I understand you don’t want it in

But at least think about us rest for a second. We have to bring something that Holy and Prot doesn’t.

2 Likes

Lol your dmg is not the best really u play another game then me the last 6 months. Hahahahaha

2 Likes

Do people even think before they whine these days?

When has a paladin ever been selected because they bring “ret aura”.

Don’t be ridiculous.

3 Likes

I dont really care much for the auras in general, flavour talents at best that shouldnt be talents at all in the first place.

Just the normal lack of innovation that paladins normaly get, never anything new and just a shift in rotation.

They could always make classes bring the same buff like giving Rets back the AP buff as an aura. Nah, lets remove Ret aura and make Crusader aura feel more of a placeholder then it already is!

They should make Crusader Aura baseline for all paladins and get rid of it as a talent

3 Likes

ye they could yeet it off and move obduracy in it’s spot so you can actually take it without taking freedom(niche cases but still some qol)

And do you know how to read? He said decades, not 6 months, the paladin has been strong these last 6 months for one of the reasons he indicates, then look at the history, decades of suffering, do you really play wow or lol?

He never took the ret, before ret aura, and search the world fist or ask narcolies how he looked at the screen

You really think the aura had that much impact on anything? We didnt even get an aura that boosts a stat that can be seen like a normal buff, we get a “its there, trust me bro” kind of effect and same can be said with Devo and Crusader aura. I see 0 difference on my speed when popping Crusader aura when riding these days but when i played TBC classic i did.

Either way Auras shouldnt be in the class tree, they should just be learnt when lvling and so should

  • Divine steed (Cavalier and Seasoned Warhorse should be merged)
  • Blessing of Protection
  • Blessing of Sacrifice
  • Rebuke
  • Cleanse
  • Turn Evil

All of those shouldnt be in our tree and the talents that replaces them should buff those talents OR… We get new stuff after decades of getting nothing!

Besides those mentioned above we have 8 points to spend to buff our stats… EIGHT!!

This should tell you how barren the class tree is, its filled with baseline talents and fluff!

But nah, complain about the all important aura that got palas exactly 0 spots for anything!

Retribution has been absolutely S tier for raids and dungeons for the whole of Dragonflight.

  • DPS is easily on par with other melee classes.
    • Retribution is also among the most tanky of melee DPS classes.
  • What a wierd criticism… All utility is situational? That’s why it’s called utility.
    • We still bring several great group utilities (Combat Ressurrection, Cleanse, Freedom and Sacrifice are all very powerful tools).

Having spent the last three seasons finally getting KSM consistantly, I am pretty sure no one is specifically picking a Retribution paladin for Retribution Aura over any other DPS. You would specifically pick a Retribution paladin if you need a DPS, lack a combat ressurect and also want Freedom/Cleanse.

1 Like

Ret paladins are now the ONLY melee class with long range attacks for everything…
They have crazy damage as well and extremely good self healing/protection for themselves and others in Lay on Hands and Hand of Protection…

I got into a long rant so made a small TLDR at the bottom

Correct me if im wrong but has there been a Ret in any world first take down this expansion? Read somewhere there hasent and if thats the case, kinda weird to label Ret as S tier.

And i didnt argue that this wasent the case so no idea why you make this point.

Again, where are you coming with this from? I dont want those tools gone. I want them as baseline and not in the talent tree. I want new tools fit for the modern era of wow. You might think they are powerfull but imo they are all relics of the past.

  • Cleanse - Vanilla spell that was far more powerfull back in vanilla
  • Freedom - Vanilla spell, Dispellable, strong if only Paladins had such a spell but everyone got their own version of it now.

Example 1: Mage - Energized Barriers: (1 point and its SECONDARY effect) Casting your barrier removes all snare effects. Barriers have a 25 sec CD, same as freedom

Example 2: Monk - Tigers Lust: Increases a friendly targets movement speed by 70% for 6 sec and removes all roots and snares. 30 sec CD.

Im sure if i look around, nearly all classes have something similar with removing snares and/or roots. So its nothing unique nor strong.

  • Sacrifice - Vanilla spell, Dispellable, had far shorter CD in the past
  • Intercession (battle ress) - Finaly the first non vanilla spell you mentioned but 2 sec cast for… reasons, brought by Holy and prot aswell and we got it after how many expansions and how long after DKs?
  • Lay on Hands - Vanilla spell, Nerfed hard for pvp, more so in arena when its only good at the start of the game and heals for nothing at longer games. But if used early you cant use bubble for 30 sec.
  • Hand of protection - Vanilla spell

Instant FoL in PvP heals for 117k - 137k procs or whatever, i have a healthpool of 1524k so at best it does like what, 8% (16% if crit) of my healthpool?

WoG in PvP can range from 99k -140k, also depending on str procs and even Of Dusk and Dawn stacks but even then it doesnt even get to 10% of my health. the best case scenario is if im at low health that 140k turns into a 210k (50% buff from Healing Hands) and i crit that heal making it 420k but this is ofc at the cost of dmg. Then add some MS on that and gg.

Everything? Those 3 yds increase on AA and CS or TS are doing some heavy lifting, not to mention that its removed in TWW.

Then comes the mana issue with our healing, why does it cost mana for us to cast heals? Why is it deemed that we shouldnt be able to spam heals but its fine for say… Widnwalker Monks? Their Energy regen is basically as fast as our Mana regen used to be.

They can heal others yet they can keep on doing it while Rets once oom is healing starved until leaving combat and then it takes about 1 min til we are full mana.

Our tools are from vanilla era, nearly ALL of them are. Our selfhealing is on par with other classes but only as long as our mana lasts. Its like we are playing as casters of Vanilla era while everyone else is playing retail!

While other classes gets new things like Alter time, mirror immage, blast wave, dragons breath, Heroic leap, spear of bastion thingy, storm bolt, Shadow step, cloak of shadows, smokebomb, Disengage, Turtle deff, Magnet totem thingy, stun totem thingy, new totems in general etc etc etc. We are stuck with a VANILLA toolkit, sure its nice but i want NEW things aswell!

Rets dont have:

  • MS debuff
  • Spammable slow
  • A Root
  • Instant gap closer
  • No real execution phase as of yet, dont know the change in TWW will make HoW all that more appealing.

We also have the least ammount of CC, all dispellable. The only stun in game thats dispellable and its a 5 sec stun in pvp… weird that the tooltip doesnt say that but its 5 sec, not 6.

Blinding light is weaker then a warriors fear (breaks on any dmg) with a longer CD, shouldnt it be shorter if its weaker?

Rets are easy to counter, we have no special move to use. Just a straight forward run to target and hit them. For ranged just learn a rets main range is 20 yards and play around that. For melee… well you are melee, a rets range means nothing.

TLDR: A Ret paladin is an Vanilla era spec playing in retail. All they change is our rotation a bit but overall, nothing has changed.

The loss of ret aura is a shame. They re-worked it specifically to have a reason to bring more than 1 pally to a raid and I think it worked. Now its removed. I can see Rets struggling for a reason to be invited to a raid. Rets, maybe even pally in general has felt a lacking of late with our raid utility, I hope they give us back something else instead. I really miss the blessing buffs we could give out (Blessing of Wisdom, Blessing of might, etc)

But fingers crossed TWW gives ret something… new. Our class has been the same for the last couple of expacs.

Why the hell blizz remove retribution aura what’s ret paladin bring to the table now only usable buff we have removed and stuck with a buff like a crusader aura which does nothing in raids and dungeons and almost unchangeable talent points for a useless talent

While certainly far less useful than Retribution Aura, Crusader Aura at least has some utility in outdoor Mythic Keystones.

What are you smoking? So you tell me you switch to Crusader Aura every time you mount up in Nokhud Offensive? I am sorry to break it you, but on the list of reasons for failed Algethar Academy runs, the lack of crusader aura is even lower than your zodiac sign (which is unrelated to the success of any m+ run)

Not Nokhud Offensive as Crusader Aura doesn’t affect Skyriding mounts.

I do it for Alegth’ar Academy, Ruby Life Pools and Brackenhide Hollow. :person_shrugging:

It’s one global cooldown when already mounted, and one global cooldown when approaching the next pack.

Would it alone be the difference between success and failure in a flawless run? Of course not.
Is it nice to shave a couple seconds off the corpse run if you screw up that big pull before Echo of Doragosa, or the last trash of Ruby Life Pools? Of course.
It’s no different than burning movement speed increases during corpse runs in any indoor dungeon.

While I would never previously use it in combat, it does also affect Divine Steed.

While you are entirely right and make perfect sense, i still can’t agree with you as i find it very wrong to be forced into a wasted talent point :frowning: , the risk of forgetting it active (i mean in case you could do other auras :)) ) in combat (even though devotion aura i.e. doesn’t help our dps either) outweighs its benefits by a large margin imo, and it’s really obsolete to get addons to remind you of it, let alone pay attention to it by yourself, especially with all the stuff that is going on at the start of a pull. It’s really a shame to waste a talent point there (even if it’s basically free, i’d prefer really anything else) as we can deal with really all the affixes (except raging), unlike some other classes and crusader aura does not contribute to our utility in any way. Imagine Path of Frost being a talent point :slight_smile: or maybe Farsight for shamans

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.