I got into a long rant so made a small TLDR at the bottom
Correct me if im wrong but has there been a Ret in any world first take down this expansion? Read somewhere there hasent and if thats the case, kinda weird to label Ret as S tier.
And i didnt argue that this wasent the case so no idea why you make this point.
Again, where are you coming with this from? I dont want those tools gone. I want them as baseline and not in the talent tree. I want new tools fit for the modern era of wow. You might think they are powerfull but imo they are all relics of the past.
- Cleanse - Vanilla spell that was far more powerfull back in vanilla
- Freedom - Vanilla spell, Dispellable, strong if only Paladins had such a spell but everyone got their own version of it now.
Example 1: Mage - Energized Barriers: (1 point and its SECONDARY effect) Casting your barrier removes all snare effects. Barriers have a 25 sec CD, same as freedom
Example 2: Monk - Tigers Lust: Increases a friendly targets movement speed by 70% for 6 sec and removes all roots and snares. 30 sec CD.
Im sure if i look around, nearly all classes have something similar with removing snares and/or roots. So its nothing unique nor strong.
- Sacrifice - Vanilla spell, Dispellable, had far shorter CD in the past
- Intercession (battle ress) - Finaly the first non vanilla spell you mentioned but 2 sec cast for… reasons, brought by Holy and prot aswell and we got it after how many expansions and how long after DKs?
- Lay on Hands - Vanilla spell, Nerfed hard for pvp, more so in arena when its only good at the start of the game and heals for nothing at longer games. But if used early you cant use bubble for 30 sec.
- Hand of protection - Vanilla spell
Instant FoL in PvP heals for 117k - 137k procs or whatever, i have a healthpool of 1524k so at best it does like what, 8% (16% if crit) of my healthpool?
WoG in PvP can range from 99k -140k, also depending on str procs and even Of Dusk and Dawn stacks but even then it doesnt even get to 10% of my health. the best case scenario is if im at low health that 140k turns into a 210k (50% buff from Healing Hands) and i crit that heal making it 420k but this is ofc at the cost of dmg. Then add some MS on that and gg.
Everything? Those 3 yds increase on AA and CS or TS are doing some heavy lifting, not to mention that its removed in TWW.
Then comes the mana issue with our healing, why does it cost mana for us to cast heals? Why is it deemed that we shouldnt be able to spam heals but its fine for say… Widnwalker Monks? Their Energy regen is basically as fast as our Mana regen used to be.
They can heal others yet they can keep on doing it while Rets once oom is healing starved until leaving combat and then it takes about 1 min til we are full mana.
Our tools are from vanilla era, nearly ALL of them are. Our selfhealing is on par with other classes but only as long as our mana lasts. Its like we are playing as casters of Vanilla era while everyone else is playing retail!
While other classes gets new things like Alter time, mirror immage, blast wave, dragons breath, Heroic leap, spear of bastion thingy, storm bolt, Shadow step, cloak of shadows, smokebomb, Disengage, Turtle deff, Magnet totem thingy, stun totem thingy, new totems in general etc etc etc. We are stuck with a VANILLA toolkit, sure its nice but i want NEW things aswell!
Rets dont have:
- MS debuff
- Spammable slow
- A Root
- Instant gap closer
- No real execution phase as of yet, dont know the change in TWW will make HoW all that more appealing.
We also have the least ammount of CC, all dispellable. The only stun in game thats dispellable and its a 5 sec stun in pvp… weird that the tooltip doesnt say that but its 5 sec, not 6.
Blinding light is weaker then a warriors fear (breaks on any dmg) with a longer CD, shouldnt it be shorter if its weaker?
Rets are easy to counter, we have no special move to use. Just a straight forward run to target and hit them. For ranged just learn a rets main range is 20 yards and play around that. For melee… well you are melee, a rets range means nothing.
TLDR: A Ret paladin is an Vanilla era spec playing in retail. All they change is our rotation a bit but overall, nothing has changed.