Ret paladin issues in BfA

I love reading all these responses and opinions, people - please keep it going, tell your friends if you know any ret mains who are displeased, and see if we can get the conversation to an even larger scale.

Reactions:

Just perfect to squeeze in some instant Flash of Lights to support healing or throw a F.R.I.E.D. to boost aoe


You run WoG in dungeons, and you need HP to use it, and also not everyone is an engineer. Disagree.

Consecration or Wake of Ashes. Wake of Ashes is actually insanely good for mythic+ and fun to use


Everyone uses WoA, it's not a generator, it has a MASSIVE cooldown. A generator would have 5-10 sec cooldown like our other abilities.

Utility =! Mobility. Also Ret has tons of utility, as he can dish out hps similar to a tank (excluding dk tank). you should use BoP to avoid people having to move out of mechanics and can keep dps'ing, LoH is easily the best "oh sh*t" button and blessing of freedom is just sugar for most tanks.


Mobility is very much part of utility, compare yourself to an arms warr or a monk who can just stick to a target forever due to having permaslows, or a warrior who can charge or leap back into the fray after having to dodge things. Paladin has no displacement abilities, you have to move through things even when you are on your Divine Steed.

Also, you talk as though BoP and LoH have short cooldowns, they don't. You can use them once per encounter in a raid, and you can use around 5 BoPs, and 2-3 LoH per dungeon. Compare that to Chaos Nova on DHs, Solar Beam on balance druids, Leg Sweep on monks. These abilities are up for almost every pack you pull, or every other pack on a lower key. Also, these abilities are proactive, whereas ret's abilities are all reactive. Your team needs to be already dying for you to use LoH or WoGs. Proactive abilities are far more valuable because they let you control mobs, instead of mobs controlling you.

23/09/2018 10:36Posted by Wgh
well, we can choose between a long incap (repentance) or an aoe disorient (blinding light).


Repentance should be part of the base kit. I've not once had to pick it for a dungeon, because we already had a mage/monk/DH/rogue that could do 60 second CC with a baseline ability. Also, good luck using Blinding Light in a dungeon, the mobs will be CC'd for about half a second before it breaks on all of them.

23/09/2018 12:40Posted by Fdez
I am with the OP on this, we should be more like the Feral Druids and Shamans community, who were vocal and got their class update, even tho every elemental i saw in raids was top 5 to 10 at worst.


Totally agree, we need to be outspoken and voice our concerns, repeatedly if we have to. I find myself benched a bit too often on Uldir mythic progress, and I honestly can see why. I'm just not as useful as other classes, and it's in my guild's interest to bring the best choices to kill a new boss. And here we thought this expansion was going to be about "bring the player, not the class".

23/09/2018 13:20Posted by Shougo
When playing against a Mage I literally have to cast Steed + Freedom and instantly cancel the freedom just to get in Range. Than he blinks away 1 or 2 times and lows me with 60% again. It feels so disgusting und unfair, I can't wrap my mind around it. And when you finally connect, you cant even breake the ice barrier.


Frost mages have always been the arch nemesis of rets, but the last time it was as bad as now was in Cataclysm, where they could beat you without taking a single point of damage. In principle, no spec should beat another spec just due to existing. It's awful balance. There should be counters, sure. Frost mage is a melee counter, but when every melee has more mobility, rets will just get bullied and abused by a frost mage. (No I'm not counting DKs here because they have grip and AMS)

23/09/2018 15:25Posted by Daisu
I wanna comment on people's experience against ranged players as rets. I've never lost a world pvp in 1v1 against a mage that people are complaining about, idk how you guys are feeling bullied by that class, I gank mages for fun. Idk how to put this... Mages aren't eligible to kill ret paladins. Not talking about Gladiators, talking about players that you see every day.

If you come here as a ret and complain about ur pvp experience... shame on you, learn your class for crying out loud, use right talents, make right decisions in your rotation, keep the advantage. Idk man, I haven't even had a close moment where I almost died vs mages. Duels are different, you guys aren't talking about that tho, pretty sure most of you have had this experience in world pvp.


I specifically stated in my original post that I was referring to rated PvP - aka arenas. You can beat people in the outside world most of the time, because there are no stakes, you're not losing anything if you die. People will play more recklessly and push the limits of their characters. Not to mention that the average skill level will be far lower than what you'd see in the arena or RBGs.

If a mage can't kite a ret, then they are just bad mages, that's all I can say. This goes for every ranged class bar maybe shadow priests and warlocks that don't really have means to permakite. Try catching a balance druid that just keeps shapeshifting and spamming moonfire on you till you want to quit life, or a BM hunter that will just run in circles while their pet eats your face. Still, frost mage is the most egregious example of countering a spec's whole existence. As I said in a previous post. If ret wins vs a frost mage, it's ALWAYS the mage's fault, and not because the ret is good.

23/09/2018 19:53Posted by Tavil
You do realize we wont have everything we have now plus bunch of new skills added as baseline. When asking for stuff to be baseline we should all be very careful. I don't like consecration or how or execution sentence. I'd hate to give up something useful for any of those. Seals sucked too. One thing i agree here is auras.


I agree here with you, of course the proper solution would be to find the best thing to add/remove from the current iteration of ret. When we bring up suggestions, we don't demand that they should all be implemented, just things that we think would be good as a change. I certainly would not want Consecration, HoW, ES and Exorcism all back. Just one of them.