I will honestly tell you that I played hardcore wow classic, and it clicked that retail only needs one thing, and ofc it still fixes/balances and content to every game mode (even pvp battleground with new stories about why battles happened and which side you are in, at least for lore perspective as you need side to fight for).
Also simply gearing is no longer as engaging as it was before in an older system, good for myhic and raids / even pvp, but for the game as whole not anymore, not in general.
And transmog, pet, mount is not progression, also rep is just another catch-up gear thing to do, there is nothing innate stuff has it’s own gameplay, gamemode, or progression and is not affected by either raid, mythic or pvp.
Anyway, what retail simply needs is place where people can have their time taken, but not feel burdened by it, just like classic the world is unforgiving, there is progression, you can solo things more slowly, but can choose to group up, and things you make matter until the progression.
Was wondering about after maxing (as in retail leveling is just a tutorial to the classes or actually to a spec) there could be a larger area where you upgrade the world and your relation to it making that a progression, flying should be denied at this place, now this just a wish in a way, so no hate, please. I remember (haven’t played) Belu praising the corrupted dugeons or Horrific Vision, which had a progression in it’s own?
What do you think would gather more players to retail? (a good story is a good advertisement to mass them, but what would keep them there?)