Retail PvP experience

Why is Blizzard actively killing PvP in this game, when everything is already in place and it could actually be a great PvP game? I get it — fewer and fewer people are playing PvP, so it hasn’t been a priority for a long time. But have you actually tried playing WoW as a pure PvP player lately?

Let me try to summarize why nobody wants to play PvP anymore — without repeating the usual clichés (like the ones you’ll hear in Skillcapped videos).

I’ve been playing WoW basically since the beginning, with breaks — usually one or two seasons per expansion. Most of the time I focused purely on PvP, but I was never hardcore.

In this expansion, I played the first season with friends doing PvE only — and I have to say, it’s actually a great game. PvE players are well taken care of. There’s clear progression, something to do every day, stuff to improve, a way to grow… awesome.

But in season two, I came back on my own and tried PvP again — just for fun, mostly interested in BG Blitz. I rolled a brand new class and started from scratch.

So what’s the experience like for a “new” PvP player mid-season?

  1. During leveling, you basically have no access to PvP. Leveling battlegrounds are completely dead — no one queues, there are no meaningful rewards, and you barely get any XP even if you win (if you even can — I didn’t get into a single one).
    Why can’t we level partially through battlegrounds? Why can’t we get rewards like we do from random dungeons? This way, everyone hits max level knowing only PvE — no wonder no one ever says “hey, I think I’ll try PvP” if they had zero chance to interact with it before.
  2. Once you hit max level, you can enter battlegrounds — finally! But what awaits you? The gear gap is so insane that you get one-shot by literally everything. There’s no point in trying — you hide behind your team and pray you don’t get nuked by AoE. You’re a massive burden on your team because you contribute nothing, so you lose more often, which means you earn less honor.
    Non-rated BGs are essentially a battle of which team has fewer undergeared players. Add in premades and you’re in for a brutal beating.
    I understand that you reduced the cost of honor gear and made it more accessible — great! But it’s still two or three miserable days of grinding.
  3. Instead of doing PvP, you can farm blood tokens. How? PvE world quests and again — pray you don’t get one-shot.
    Let’s say, after a few days of inhumane farming, you finally get some decent honor gear and a few pieces from blood tokens. You want to try rated PvP.
  4. Boom! You’re undergeared again. The gap is smaller but still big enough that you have no chance. Don’t even think about arenas. In BG Blitz, you’re still dead weight. You don’t win much because you can’t carry your team. Your MMR tanks, you drop to 1200-1300, and now you’re stuck there for a week or two because queues are 30 minutes long.
  5. After weeks of suffering, you finally collect most of your PvP gear. Whew. But your MMR is in the gutter, so you’re still facing 20-minute queues. Most battlegrounds end in the first fight because your team has a fresh healer who dies in 5 seconds, while the enemy team has a 12th alt veteran WoW player who can tank the sun.

This was an absolutely awful month with very few highlights. I completely understand why no one even tries PvP anymore.

Yes, skill bloat and reward systems are a problem. But to me, the biggest issue is that new players never even get a chance to access PvP properly. And if by some miracle they do, the system immediately crushes them. It punishes new players so harshly that queues across the board are unbearable. No one wants to go through this. And if it stays this way, PvP might as well be considered dead.

And that’s a shame. We have PvP balancing, PvP talents, battlegrounds — everything is ready for a good PvP experience. But the outdated system has effectively killed it.

So what could be improved?

  1. Show players PvP earlier. Give us a PvP quest at level 10. Let battlegrounds grant XP for kills, and give completion rewards (not just for winning), comparable to random dungeons. Let people experience PvP as they level — not just at max level.
  2. Create meaningful PvP progression. Give us something of value outside of rating and leaderboards. Something that motivates people to keep playing.
    Elite PvP sets used to be red and black — they meant something. You saw someone in red/black and knew they were a badass. Now elite sets come in random colors — paladin in purple, warlock in green — and they’re visually indistinguishable from regular sets. That totally kills the prestige.
    If people can’t recognize elite gear, there’s no reason to grind for it. AND We need more than just one elite set per season and mounts for top 0.1%. Why are we giving out cosmetic rewards for free in the Trading Post instead of tying them to real PvP achievements?
  3. Reduce the gear gap. I remember older expansions (I think up to MoP) where you could jump into PvP mid-season, not be dead weight, and still manage to get some kills. Since BfA, that’s basically impossible.
    We need a PvP progression path like PvE has — where players know where to go next and how to improve — but without weeks of suffering just to become relevant.
  4. Separate premades. I get it — your philosophy has always been “organized teams should win.” Sure. But this is different. This is an exploit-tier situation where the other team can’t even play.
    When you queue into a premade, you know you have zero chance. People leave instantly. It’s a complete waste of time — and no one thinks of that as a “fun” way to spend their evening.

PvP needs more players. That means shorter queues, better matchmaking, and rewards that actually feel prestigious again. PvP needs to make sense in the overall game experience the way it used to.

Right now, PvP is completely unable to attract new players. And that’s tragic, because I’d argue that WoW started as a PvP-focused game. Back in vanilla, you’d raid partly just to gear up and destroy people in battlegrounds.
Sure, that idea is outdated — but the system can be modernized. PvP can still have a real place in WoW.

Right now, though, it feels like it’s getting more and more neglected with each expansion. And honestly? That’s exactly what we’re seeing — most of the major PvP creators have already moved on to other games.

Please bring back PvP. Many of us used to love it.

12 Likes

Well said, GPT.

The inability to level up through BGs is a huge sticking point for me too. I have this weird aversion to PvE, I struggle to last more than 5 minutes before getting bored and logging off. As a result, most of my alts sit there gathering dust, shelved before they even get to experience PvP.

How much time are today’s players are expected to sacrifice before they’re even allowed to meaningfully engage in PvP? We grind through dozens of hours of PvE levelling. Then, after finally unlocking PvP, we endure another gear grind just to survive, let alone compete. During this phase, you’re getting deleted in seconds by max geared opponents, while simultaneously taking verbal abuse, vote-kicks, or blame from our own (frustrated) team.

And that’s before you even reach the mandatory hours of external research (web guides, YouTube videos, spreadsheets) just to wrap your head around gearing systems, optimal rotations, meta specs, add-ons, and talents. All that investment simply to reach a competitive starting line, never mind mastering your class.

PvP often feels like an afterthought bolted onto a PvE-first game, because that’s exactly what it is. Maintained with the absolute bare minimum of care. Neglect really is the most accurate word for it. And it’s a tragedy, because with even a modest reinvestment (and Blizz already sitting on an enormous framework to build from) PvP could become a thriving, accessible, and rewarding element of the game that would attract new players.

PvP isn’t underperforming & losing people because players don’t want it. It’s because Blizzard treats it like a red-headed stepchild, stapled onto the real product -whilst ignoring pleas for improvements & balance (syncprems) & seems content to watch it’s own playerbase dwindle away.

To add insult to injury, we’re paying them for this experience. Once upon a time (in the olden days), you bought a game and played it. Now you buy the expac, pay the subscription, and in return you’re granted access to the privilege of spending dozens of hours running errands in PvE just to unlock the right to get farmed in PvP by people who got there first &or bend the rules to gain an insurmountable advantage. A brilliant monetization model.
I’m actually surprised the game survived this long.

You never played before. PvP gearing now is a joke.
I got this pala full conquest geared in a day.
Now go somewhere and say “i started since alpha classic”.

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Welcome to WoW, that’s mighty impressive of you!

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Gearing up in PvP can’t be much easier than it currently is.

It isn’t a “several day inhumane chore” or whatever you made Chat GPT write. Perhaps instead of having Chat GPT write empty blog posts it would be best to join a War crate farm group and gear up in a few hours.

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…for WoW veterans & seasoned players, sure they can gear up pretty fast.

The post isn’t just about ‘gearing up’ though, it touches on the lack of PvP / BGs whilst levelling, the inaccessibility / grind for new players, the expoliting sync situation & the obvious neglect of PvP by devs.

I’m not sure the speed at which seasoned players can aquire Conquest gear is enough to make PvP thrive.

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You don’t need to be a seasoned player to get gear from War Crates or Warmode WQs, in fact both involve very little PvP.

The issue is, that just like some people are too lazy to write a post and use Chat GPT, so are they too lazy to put even minimal effort into their character and then blame the game/Blizzard/everyone but themselves.

3 Likes

Not sure I’d call it lazy, GPT can help people like OP articulate & refine their own argument rather than invent one for them. I’m often grateful that I don’t have to try & decipher posts, when they’re well articulated.
I have less of a problem with the author of a post, than I do with the substance of what’s being said.

And rather than find it empty, I agree with most of what’s written.
I think players who join WoW to PvP should be able to, pretty much from day 1. Pointing to how quickly players can farm crates to get gear when they eventually reach max level (with minimal PvP required) doesn’t negate that. If anything, it reinforces the argument about the wealth of chores & prep involved, before one can even start to PvP.

A quick scroll through any of the BG forums will show the concerns many players have with imbalanced games caused by syncprems & all the actions Blizz have taken to reassure their customers they’re taking these concerns seriously…

Blizz will likely continue to ignore such concerns & neglect their customers, but as the PvP community continues to diminish, I don’t think ‘lazy players’ will be definitive reason why.

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Not to mention you have to accept 4-5 times every damn time for rated because someone always declines

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PvP has been dead in this game since WoD and that was 11 years ago.

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I think the PvP community is probably smaller than the roleplay community at the moment.

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For all - sorry for gpt, i use it to translate from native language so i dont bother you with bad english. That said i only translate, dont let gpt create any part.

The point of my post wasn’t to list all the problems everyone already knows. It was more about showing the actual experience of a player who tries to get into PvP today.

I really believe one of the biggest issues is that we’re actively preventing new players from even trying PvP – and that’s exactly why the community is dying… or honestly, already dead.

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The game is an RPG. You still have to level your character and gear it. If people want to remove any progression from the game because it is a chore, there are other genres where you can PvP from day one.

Blizzard hasn’t taken any action against sync premades, neither have they expressed any noticeable opinion on the matter.

Undergeared “alts” of people who couldn’t be bothered exacerbate the one-sidedness of BGs, which I think is the main reason many people do not enjoy them - it isn’t fun to be stomped.

But yes, there are many other factors - too much CC, which in turn is necessary to deal with otherwise OP healers, too high burst where you die while unable to control your character, also not fun.

Fine, but like OP said: ”Why can’t we level partially through battlegrounds?”
If we want the PvP community to flourish & attract new players, (re)enabling people to level via PvP would be a good start. Expecting players to buy the game, pay a monthly sub, slog through umpteen hours of PvE before they can even access PvP seems unrealistic.

This is true. Many of them are thriving whilst WoW is dwindling :thinking:

Exactly my point.
Despite a plethora of complaints on both sides of the Atlantic, knowing it continues to make players quit in frustration, creates unwinnable game conditions & causing those who do stick-it-out to semi-afk, they act oblivious & refuse to do anything about it. Neglect.

But if matchmaking was allowed to do its job & syncprems couldn’t bend the rules, undergeared alts/newbs would be on both teams. It wouldn’t be one-sided.
Yet, Blizz insists on maintaining a gear disparity whilst turning a blind eye to players queuing with multiple groups & no lowbies in sight, nullifying any matchmaking that otherwise would have been.

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