There is nothing wrong with including characters into a storyline, but the way retail is doing it is in my eyes not the reason why I got into World of Warcraft.
I got into World of Warcraft because of the various races, cultures and settings that clashed together. An open world with adventure everywhere, zones to explore and reputation to gain. There were so many things happening around the world of Azeroth that made it so appealing to me in the first place. The exploration is immense.
Retail does not provide any of that in my eyes. It fails to deliver an interesting foundation. All you do is you follow the same batch of NPCs. You’re not allowed to venture out on your own. Constant story drivel by terrible voice acting, a terrible rollercoaster you just have to sit and endure.
I had never experienced older expansions, and it was refreshing to see Wrath of the Lich King launch. The big bad is ofcourse the Lich King but the story is being driven by a multitude of elements. You arrive at the garrison of your faction, a bunch of quests for you to pick out, other holds to travel to if you prefer that. There’s just a sense of freedom and adventure I saw that I haven’t felt with retail in a long time.
Retail’s setting just feels like the world is centered around a dozen characters and that’s it. Tough luck if you’re not interested in the soap opera. The feeling of Warcraft completely lacking… just feels like a different game at this point.
Another example, I installed retail to do the heritage quest lines on both human and orc.
You’d think that the humans would branch out on the history of the human kingdoms, instead we’re playing detective with Mathias Shaw and Vanessa Vancleef.
The Orc heritage questline, thought I would see more focus on the different clans that have been watered down thanks to the addition of the Draenor Orcs from WoD, instead the heritage is focused around Thrall and his family. A few named Orcs here and there with dialogue that basically said “we haven’t forgotten about these characters, quick update on them, but here’s Thrall’s son!”
The World of Warcraft is more than a few dozen character’s and the constant soap opera surrounding them.
Might sound negative but I’d rather hear the backstory about the local Ogre warlord that took over a cave or a nearby ruin than this constant fixation on these characters. It doesn’t make the game feel alive at all.