When any party or raid member within 50 yards dies, you gain Avenging Wrath for 8 sec.
I have to wait for some one to die??? Why can’t it work the same like DH Eye Beam that triggers Meta for 8 seconds? They could have linked Ret Aura to Wake of Ashes, then it triggers Avenging Wrath for 8 seconds when you use Wake of Ashes.
Now, I as a Ret Pala will not heal a party member as I am actually hoping a few will die so I can get my 8 seconds Avenging Wrath!!
They could just buff the entire raid if somone dies. And if not then just make somone as op as if they got that azerite empowerment now that would make it worth it.
I mean 8 seconds of wings is much worse that a living party member. There is no way in hell you do more dmg/healing in 8 seconds of wings that an entire other person for the rest of the fight
So saying you hope people die is like saying I hope my log on the wipe is really good
Its a wipe. No one cares same with you ret aura no one cares. Just set it to devo like the rest of us and forget about it
I just consider it a flavour ability aura they added so if you’re stacking paladins in a raid and someone has the other auras up may as well keep retribution aura up in the event someone does die. That is I think really it, it’s a flavour ability of limited use.
Similar to other classes flavour abilities which you shove on a bar somewhere and often ignore in those odd moments
Retribution Aura
Party and raid members within 40 yards are empowered by retribution, giving them a 10% chance to do 10% additional damage as Holy. When a party or raid member within 40 yards dies raise the chance to 15% and the additional damage to 15% aswell for 15 seconds.
Let it be an aura and not a personal buff for just the Paladin.
Except that flavor should not introduce any form of toxic gameplay, because that passive is toxic. When you’re getting buffs when a mate dies, then it’s against paladin’s class fantasy which is about helping allies.
Could argue that it is in line. Avenging fallen comrades, retribution against those who would do your allies harm. It’s not ideal to be certain being rewarded when a party member dies but I can still see it in theme for the whole justice, avenging retribution side.
Considering that not everything out of a set of options must be useful in all situations and all times… this might not be the aura for a ret in a PvE context.
Consider this inside of battlegrounds or arenas and things look a lot different.
So instead of providing some boring passive +crit or whatever players unhappy about this aura would have wanted, it’s something interesting.
As for the crusaderaura - well, it used to be passive, now you get a choice. Interaction is nice, right? At least if it doesn’t remove anything from the potential.
And one aura that is useful in PvE settings. Sounds good to me. At least better than just one of those as a passive effect. If they’d had added a few more auras like the old resistance once, it would have been more interesting in pve content, but would mean that only scrubs don’t adjust their auras and that would leave a lot of the “passive effect” fans out in the open (almost like the hunter asekt, back in the days).
I do get the idea of avenging a mate, but I still think that class fantasy should not push this kind of toxic gameplay. I am certainly stupid, but I didn’t use BOP on my mate during Opulence, because… I could save my mate that was being targeted by a Physical damages ability, but on the other hand, I could let him dying to that coin shower so I can get more damages output. I chose the later, obviously.
I’d rather auras were left where they belong : INTO THE DUST so Blizzard could work on making ret’s utility and defensive tools more reliable.
It’s not a choice considering that crusader aura is bad. The only aura worth bringing is devotion, so…There is no choice.
Auras sucked, they suck and they will suck. I don’t know who asked for them being brought back, but that does not fix ret’s main issues that it will still carry into the SL.
Totally different problem that has nothing to do with “passive vs aura”.
Yes, we do still utterly lack mobility and defense agains magic. Considering the always confirmed-as-oh-so-important “class fantasy” it’s mindnumbing that the PALADIN just plain stinks when fighting against anything supernatural. Compared to the warrior, at least, even though that class currently has some serious ‘numerical disabilities’.
Because the issue here is that : Crusader aura was a slight improve to our mobility while using divine steed, therefore, crusader aura being an aura is a nerf to our mobility.
Sure ret aura is very thematic for the spec and in theory it fits very well but for actual gameplay its just bad.
When it was a passive it didnt bother me much as it didnt take away anything, only gave me a boost but when i have to activate it first to get the boost i now lose something while giving nothing to the rest of the group/raid either.
Pvp talent Unbound freedom, basically a must have as it gives so much
This i agree on
Wouldnt mind this but sadly auras are only a flavour to the class and nothing more. They cant add more as then we run into a category we can never be in and that is mandatory for raids etc.
At the very best its 1-3% of something like crit/haste/versa or mastery, like we have on Devo