Things you want your dps to bring and a ret paladin doesn’t bring, in order of importance:
1)Bloodlust
2)CR
3) battleshout/arcane int/stamina/monk-dh damage amplification debuff
4) a safe, classic, infinite duration cc like poly/trap/imprison
5)shroud
6)healthstones
Things a ret paladin brings: random stuff no one except the paladin himself will notice if they get used or not.
If i really had to reach to find something, i guess you could say devotion aura is a buff, kinda like stamina buff but even less noticable. When was the last time you got invited to a party, looked at the members and went “oh no we have no priest! we’re going to be so squishy with no stamina buff!”. Devotion aura is like that, but even smaller.
I dont mean to sound negative but you know the bar is really low when you consider a single target stun or blessing of freedom “good utility”. Thats like someone trying to argue shadowpriests bring incredible unique utility because they have Mind Control so if the tank wants to kite a group of humanoids, the shadowpriest can mindcontrol one and walk it the other direction. Thats what it sounds like when you’re trying to argue Blessing of Freedom is reason to get invited.
Im not saying that a ret doesnt have buttons they can press to help their group in ways other than doing damage. I’m just saying they are non important extras, the group would be totally fine without them.
If you’re trying to push high keys and your group doesn’t have bloodlust, thats reason enough to not even try, disband the group and remake from scratch. Same with CR. If your group doesn’t have a ret, who cares lol? Sure its welcome to have an extra disease/poison dispel in ToP and PF, but compare it to what a mage brings in just 1 dps slot:
Bloodlust - no discription needed
Arcane intellect - an extra ~90-100 int, which is like a permanently active trinket. Not only does this help every caster dps in your group, it also helps your healer A TON, much more than any ret sacrificing 65% of his damage to “offheal”, which just ends up making your healer’s heals that land 0.32 sec later overheal hard.
Polymorph - classic cc
Decurse - like the paladin’s cleanse, okay to have if your mage remembers to press it, wont make or break any groups, but in mage’s case it is on TOP of everything else, not the main arguement to bring one.