Return legendary quests in Shadowlands?

Who cares? If it does not work for most people then most people could choose not to play Mage Towers. No one will force then to do it, specially if rewards are removed.

But why not bring rewards as well? That way more people would be interested in doing it.

If there’s no interest in something no need to waste the 3 unpaid interns working for blizzard wow department on such projects.

You have misunderstood me. I do not care if Mage Tower’s rewards are back or not. Or the same for other things mentioned like Pandaria and WOW legendary quest chain. But I understand there are some people that do not want those rewards back and the thing I want back is the quests, not the rewards. So, having the content without rewards is a good compromise between not removing lore from the game and having exclusivity for legacy content.

I have not said there is any interest, Just because some players do not have interest does not mean no one is interested, there is enough to justify paying one intern to re-enable content that was already in the game and probably has not been removed, I am sure they just disabled the quest in their database.

Say no to content removal! Give back our pre-patches, world events and legendary quests. I don’t mind they remove the loot, but the content should be there. Especially if it deals with storylines.

I don’t even mind if they give us an NPC, I thought the Legion one in the citadel was a nice approach. Hell you could even make new buildings in the capital cities.
Call them museums or halls of history or whatever.

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shrug Alright. They can return them but I personally think they should return the rewards as well. There’s nothing prestigious about any of them anyway.

Yes I would like these to be available purely for lore purposes and an achievement. Not the same achievement or with the reward just AN achievement.

I would love to see lore quests brought back, Wraithgate was epic, and to be honest, the removal of them felt ‘jarring’ to me.
I’ve never understood ‘removed’ content and the reason behind it. The work that went into these, only for them to go ‘POOF’ and vanish in the twisting neither seems rather pointless.
I enjoy lore, even some of the new stuff (not all - don’t hate me) and would love to revisit some old quest chains on alts.

the average item level for people completing it was 915-920 according to a thing wowhead posted back in the day, when it first released the average player was alot closer to 870, i remember this because i completed the balance druid one myself at 875 item level. so it wasnt particularly easy when it released

its also worth pointing out as well that some of them were alot easier than others, for example the tank one was generally considered to be a lot more difficult than most, and certain specs that shared ones had an easier time then others, it was a lot easier to do the twins one on an aff lock and frost mage compared to a balance druid because of the interrupt and not having the damage to burst the mob down the second time

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