When I played, rogues were either:
chunky damage from assassination
sustained damage from combat
control from subtlety
All specs were rooted in physical damage.
Now sub rogues are melee shadow mages with a bunch of magic stuff, shadow blades and gloomstrike and cloak of shadows and all sorts of weird things.
Assassination went down the poison route, which is fine that sort of fits the theme.
I don’t even mind that sub is now shadow mage spec, though I miss the old assassination playstyle in pvp. Nor that rogues for some reason now have a healing ability and AoE.
What really makes me struggle to fall back in love with rogue these days are the multitude of abilities that are far too similar.
I don’t see why theres backstab, mutilate, goremaws bite, echoing reprimand.
Why there’s eviscerate, death from above, and secret technique.
Why there’s shadow dance and shadow blades and symbols of death.
I also don’t understand why backstab now does the damage of a small child in a pillow fight instead of the chunky bits it used to do.
Or why we suddenly need 3 thistle teas and several hundred energy pools.
It feels like they took the actual core rogue and just nailed more and more boards to it as the expansions went just because “we must have new things!”, and then it needed adaptations to the context it lived in among the changes to other classes, so more things were nailed on top of those boards, then layers and layers later theres this weird golem of what used to be a rogue that just feels super skillbloated and quite removed from the simple glass cannon chunkdamage control sneak I fell for originally.
I’m probably just an old man shaking his fist at change, of course.
I just miss the core of the rogue as I picture it, I suppose.