Returning WoW player - just learnt about rotation helpers for the first time

You are not though

Shadowlands - underrated? - Community / General Discussion - World of Warcraft Forums (blizzard.com)

Oh I didn’t play SL properly didn’t even do one raid. I think I joined a castle pug once and didnt even do first boss. Thanks for checking my profile though O_____o

It’s not “cheating”.
The helpers often are wrong in so many levels either way.
If you want to learn a class indept, play it, learn it and then try the helper and you’ll see how wrong they often are.

Some addons are really to help people who struggle to play for either accessability reasons or disabilities, are you saying that these people shouldnt have access to this kind of help?

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Then they had no clue about their rotation in the first place.

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If you see a increase in your dps using them you where not doing good dps to begin with. :man_shrugging:

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And they’re stil 20-30% below what their char can do. Goes to show how bad the average wow player really is :slight_smile:

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Fun story, speaking of people that can’t do adequate dps.

Back in Cata I had a hunter that whined about doing his best
 he was doing about 3k. We claimed all he was doing was auto attack. His pet was attacking, but I didn’t bother to look at the damage breakdown because the meter I was using at the time didn’t really show relevant information I don’t think
 but it was amusing after the fact.

I took my hunter, in blues, put her on a dummy and auto shot. Sent in my pet, and auto shot did more than 3k. So the guy was either lying, or just really, really bad. I’d looked at his gear and it was better than my hunter’s
 so idk.

Rotation helpers though are a crutch. I know one person back in MoP that used one, I can’t remember the name of it
 but they had a few others sign up to use it in my guild(all hunters) and they alll got banned for it. The main guy, permanently.

As a returning player, don’t worry, you dont have to use addons.
For normal and HC you can pretty much do w/e you want, with w/e comp you want with w/e talents each player wants and still do it.

This is also true for the first mythic bosses, but if you want to clear mythic raid, and in a decent time as well, yea, some addons are “needed”

While some people think the addons play the game for Mythic raiders, it’s simply not the case. Most addons just goes “Ohhh, this mechanic in 5seconds”

DBM/BigWigs you get standard timers for that.
WA’s you can customize a bit more. Add texts like “Bait in 5seconds”

Usually, rotation helpers say “Hey, next ability you should use is X” (Yes, it’s showed with just an icon)
And bliz in general are ok with that.
The issues is if you start having addons that does it for you.
Say an addon figures out what the best ability to use is, and then supply a button to fire of that ability for you. So you can just sit and spam that one button. Or it might even be automated at press it for you. That’s when bliz usually steps in and says it’s a no go.

I think Ion explained this pretty well in an interview.
They’re ok with addons displaying information.
They’re not ok with addons doing something for you.

Yeah I don’t remember the one they used for the life of me but I want to say it was a “push one button and it’ll auto select which ability to use for you”.

Sorta like why they “fixed” Decursive. It was a “push one button and it’ll find and decurse for you”.

Wowhead and Icyveins already have guides about rotation and leveling a char helps getting it into working order. I see no point in using those kind of addons.

The main difference is when you get into mythic raids (Not dungeons) the focus shifts from reacting to the encounter to preempting / already understanding the encounter. Mythic is typically much, much harder than anything that existed prior to mists of pandaria, and the fights play out more like elaborate dances where everyone already knows what’s up and it’s mostly a case of getting the execution down for however many minutes straight.

Sometimes in mythic being reactive can still be enough, other times the mechanic is happening and you should already be 80 feet away from where you’re standing.

In heroic this isn’t the case, mechanics are either forgiving enough or the part of the fight that required you to preempt things is added specifically for mythic. Mythic raids are designed with the capabilities of players in mind, and in general that’s lead to more complex and engaging encounters than were possible prior.

You know how bad the average player is? Yeah, well half of them are worse than THAT! :stuck_out_tongue:

I recall an interview with Ion - and let’s not forget Ion’s specialty - where he was comparing player performance in raids. He remarked how diffferent, to his eye, the performance of the players in the Top Ten guilds was compared to the Top Fifty, and then the gap between those and the Top Five Hundred. And then he looks at the log of a Warrior in LFR who didn’t use any CDs at all.

Sturgeon’s Law says 90% of everything is crap.

What people tend to foeget is that Sturgeon’s Law is recursive. So 90% of WoW players are crap? Ignore them, and now we’re left with the 10% that aren’t. But oh, wait! 90% of those must be crap as well. So we eliminate those, and we’re down to the top 10% of the top 10%, or the 1%. But here comes Sturgeon’s Law again 


So we’re left with Echo, Limit, Method, Pieces, BDGG. Everyone else is crap.

:rofl:

There is simply no point in using comparatives, like “good” and “bad”.

From Blizzard’s point of view, as the controllers of the game, what they need to do is provide group content that everyone can access, and everone can enjoy.

Which is one of the reasons why i think M+ is fantastic content, everyone can find a level where it’s hard for them.

Its why raid difficulties are good, again, theres a level where everyone can be challegned.

But when people are complaining about those things, imo its nearly always the rewards they complain about which should be considered seperate.

Ah well, went a bit off topic there but w/e :stuck_out_tongue:

You’re not wrong, the difference between each “layer” is massive, and the gulf between the top and the bottom is unreal.
If some rotation addon helper can reduce that just a bit, i see no problem with that. But i just hope those using it realize its just a tool to get you started, and no addon can make you a .1% player.

And yet only about half of all players ever visit it.

Oh, their meters will explain that to them quite thoroughly. :stuck_out_tongue:

That is an issue bliz has had since Vanilla, wasn’t it in wrath or Cata they considered to scrap dungeons all together, because no matter how easy or accesible bliz made them, many players just won’t do them.

At the end of the day, not everyone likes all types of content, and they dont have to.
But making it good for those that do play it should be the goal imo. And i think that’s something they’ve nailed with M+. Is it for everyone, no, but it doesn’t have to be.

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They are okay for players who dont really know their characters. After 10-20 hours of playing a character and developing a little bit of muscle memory, you will definitely be better than any rotation helper. Plus, they are by nature very restrictive. For instance, the addon cant tell that you might be needing an important cooldown on the next pack instead of the one you currently fight. Or that a Boss has a special vulnerability-phase.
Stoicly working off the rotation will actually be a negative on the dps of even a mediocre player.

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