This is a good point, I never played the Warcraft games and when I tried to a few years ago I found the style boring and found it easier to just look up a summary on the wiki.
If you tried Reforged the style will indeed be boring.
If you tried the original and came to the same conclusion… well, heck if I can understand that.
What I would do to get people into doing the world content, because I see many people using Chummie time to level exclusiveley via dungeons, they don’t choose an expansion to level in, they choose which set of dungeons to level in.
I think this is a result of, I want to call it bad presentation.
So what I would do is to create a sort of new system. A clear path that the player can follow.
Take the Barrens right? You have a whole page for the Barrens where they give you a detailed presentation of the situation. Who is who and doing what. But also and this is more important, a branching guide to each quest they might choose to involve in this system leading to the final quests here.
Now for the important part, the reward cause that’s what’s gonna get people interested. So you complete a series of quests on that guide, you get a reward, something related to the area. A weapon, a toy. Let’s say you do the quests aroun Wailing Caverns, you get the Pillow of Naralex a toy.
But a toy is trivial, right? I mean I have a bunch of toys and I don’t even know what most of them do. So have it so even you are getting this crap, you are working towards a bigger reward, the zone completion reward.
Upon completing all the quest branches in the zone you unlock a transmog, but it has to be a transmog that is related to one of the factions and the zone. So you unlock let’s say the orcish Barrens debate outfit, right?
Of course if they had housing this would work even better cause instead of dumb toys you’d get fluff for your in game house, like Mankirk wife cooking table or the Stinky Ratchet Goblin Gamer Chair. Stuff like that.
Anyway, I don’t actually know if that would get people into the world, but I suspect it would. There could be additional activities related to this system obviously making it a weekly thing. But all in all, I think this would be a good addition.
I don’t really see the comparison. Vanilla is a game in it’s own right, regardless of what it may be based on. Modern WoW is many expansions that it’s impossible to give a player the same experience of doing as if they played every expansion when it was current. Not in it’s current iteration anyway.
They should do like a Lore questline or level mode where you skim through the expansions in order and see the overall storyline of each.
I just don’t like those types of games.
If I was introducing a new player to WoW at this point, here’s what I would tell them:
- WoW begins at endgame. The purpose of levelling is to get to endgame as quickly as possible. Don’t worry about what’s going on, just push through it.
- The current story is about dragons. In the far distant past, two different groups of dragons fought - the dragon aspects who were aligned with the titans won and the dragons who were aligned with the primal elements lost and were imprisoned. At the end of the war, the aspects lost their powers. The story of Dragonflight is about the primal dragons escaping their prison and the aspects struggling to regain their powers and defend the world against the primal threat. Your player character is an adventurer who goes to the Dragon Isles to aid the aspects and their flights.
- That’s all you need to know regarding story and lore. You can learn about the rest as and when you want to. Have fun.
- If you don’t think that’s for you, and you’d rather spend your time slowly levelling and exploring a vast open world, you might prefer to try Classic WoW.
Its not story what makes classic leveling fun. Its fact everything you do during leveling matter. Its fact you cant just chain pull mobs while your hp doesnt go below 90% hp. Its fact gear upgrades feel menaingfull and you actualy see your mumbers go up while mobs you could kill die faster and mobs what you strugled with can now actualy be killed without struggle.
Everything you do during leveling on classic matters. It would take way more then just some storyline for retail leveling to be fun. Retail was mostly ruined by coviniece, qol features, complexity what requares addons, token, sharding, lfg, lfr, leveling is too fast and too easy etc… Gl fixing this with retail community being retail community. They will never want give up their coviniet gameplay.
And thats kinda problem isnt it? Becouse players started playing wow mostly for what game used to be back in 2004 and kept playing it for what game used to be in 2004. Nobady asked and nobady wanted game to be changed into current moder version. And by nobady i mean majority of players since there will always be small group of players enyojing current version of game.
Yeah its really bad, its like you’re being forced to play a game with godmode on because there are just 0 threats to you which makes you bored really quick.
I can’t stand leveling on retail, but I don’t mind at all on classic
wouldn’t they sell more boosts if leveling got harder and slower though?
I’ve been hoping for a super slow leveling experience that would somehow allow you to go through all the expansions while feeling like you’re making progress. Not sure how to implement that at this point though
I 100% agree.
Retail levelling is a terrible experience on pretty much every level. Story, gameplay, immersion, exploration, progression, power. It’s THE reason I keep referring to retail as a lobby game. All content that isn’t endless M+ grind or raiding gets either way too little attention or none at all and it really, really shows.
Classic is a better game that retail. Retail has m+ and raids. Classic doesn’t have M+ but it has so, so much else.
I think OP has a problem, not with speed, but with content
they can do 2 things imo
- remove levels because 1-70 is so easy and boring or
- back to classic leveling where every level matters and so does low level dungeons, gear. 1-70 should be good content too.
atm it feels like rush to 70 to finally play the game.
I think you can’t really speak for others. You can say what you like and if you love Classic that’s great!!! You’ve got so many version of it available to you.
For me the modern one is fab. It’s great, I love how much it’s evolved, I find the game a lot more engaging.
I also don’t believe the less players are in Retail, it’s an odd claim that can’t even be proven.
I think if they do that they have to offer choice. One of the things I appreciate in Retail is the much better levelling pace. But giving those that want slow levelling a means to do it would also be good. A time slowing tabard or a special mode to do all the main storylines through the expansions. Or both.
Levelling is not fun in either version for me. It’s slow and tedious in Classic and it’s just plain boring in Retail due to scaling. I mostly look for the fastest route or just spam dungeons with a friend. On the other hand having seen and done every single quest loads of times, means it’s never going to be exciting to repeat.
I like both your ideas, I think a slow leveling tabard would be the easiest thing to add, since they could just give the tabard a special debuff to reduce xp.
The way they kept old content relevant in Genshin Impact with AR (Adventure Rank) and World Level, it’s impossible for Blizzard to implement that type of system in an MMO (WoW) when the world is shared by other players.
I don’t think there is much they can do, the game is just too old.
Personally i would like it if they made it so you could level 1-60 in Kalimdor and Eastern Kingdoms like you can pick an expansion to level in currently such as WoD i guess though they didn’t include Kalimdor and Eastern Kingdoms because there are too many quests and it would take too long… shame though as it feels like such a waste to ignore those zones and quests when they are the og levelling zones
let’s borrow things from good games, like final fantasy xiv, or guild wars 2.
Not from this abomination. Also last time i checked curren genshin storytelling is horrible