Rework elemental spirits

I know this spec as a lot to do with luck, gettin procs etc.
But what if you moved ascendance and ES around (enh currently has some awful talents that nobody picks) and the last row became

Feral spirit: your two wolves are now fire ones (keep curent bonus and cd reduction)

Same but two lightning wolves

Same but 2 frost wolves and bonus dmg to frost

This gives us a bit more consistency and if you want to go lava lash build you always get fire ones, SS and lightning build you go 2 and if you want frost for maybe pvp idk you go 3.

I think the current feral spirits is just too much rng and getting double frost when you’re betting heavy on lava lash feels terrible, it’s an offense cd after all.

While i do not think that they will swap Ascendance with Feral Spirit (mainly because they would have to change it also with the other 2 specs), i agree that the spell is lacking.

I believe that giving us control over what wolves we summon would be quite good. This could be done with checking what ability you used before summoning the wolves:
If you used a fire ability before casting Feral Spirits, it will summon 2 fire wolves, if u casted a nature/physical ability before u pressed the ability, you would summon 2 storm wolves. In the cast u casted a frost spell, u would summon 2 ice wolves.
Ofc the damage would need to be balanced, but u would still have control over the cd.

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