Rework some bgs

please delete this thread.

IoC - Pretty sure Horde could get to Hangar in a similar time.
BfG - you can take the rear path to WW.
Twin Peaks - both sides have to cross the water (but Alliance has a bad habit of wading through the longest stretch of water in&out of Horde keep, even when mid is clear). Horde can glide (with flag) 1/2way across map.

Horde bias confirmed.

/wave

Run+jump / glide / bring a DK

Same for Alliance if we come water-side of building. Horde can attack WW from 2 areas (3 -if counting alley behind building).

Only route ‘clear of water’ is across bridges, open to both factions?

Never played Horde IoC, but spamming speed buffs etc from Alliance side, I often clash with Horde front runners. The players following in the rear often get there at the same time too, but Horde will often lose momentum & fight on hill rather than push (but if nuff ppl use speed buffs, timing will be v.similar).
I suppose you could play tactically & go back to taking Mid & pushing hangar with 40 players + Demos.

But we still need to cross (or swim) the water to get to & from H keep?

Isle of Conquest : The flag are more located on horde side than alliance side to compensate the “bottleneck” at hangar. but if you noticed alliance have that bottleneck at dock and dock are more in alliance side

Battle of gilneas :

mostly this, not only you can’t get caught there, but also for your healer they can be protected by the house if they are focused by ranged. if melee are on healer on that side they can easely LoS healer by mistake

Twin Peaks : if that map is bias for someone, it’s 100% horde. The fact that the river side you can jump it above when mounted does not make the alliance side advantaged, but the fact that a flag carrier can just speed + slowfall after taking from alliance side and ignore people going on you is insane.
also for graveyard the graveyard on horde side are wider than alliance side, making the exit restrictive
Also on horde base, you have only 2 real exit for alliance with EFC, the water path slow down until you go back to the main bridge, while for alliance you can walk near the cliff at same speed and get back to main bridge easier

Because we’re creatures of habit and sheep will always follow the leader. I’d actually like to test sometime whether going around the back isn’t faster if both groups run with Crusader Aura.

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