For the last few years, I’ve been working in my spare time on this visual plan to radically restructure and rebuild World of Warcraft. It is BIG, but thoroughly illustrated.
(NO AUDIO…this is a slide deck in a YouTube video so I can link it here.)
Today all games installed on operatingsystems are disassotied with them, meaning that if the game discontinues all achievements are lost and you have nothing to show for.
The reGAMING would be this: A windows update where a playerhousing/avatarprogram is installed on your windows, in which you create your appearence online, and build up your playerhousing - these appearances and furniture and expanding your playerhousing is depending on your collecting stuff and achievements online/offline through playing and other pc stuff. From here you then install addons (games) where you use portals to go from player housing to games so you collect from addons to your playerhousing directly associated with windows playerhousing and saved even if a game is discontinued.
As is now, jumping into WoW2 would probably discontinue all progress and achievements from WoW1.
Has nothing to do with the Operating System, but marely the company that maintains the game no longer willing to invest money as their return is too low to justify the expense.
A good company releases a patch that makes the game available offline.
A bad company just terminates the game.
Thanks but not thanks.
I don’t need my OS/computer be bogged down by something like to be able to keep playing a game. Just ensure there’s an offline patch when an online service terminates.
Doesn’t need to be integrated into the OS whatsoever.
Because that implies supporting macOS and Linux as well, not just Windows.
Good luck getting a company to develop the patches required for each OS to make this even possible.