10 is a very low sample size. You just got unlucky. The drop rate for this quest was fine for me.
You win some, you loose some. There are probably drops where you got really lucky as well, but you did not notice because who is checking for the drop rate if you get what you are looking for.
The first quest u do out of thrallmar for the blood is a 1/10 drop rate, so my first tbc quest took 2 hours. Sadly this was the same in original tbc, but i wasn’t a bottom of the pile dps resto druid back then.
Welcome to TBC Classic. Low drop rates are part of the package - enjoy.
Just you wait until you’re farming those diaphonous wings from stingers in Zangarmarsh, along with bog lord tentrils and Umbrafen Eel fillets… but all that is just an apppetiser to the main course of Timber Worg tails.
Ah, I could regale you with tall tales of worg tails until the sun fails - but it’s time to get back on the worg trail before the trail goes stale.
I don’t mind doing quests which require you to kill enemies for items with low drop rates (in fact I find them to be great for xp, as you end up gaining a lot due to the amount of mobs you need to kill), but this one is just awful. You need to be underwater where you move slower than a snail’s pace, you can’t skin the eels, you can’t eat/drink because you’re underwater and it’s just a terrible quest all around.
OMG I Just did these quests! These wings were horribleee!!!
But I found out that there’s a decent population just south of the Broken Draenei village. And I was able to complete it relatively fast.
I feel there’s some odd features in Blizzard’s code for determining whether you are on the quest or not. Sometimes it just doesn’t seem to tick on, and then something resets and you are.
In theory it could be random chance - large number of players, processing a large number of quests, so 0.1% chances should occur (i.e. killing 10 mobs without getting a 50% drop). But I’ve seen too many coincidental things to feel it is pure coincidence. So for example me and a friend were trying to get Rexxar’s key. We killed dozens of ogres, going back and forth across that area for 30-40 minutes. Then someone else showed up, joined our group, and voila, next kill. Could just be bad and then good luck - but also feels like the game going “oh yeah, you are on a thing”. And it happens regularly.
Another example for me was an hour spent trying to get Aged Clefthoof Blubber. Must have killed 20+. To put things in perspective I got 3 Primal Air from killing so many cyclones that spawn in their place.
Its like the mob spawn mechanics. Individually its 5 minutes, fine. But sometimes if you wipe a whole area - but not quite fast enough to trigger the fast spawning mechanic, the whole area can sort of hang. So for 5 minutes you get no spawns (despite the fact its not as if every mob was cleared simultaneously) and then the whole area spawns at once.