The extra spells from Ringing Clarity (Kyrian) now have a longer delay between hits. Additionally, area-of-effect Judgment hits from Divine Toll are no longer reduced by 25% in PvP, and Judgment triggered from Ringing Clarity is reduced by 25% in PvP.
LOL jk had to buff the cleave damage to compensate
I do not care about pvp nerf on ret they need to buff us in pve by atleast 20%. If you think this conduit was a problem, wait untill divine purpose comes into play with buffed final verdict in 9.0.5.
[With regional restarts] Infernal Cascade (Conduit) has its effectiveness reduced by 33% when engaged in combat with enemy players.
[With regional restarts] Triune Ward (Legendary Effect) now provides 50% barrier effectiveness when engaged in combat with enemy players (was 65%).
Rogue
[With regional restarts] Reverberation (Kyrian Conduit) effectiveness reduced by 50% when engaged in combat with enemy players (was 30%).
[With regional restarts] Echoing Reprimand (Kyrian Ability) initial damage reduced by 50% when engaged in combat with enemy players.
Assassination
[With regional restarts] Nightstalker (Talent) increases damage dealt while Stealth is active by 25% (was 50%).
Subtlety
[With regional restarts] Cold Blood (PvP Talent) damage is now properly reduced by effects such as Versatility.
[With regional restarts] Nightstalker (Talent) increases damage dealt while Stealth or Shadow Dance is active by 8% when engaged in combat with enemy players (was 12%).
[With regional restarts] Shadow Blades now deals an additional 30% damage against enemy players (was 40%).
Remove rng from it. Blizzard’s idea of fun is just pure rng. If X is rng-based then X is fun mechanic.
There’s so many ways of tweaking this conduit:
after casting Divine Toll next 3 Judgments are X% more effective (both damage and debuff power)
Divine Toll deals X% more damage to primary target and applies 3 stacks of Judgment
Divine Toll also triggers Avenging Wrath for X seconds
Just get rid of rng. Rng is only cool in short cooldown spells. Imagine having conduit which causes your LoH to have 5% chance to heal everyone in raid for the same amount. THIS IS JUST STUPID IDEA BLIZZARD, I’M NOT SERIOUS, DO NOT IMPLEMENT THIS!