Ringing clarity nerfed!

  • The extra spells from Ringing Clarity (Kyrian) now have a longer delay between hits. Additionally, area-of-effect Judgment hits from Divine Toll are no longer reduced by 25% in PvP, and Judgment triggered from Ringing Clarity is reduced by 25% in PvP.

LOL jk had to buff the cleave damage to compensate

Dosen’t ringing clarity already do 50% less damage in pvp? I don’t know if its being nerfed to 75% or just being reduced to 25%

But i see blizzard still keep nerfing paladins but leaving rogue/mage alone XD

I do not care about pvp nerf on ret they need to buff us in pve by atleast 20%. If you think this conduit was a problem, wait untill divine purpose comes into play with buffed final verdict in 9.0.5.

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Fire

  • [With regional restarts] Pyrokinesis (PvP Talent) reduces Combustion’s cooldown by 3 seconds (was 5 seconds)

    [With regional restarts] Infernal Cascade (Conduit) has its effectiveness reduced by 33% when engaged in combat with enemy players.

    [With regional restarts] Triune Ward (Legendary Effect) now provides 50% barrier effectiveness when engaged in combat with enemy players (was 65%).

Rogue

  • [With regional restarts] Reverberation (Kyrian Conduit) effectiveness reduced by 50% when engaged in combat with enemy players (was 30%).

  • [With regional restarts] Echoing Reprimand (Kyrian Ability) initial damage reduced by 50% when engaged in combat with enemy players.

  • Assassination

  • [With regional restarts] Nightstalker (Talent) increases damage dealt while Stealth is active by 25% (was 50%).

  • Subtlety

  • [With regional restarts] Cold Blood (PvP Talent) damage is now properly reduced by effects such as Versatility.

  • [With regional restarts] Nightstalker (Talent) increases damage dealt while Stealth or Shadow Dance is active by 8% when engaged in combat with enemy players (was 12%).

  • [With regional restarts] Shadow Blades now deals an additional 30% damage against enemy players (was 40%).

They sure have tried, though.

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I dislike it.

Remove rng from it. Blizzard’s idea of fun is just pure rng. If X is rng-based then X is fun mechanic.

There’s so many ways of tweaking this conduit:

  • after casting Divine Toll next 3 Judgments are X% more effective (both damage and debuff power)
  • Divine Toll deals X% more damage to primary target and applies 3 stacks of Judgment
  • Divine Toll also triggers Avenging Wrath for X seconds

Just get rid of rng. Rng is only cool in short cooldown spells. Imagine having conduit which causes your LoH to have 5% chance to heal everyone in raid for the same amount. THIS IS JUST STUPID IDEA BLIZZARD, I’M NOT SERIOUS, DO NOT IMPLEMENT THIS!

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